Re-organize all projects (#4166)
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54
Content.Client/Recycling/RecyclerVisualizer.cs
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54
Content.Client/Recycling/RecyclerVisualizer.cs
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using Content.Shared.Recycling;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Recycling
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{
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[UsedImplicitly]
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public class RecyclerVisualizer : AppearanceVisualizer
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{
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[DataField("state_clean")]
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private string? _stateClean;
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[DataField("state_bloody")]
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private string? _stateBloody;
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
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!entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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appearance.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
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sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody
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? _stateBloody
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: _stateClean);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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component.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
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sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody
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? _stateBloody
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: _stateClean);
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}
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}
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public enum RecyclerVisualLayers : byte
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{
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Bloody
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}
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}
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