Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Shared.Climbing;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
namespace Content.Client.Movement.Components
{
[RegisterComponent]
[ComponentReference(typeof(IClimbable))]
public class ClimbableComponent : SharedClimbableComponent
{
public override bool CanDragDropOn(DragDropEvent eventArgs)
{
if (!base.CanDragDropOn(eventArgs))
return false;
var user = eventArgs.User;
var target = eventArgs.Target;
var dragged = eventArgs.Dragged;
bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
return user.InRangeUnobstructed(target, Range, predicate: Ignored) && user.InRangeUnobstructed(dragged, Range, predicate: Ignored);
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
return false;
}
}
}

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using Content.Shared.Climbing;
using Robust.Shared.GameObjects;
namespace Content.Client.Movement.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
public class ClimbingComponent : SharedClimbingComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ClimbModeComponentState climbModeState)
{
return;
}
IsClimbing = climbModeState.Climbing;
OwnerIsTransitioning = climbModeState.IsTransitioning;
}
}
}

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using System;
using Content.Shared.Portal.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Movement.Visualizers
{
[UsedImplicitly]
public class HandTeleporterVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(TeleporterVisuals.VisualState, out TeleporterVisualState state))
{
state = TeleporterVisualState.Ready;
}
switch (state)
{
case TeleporterVisualState.Charging:
sprite.LayerSetState(0, "charging");
break;
case TeleporterVisualState.Ready:
sprite.LayerSetState(0, "ready");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}

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using Content.Shared.Portal.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Movement.Visualizers
{
[UsedImplicitly]
public class PortalVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapSet(Layers.Portal, sprite.AddLayerState("portal-pending"));
sprite.LayerSetShader(Layers.Portal, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData<PortalState>(PortalVisuals.State, out var state))
{
switch (state)
{
case PortalState.Pending:
sprite.LayerSetState(Layers.Portal, "portal-pending");
break;
// TODO: Spritework here?
case PortalState.UnableToTeleport:
sprite.LayerSetState(Layers.Portal, "portal-unconnected");
break;
case PortalState.RecentlyTeleported:
sprite.LayerSetState(Layers.Portal, "portal-unconnected");
break;
}
}
else
{
sprite.LayerSetState(Layers.Portal, "portal-pending");
}
}
enum Layers : byte
{
Portal
}
}
}