Re-organize all projects (#4166)
This commit is contained in:
@@ -1,8 +1,8 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Rotation;
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using Content.Server.Body;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Rotation;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -3,11 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Server.Body.Behavior;
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using Content.Server.Body.Circulatory;
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using Content.Server.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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@@ -1,10 +1,10 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Server.Body.Behavior;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Mechanism;
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using Content.Shared.Body.Part;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,15 +1,14 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Content.Shared.Utility;
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using Content.Server.Buckle.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.EffectBlocker;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -1,5 +1,6 @@
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using System;
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using System.Threading.Tasks;
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using Content.Client.Clickable;
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using Content.Client.GameObjects.Components;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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@@ -1,8 +1,8 @@
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using System.Threading.Tasks;
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using Content.Server.GlobalVerbs;
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using Content.Server.Damage;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.Damage.Components;
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using Content.Shared.MobState;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,8 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Commands.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Shared;
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using NUnit.Framework;
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using Robust.Shared.Configuration;
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@@ -2,6 +2,7 @@ using System.Text;
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using System.Threading.Tasks;
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using Content.Server.Construction.Completions;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using NUnit.Framework;
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using Robust.Shared.Prototypes;
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@@ -1,6 +1,6 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Storage.Components;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Server.Player;
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@@ -1,7 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -1,11 +1,11 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Clothing;
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using Content.Server.Clothing.Components;
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using Content.Server.Inventory.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,7 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,7 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,9 +1,9 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Destructible.Thresholds;
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using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
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using Content.Server.Destructible.Thresholds;
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using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,11 +1,11 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Destructible;
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using Content.Server.GameObjects.Components.Destructible.Thresholds;
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using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
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using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds;
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using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Destructible;
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using Content.Server.Destructible;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Destructible
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@@ -1,9 +1,10 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Disposal;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Power.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,7 +1,7 @@
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,7 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Server.Doors.Components;
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using Content.Shared.Doors;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -2,7 +2,9 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Utility;
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using Content.Server.Battery.Components;
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using Content.Server.PowerCell.Components;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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@@ -259,6 +261,10 @@ namespace Content.IntegrationTests.Tests
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// Split components into groups, ensuring that their references don't conflict
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foreach (var type in componentFactory.AllRegisteredTypes)
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{
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if (type == typeof(PowerCellComponent) || type == typeof(BatteryComponent))
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{
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}
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var registration = componentFactory.GetRegistration(type);
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for (var i = 0; i < distinctComponents.Count; i++)
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@@ -316,6 +322,10 @@ namespace Content.IntegrationTests.Tests
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Logger.LogS(LogLevel.Debug, "EntityTest", $"Adding component: {component.Name}");
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// Note for the future coder: if an exception occurs where a component reference
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// was already occupied it might be because some component is ensuring another // initialize.
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// If so, search for cases of EnsureComponent<FailingType>, EnsureComponentWarn<FailingType>
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// and all others variations (out parameter)
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Assert.DoesNotThrow(() =>
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{
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entityManager.ComponentManager.AddComponent(entity, component);
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@@ -1,8 +1,10 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Utility;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -1,16 +1,16 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Server.Cuffs.Components;
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using Content.Server.Hands.Components;
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using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using HandsComponent = Content.Client.Hands.HandsComponent;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Client;
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using Content.Client.EntryPoint;
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using NUnit.Framework;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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@@ -14,7 +15,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components
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{
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[TestFixture]
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[TestOf(typeof(IgnoredComponents))]
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[TestOf(typeof(Server.IgnoredComponents))]
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[TestOf(typeof(Server.EntryPoint.IgnoredComponents))]
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public class EntityPrototypeComponentsTest : ContentIntegrationTest
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{
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[Test]
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@@ -1,14 +1,16 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Actions;
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using Content.Client.Actions.UI;
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using Content.Client.UserInterface;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Actions;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Actions;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Content.Shared.Cooldown;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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@@ -1,9 +1,9 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Alerts;
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using Content.Client.Alerts.UI;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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@@ -1,7 +1,7 @@
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#nullable enable
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||||
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||||
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Climbing.Components;
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using Content.Shared.Physics;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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||||
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||||
@@ -1,8 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.GameTicking.Rules;
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using NUnit.Framework;
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||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
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||||
using System.Threading.Tasks;
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||||
using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Gravity;
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using Content.Server.Gravity.EntitySystems;
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||||
using Content.Shared.Acts;
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||||
using Content.Shared.Alert;
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||||
using Content.Shared.GameObjects.Components.Mobs;
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||||
using Content.Shared.Coordinates;
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||||
using Content.Shared.GameObjects.EntitySystems;
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||||
using Content.Shared.Utility;
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||||
using NUnit.Framework;
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||||
using Robust.Shared.GameObjects;
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||||
using Robust.Shared.Map;
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||||
|
||||
@@ -1,8 +1,8 @@
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using System.Threading.Tasks;
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||||
using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.GameObjects.Components.Gravity;
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||||
using Content.Shared.Utility;
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||||
using Content.Server.Gravity;
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||||
using Content.Server.Power.Components;
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||||
using Content.Shared.Coordinates;
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||||
using Content.Shared.Gravity;
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||||
using NUnit.Framework;
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||||
using Robust.Shared.GameObjects;
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||||
using Robust.Shared.IoC;
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||||
|
||||
@@ -1,10 +1,10 @@
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||||
using System.Threading.Tasks;
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||||
using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Inventory.Components;
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||||
using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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||||
using Robust.Shared.Map;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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|
||||
namespace Content.IntegrationTests.Tests
|
||||
{
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||||
|
||||
@@ -1,8 +1,3 @@
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon.Melee;
|
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Interfaces.GameObjects.Components;
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using NUnit.Framework;
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||||
using Robust.Shared.Containers;
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||||
using Robust.Shared.GameObjects;
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@@ -11,6 +6,11 @@ using Robust.Shared.Map;
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||||
using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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||||
using System.Threading.Tasks;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
{
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Client.Utility;
|
||||
using Content.Client.Interactable;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Utility;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Utility;
|
||||
using Content.Server.Inventory;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
|
||||
namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Prototypes.Kitchen;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Kitchen;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Client;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Lobby;
|
||||
using Content.Client.Preferences;
|
||||
using Content.Client.State;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Preferences;
|
||||
using Content.Server.Preferences.Managers;
|
||||
using Content.Shared;
|
||||
using Content.Shared.Preferences;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Utility;
|
||||
using Content.Shared.Coordinates;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.NetIDs;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Access;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.PDA;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.PDA;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
|
||||
using Content.Server.AI.Pathfinding;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.APC.Components;
|
||||
using Content.Server.Battery.Components;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
using Content.Shared.Utility;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Coordinates;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.GameTicking;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.GameTicking;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
|
||||
using Content.Shared.Chemistry.Dispenser;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.EntitySystems.StationEvents;
|
||||
using Content.Server.StationEvents;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.Storage.Components;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.GameObjects.Components.Tag;
|
||||
using Content.Shared.Prototypes.Tag;
|
||||
using Content.Shared.Tag;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Utility;
|
||||
using Content.Shared.Spawning;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Cabinet;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.GameObjects.Components.Tag;
|
||||
using Content.Shared.Prototypes;
|
||||
using Content.Shared.Utility;
|
||||
using Content.Shared.Whitelist;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Internal;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
Reference in New Issue
Block a user