Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.Singularity.Components
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
class ClientSingularityComponent : SharedSingularityComponent, IClientSingularityInstance
{
[ViewVariables]
public int Level { get; set; }
//I am lazy
[ViewVariables]
public float Intensity
{
get
{
switch (Level)
{
case 0:
return 0.0f;
case 1:
return 2.7f;
case 2:
return 14.4f;
case 3:
return 47.2f;
case 4:
return 180.0f;
case 5:
return 600.0f;
case 6:
return 800.0f;
}
return -1.0f;
}
}
[ViewVariables]
public float Falloff
{
get
{
switch (Level)
{
case 0:
return 9999f;
case 1:
return 6.4f;
case 2:
return 7.0f;
case 3:
return 8.0f;
case 4:
return 10.0f;
case 5:
return 12.0f;
case 6:
return 12.0f;
}
return -1.0f;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SingularityComponentState state)
{
return;
}
Level = state.Level;
}
}
}

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using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.Singularity.Components
{
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent? _spriteComponent;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
{
_spriteComponent.Directional = false;
}
}
}
}

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namespace Content.Client.Singularity.Components
{
interface IClientSingularityInstance
{
public float Intensity { get; }
public float Falloff { get; }
}
}

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using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.Singularity.Components
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
public class ToySingularityComponent : Component, IClientSingularityInstance
{
public override string Name => "ToySingularity";
[ViewVariables(VVAccess.ReadWrite)]
public float Falloff { get; set; } = 2.0f;
[ViewVariables(VVAccess.ReadWrite)]
public float Intensity { get; set; } = 0.25f;
}
}

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#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Client.Singularity.Components;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Singularity
{
public class SingularityOverlay : Overlay
{
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _shader;
Dictionary<EntityUid, SingularityShaderInstance> _singularities = new Dictionary<EntityUid, SingularityShaderInstance>();
public SingularityOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("Singularity").Instance().Duplicate();
}
public override bool OverwriteTargetFrameBuffer()
{
return _singularities.Count() > 0;
}
protected override void Draw(in OverlayDrawArgs args)
{
SingularityQuery(args.Viewport.Eye);
var viewportWB = args.WorldBounds;
// Has to be correctly handled because of the way intensity/falloff transform works so just do it.
_shader?.SetParameter("renderScale", args.Viewport.RenderScale);
foreach (SingularityShaderInstance instance in _singularities.Values)
{
// To be clear, this needs to use "inside-viewport" pixels.
// In other words, specifically NOT IViewportControl.WorldToScreen (which uses outer coordinates).
var tempCoords = args.Viewport.WorldToLocal(instance.CurrentMapCoords);
tempCoords.Y = args.Viewport.Size.Y - tempCoords.Y;
_shader?.SetParameter("positionInput", tempCoords);
if (ScreenTexture != null)
_shader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
_shader?.SetParameter("intensity", instance.Intensity);
_shader?.SetParameter("falloff", instance.Falloff);
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
worldHandle.DrawRect(viewportWB, Color.White);
}
}
//Queries all singulos on the map and either adds or removes them from the list of rendered singulos based on whether they should be drawn (in range? on the same z-level/map? singulo entity still exists?)
private float _maxDist = 15.0f;
private void SingularityQuery(IEye? currentEye)
{
if (currentEye == null)
{
_singularities.Clear();
return;
}
var currentEyeLoc = currentEye.Position;
var currentMap = currentEye.Position.MapId;
var singuloComponents = _componentManager.EntityQuery<IClientSingularityInstance>();
foreach (var singuloInterface in singuloComponents) //Add all singulos that are not added yet but qualify
{
var singuloComponent = (Component)singuloInterface;
var singuloEntity = singuloComponent.Owner;
if (!_singularities.Keys.Contains(singuloEntity.Uid) && SinguloQualifies(singuloEntity, currentEyeLoc))
{
_singularities.Add(singuloEntity.Uid, new SingularityShaderInstance(singuloEntity.Transform.MapPosition.Position, singuloInterface.Intensity, singuloInterface.Falloff));
}
}
var activeShaderUids = _singularities.Keys;
foreach (var activeSinguloUid in activeShaderUids) //Remove all singulos that are added and no longer qualify
{
if (_entityManager.TryGetEntity(activeSinguloUid, out IEntity? singuloEntity))
{
if (!SinguloQualifies(singuloEntity, currentEyeLoc))
{
_singularities.Remove(activeSinguloUid);
}
else
{
if (!singuloEntity.TryGetComponent<IClientSingularityInstance>(out var singuloInterface))
{
_singularities.Remove(activeSinguloUid);
}
else
{
var shaderInstance = _singularities[activeSinguloUid];
shaderInstance.CurrentMapCoords = singuloEntity.Transform.MapPosition.Position;
shaderInstance.Intensity = singuloInterface.Intensity;
shaderInstance.Falloff = singuloInterface.Falloff;
}
}
}
else
{
_singularities.Remove(activeSinguloUid);
}
}
}
private bool SinguloQualifies(IEntity singuloEntity, MapCoordinates currentEyeLoc)
{
return singuloEntity.Transform.MapID == currentEyeLoc.MapId && singuloEntity.Transform.Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, singuloEntity.Transform.ParentUid, currentEyeLoc), _maxDist);
}
private sealed class SingularityShaderInstance
{
public Vector2 CurrentMapCoords;
public float Intensity;
public float Falloff;
public SingularityShaderInstance(Vector2 mapCoords, float intensity, float falloff)
{
CurrentMapCoords = mapCoords;
Intensity = intensity;
Falloff = falloff;
}
}
}
}

