Re-organize all projects (#4166)
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39
Content.Client/StationEvents/RadiationPulseComponent.cs
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39
Content.Client/StationEvents/RadiationPulseComponent.cs
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using System;
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using Content.Shared.Radiation;
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using Robust.Shared.GameObjects;
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namespace Content.Client.StationEvents
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedRadiationPulseComponent))]
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public sealed class RadiationPulseComponent : SharedRadiationPulseComponent
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{
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private bool _draw;
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private bool _decay;
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private float _radsPerSecond;
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private float _range;
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private TimeSpan _endTime;
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public override float RadsPerSecond => _radsPerSecond;
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public override float Range => _range;
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public override TimeSpan EndTime => _endTime;
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public override bool Draw => _draw;
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public override bool Decay => _decay;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not RadiationPulseState state)
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{
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return;
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}
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_radsPerSecond = state.RadsPerSecond;
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_range = state.Range;
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_draw = state.Draw;
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_decay = state.Decay;
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_endTime = state.EndTime;
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}
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}
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}
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