Re-organize all projects (#4166)
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@@ -1,16 +1,16 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Server.Cuffs.Components;
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using Content.Server.Hands.Components;
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using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using HandsComponent = Content.Client.Hands.HandsComponent;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Client;
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using Content.Client.EntryPoint;
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using NUnit.Framework;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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@@ -14,7 +15,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components
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{
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[TestFixture]
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[TestOf(typeof(IgnoredComponents))]
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[TestOf(typeof(Server.IgnoredComponents))]
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[TestOf(typeof(Server.EntryPoint.IgnoredComponents))]
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public class EntityPrototypeComponentsTest : ContentIntegrationTest
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{
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[Test]
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@@ -1,14 +1,16 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Actions;
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using Content.Client.Actions.UI;
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using Content.Client.UserInterface;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Actions;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Actions;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Content.Shared.Cooldown;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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@@ -1,9 +1,9 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Alerts;
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using Content.Client.Alerts.UI;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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@@ -1,7 +1,7 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Climbing.Components;
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using Content.Shared.Physics;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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