Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,30 @@
using Content.Shared.Movement.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Nutrition.Components
{
[RegisterComponent]
public class HungerComponent : SharedHungerComponent
{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HungerComponentState hunger)
{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}

View File

@@ -0,0 +1,30 @@
using Content.Shared.Movement.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Nutrition.Components
{
[RegisterComponent]
public class ThirstComponent : SharedThirstComponent
{
private ThirstThreshold _currentThirstThreshold;
public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ThirstComponentState thirst)
{
return;
}
_currentThirstThreshold = thirst.CurrentThreshold;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}

View File

@@ -0,0 +1,49 @@
using Content.Shared.Nutrition.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Nutrition.Visualizers
{
[UsedImplicitly]
public class CreamPiedVisualizer : AppearanceVisualizer
{
[DataField("state")]
private string? _state;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapReserveBlank(CreamPiedVisualLayers.Pie);
sprite.LayerSetRSI(CreamPiedVisualLayers.Pie, "Effects/creampie.rsi");
sprite.LayerSetVisible(CreamPiedVisualLayers.Pie, false);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<bool>(CreamPiedVisuals.Creamed, out var pied))
{
SetPied(component, pied);
}
}
private void SetPied(AppearanceComponent component, bool pied)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetVisible(CreamPiedVisualLayers.Pie, pied);
sprite.LayerSetState(CreamPiedVisualLayers.Pie, _state);
}
}
public enum CreamPiedVisualLayers : byte
{
Pie,
}
}

View File

@@ -0,0 +1,53 @@
using System;
using Content.Shared.Nutrition.Components;
using Content.Shared.Rounding;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Nutrition.Visualizers
{
[UsedImplicitly]
public sealed class FoodContainerVisualizer : AppearanceVisualizer
{
[DataField("base_state", required: true)]
private string? _baseState;
[DataField("steps", required: true)]
private int _steps;
[DataField("mode")]
private FoodContainerVisualMode _mode = FoodContainerVisualMode.Rounded;
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData<int>(FoodContainerVisuals.Current, out var current))
{
return;
}
if (!component.TryGetData<int>(FoodContainerVisuals.Capacity, out var capacity))
{
return;
}
int step;
switch (_mode)
{
case FoodContainerVisualMode.Discrete:
step = Math.Min(_steps - 1, current);
break;
case FoodContainerVisualMode.Rounded:
step = ContentHelpers.RoundToLevels(current, capacity, _steps);
break;
default:
throw new NullReferenceException();
}
sprite.LayerSetState(0, $"{_baseState}-{step}");
}
}
}