Re-organize all projects (#4166)
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20
Content.Client/Weapons/Melee/MeleeLungeSystem.cs
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20
Content.Client/Weapons/Melee/MeleeLungeSystem.cs
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using Content.Client.Weapons.Melee.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Weapons.Melee
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{
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[UsedImplicitly]
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public sealed class MeleeLungeSystem : EntitySystem
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{
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var meleeLungeComponent in EntityManager.ComponentManager.EntityQuery<MeleeLungeComponent>(true))
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{
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meleeLungeComponent.Update(frameTime);
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}
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}
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}
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}
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