Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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@@ -1,16 +1,16 @@
#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Items;
using Content.Server.GameObjects.Components.ActionBlocking;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Body;
using Content.Server.Cuffs.Components;
using Content.Server.Hands.Components;
using Content.Shared.Body.Components;
using NUnit.Framework;
using Robust.Server.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using HandsComponent = Content.Client.Hands.HandsComponent;
namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
{

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@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Client;
using Content.Client.EntryPoint;
using NUnit.Framework;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
@@ -14,7 +15,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components
{
[TestFixture]
[TestOf(typeof(IgnoredComponents))]
[TestOf(typeof(Server.IgnoredComponents))]
[TestOf(typeof(Server.EntryPoint.IgnoredComponents))]
public class EntityPrototypeComponentsTest : ContentIntegrationTest
{
[Test]

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@@ -1,14 +1,16 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Actions;
using Content.Client.Actions.UI;
using Content.Client.UserInterface;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Actions;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Shared.Actions;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Utility;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;
using Content.Shared.Cooldown;
using NUnit.Framework;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;

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@@ -1,9 +1,9 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Alerts;
using Content.Client.Alerts.UI;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Controls;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Alert;
using Content.Shared.Alert;
using NUnit.Framework;
using Robust.Client.UserInterface;

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@@ -1,7 +1,7 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Climbing.Components;
using Content.Shared.Physics;
using NUnit.Framework;
using Robust.Shared.GameObjects;