Re-organize all projects (#4166)
This commit is contained in:
30
Content.Client/Movement/Components/ClimbableComponent.cs
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30
Content.Client/Movement/Components/ClimbableComponent.cs
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using Content.Shared.Climbing;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent
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{
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public override bool CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!base.CanDragDropOn(eventArgs))
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return false;
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var user = eventArgs.User;
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var target = eventArgs.Target;
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var dragged = eventArgs.Dragged;
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bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
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return user.InRangeUnobstructed(target, Range, predicate: Ignored) && user.InRangeUnobstructed(dragged, Range, predicate: Ignored);
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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return false;
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}
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}
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}
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23
Content.Client/Movement/Components/ClimbingComponent.cs
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23
Content.Client/Movement/Components/ClimbingComponent.cs
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using Content.Shared.Climbing;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedClimbingComponent))]
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public class ClimbingComponent : SharedClimbingComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not ClimbModeComponentState climbModeState)
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{
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return;
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}
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IsClimbing = climbModeState.Climbing;
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OwnerIsTransitioning = climbModeState.IsTransitioning;
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}
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}
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}
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@@ -0,0 +1,34 @@
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using System;
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using Content.Shared.Portal.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Movement.Visualizers
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{
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[UsedImplicitly]
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public class HandTeleporterVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(TeleporterVisuals.VisualState, out TeleporterVisualState state))
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{
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state = TeleporterVisualState.Ready;
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}
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switch (state)
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{
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case TeleporterVisualState.Charging:
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sprite.LayerSetState(0, "charging");
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break;
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case TeleporterVisualState.Ready:
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sprite.LayerSetState(0, "ready");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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54
Content.Client/Movement/Visualizers/PortalVisualizer.cs
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54
Content.Client/Movement/Visualizers/PortalVisualizer.cs
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using Content.Shared.Portal.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Visualizers
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{
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[UsedImplicitly]
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public class PortalVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(Layers.Portal, sprite.AddLayerState("portal-pending"));
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sprite.LayerSetShader(Layers.Portal, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<PortalState>(PortalVisuals.State, out var state))
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{
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switch (state)
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{
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case PortalState.Pending:
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sprite.LayerSetState(Layers.Portal, "portal-pending");
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break;
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// TODO: Spritework here?
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case PortalState.UnableToTeleport:
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sprite.LayerSetState(Layers.Portal, "portal-unconnected");
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break;
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case PortalState.RecentlyTeleported:
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sprite.LayerSetState(Layers.Portal, "portal-unconnected");
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break;
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}
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}
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else
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{
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sprite.LayerSetState(Layers.Portal, "portal-pending");
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}
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}
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enum Layers : byte
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{
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Portal
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}
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}
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}
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