Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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#nullable enable
using Content.Shared.Stacks;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using static Robust.Shared.Utility.SpriteSpecifier;
namespace Content.Client.Storage.Visualizers
{
[UsedImplicitly]
public class BagOpenCloseVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string OpenIcon = "openIcon";
[DataField(OpenIcon)]
private string? _openIcon;
void ISerializationHooks.AfterDeserialization()
{
if(_openIcon == null){
Logger.Warning("BagOpenCloseVisualizer is useless with no `openIcon`");
}
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (_openIcon != null &&
entity.TryGetComponent<SpriteComponent>(out var spriteComponent) &&
spriteComponent.BaseRSI?.Path != null)
{
spriteComponent.LayerMapReserveBlank(OpenIcon);
spriteComponent.LayerSetSprite(OpenIcon, new Rsi(spriteComponent.BaseRSI.Path, _openIcon));
spriteComponent.LayerSetVisible(OpenIcon, false);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (_openIcon != null
&& component.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
{
if (component.TryGetData<SharedBagState>(SharedBagOpenVisuals.BagState, out var bagState))
{
switch (bagState)
{
case SharedBagState.Open:
spriteComponent.LayerSetVisible(OpenIcon, true);
break;
default:
spriteComponent.LayerSetVisible(OpenIcon, false);
break;
}
component.SetData(StackVisuals.Hide, bagState == SharedBagState.Close);
}
}
}
}
}

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using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Storage.Visualizers
{
[UsedImplicitly]
public sealed class StorageVisualizer : AppearanceVisualizer
{
[DataField("state")]
private string? _stateBase;
[DataField("state_open")]
private string? _stateOpen;
[DataField("state_closed")]
private string? _stateClosed;
public override void InitializeEntity(IEntity entity)
{
if (!entity.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
if (_stateBase != null)
{
sprite.LayerSetState(0, _stateBase);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
component.TryGetData(StorageVisuals.Open, out bool open);
var state = open ? _stateOpen ?? $"{_stateBase}_open" : _stateClosed ?? $"{_stateBase}_door";
sprite.LayerSetState(StorageVisualLayers.Door, state);
if (component.TryGetData(StorageVisuals.CanLock, out bool canLock) && canLock)
{
if (!component.TryGetData(StorageVisuals.Locked, out bool locked))
{
locked = true;
}
sprite.LayerSetVisible(StorageVisualLayers.Lock, !open);
if (!open)
{
sprite.LayerSetState(StorageVisualLayers.Lock, locked ? "locked" : "unlocked");
}
}
if (component.TryGetData(StorageVisuals.CanWeld, out bool canWeld) && canWeld)
{
if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
{
sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
}
}
}
}
public enum StorageVisualLayers : byte
{
Door,
Welded,
Lock
}
}