Re-organize all projects (#4166)
This commit is contained in:
8
Content.Client/MobState/States/CriticalMobState.cs
Normal file
8
Content.Client/MobState/States/CriticalMobState.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Content.Shared.MobState.State;
|
||||
|
||||
namespace Content.Client.MobState.States
|
||||
{
|
||||
public class CriticalMobState : SharedCriticalMobState
|
||||
{
|
||||
}
|
||||
}
|
||||
40
Content.Client/MobState/States/DeadMobState.cs
Normal file
40
Content.Client/MobState/States/DeadMobState.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Content.Client.Standing;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.State;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.MobState.States
|
||||
{
|
||||
public class DeadMobState : SharedDeadMobState
|
||||
{
|
||||
public override void EnterState(IEntity entity)
|
||||
{
|
||||
base.EnterState(entity);
|
||||
|
||||
if (entity.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
|
||||
}
|
||||
|
||||
EntitySystem.Get<StandingStateSystem>().Down(entity);
|
||||
|
||||
if (entity.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.CanCollide = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExitState(IEntity entity)
|
||||
{
|
||||
base.ExitState(entity);
|
||||
|
||||
EntitySystem.Get<StandingStateSystem>().Standing(entity);
|
||||
|
||||
if (entity.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.CanCollide = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Content.Client/MobState/States/NormalMobState.cs
Normal file
20
Content.Client/MobState/States/NormalMobState.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.State;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.MobState.States
|
||||
{
|
||||
public class NormalMobState : SharedNormalMobState
|
||||
{
|
||||
public override void EnterState(IEntity entity)
|
||||
{
|
||||
base.EnterState(entity);
|
||||
|
||||
if (entity.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user