Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,8 +1,8 @@
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,9 +1,9 @@
#nullable enable
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -1,8 +1,8 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Items;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,6 +1,6 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,5 +1,5 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;

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@@ -1,5 +1,5 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -1,8 +1,8 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

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@@ -1,8 +1,8 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;