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using System;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Singularity.Visualizers
{
[UsedImplicitly]
public class EmitterVisualizer : AppearanceVisualizer
{
private const string OverlayBeam = "beam";
private const string OverlayUnderPowered = "underpowered";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(EmitterVisuals.Locked, out bool locked))
locked = false;
if (!component.TryGetData(EmitterVisuals.VisualState, out EmitterVisualState state))
state = EmitterVisualState.Off;
switch (state)
{
case EmitterVisualState.On:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayBeam);
break;
case EmitterVisualState.Underpowered:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayUnderPowered);
break;
case EmitterVisualState.Off:
sprite.LayerSetVisible(1, false);
break;
default:
throw new ArgumentOutOfRangeException();
}
sprite.LayerSetVisible(2, locked);
}
}
}

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using System;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Client.Singularity.Visualizers
{
[UsedImplicitly]
public class RadiationCollectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "radiationcollector_animation";
private Animation ActivateAnimation = default!;
private Animation DeactiveAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
ActivateAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
ActivateAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_active", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
DeactiveAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
DeactiveAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_deactive", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
if (!component.Owner.TryGetComponent<AnimationPlayerComponent>(out var animPlayer)) return;
if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
{
state = RadiationCollectorVisualState.Deactive;
}
switch (state)
{
case RadiationCollectorVisualState.Active:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_on");
break;
case RadiationCollectorVisualState.Activating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(ActivateAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Active);
}
break;
case RadiationCollectorVisualState.Deactivating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(DeactiveAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Deactive);
}
break;
case RadiationCollectorVisualState.Deactive:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_off");
break;
}
}
}
public enum RadiationCollectorVisualLayers : byte
{
Main
}
}

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using Content.Shared.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Singularity.Visualizers
{
[UsedImplicitly]
public class SingularityVisualizer : AppearanceVisualizer
{
[DataField("layer")]
private int Layer { get; } = 0;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(SingularityVisuals.Level, out int level))
{
return;
}
sprite.LayerSetRSI(Layer, "Constructible/Power/Singularity/singularity_" + level + ".rsi");
sprite.LayerSetState(Layer, "singularity_" + level);
}
}
}