Re-organize all projects (#4166)
This commit is contained in:
31
Content.Server/Access/Components/AccessComponent.cs
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31
Content.Server/Access/Components/AccessComponent.cs
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@@ -0,0 +1,31 @@
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#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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/// <summary>
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IAccess))]
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public class AccessComponent : Component, IAccess
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{
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public override string Name => "Access";
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[DataField("tags")]
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[ViewVariables]
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private readonly HashSet<string> _tags = new();
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public ISet<string> Tags => _tags;
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public bool IsReadOnly => false;
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public void SetTags(IEnumerable<string> newTags)
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{
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_tags.Clear();
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_tags.UnionWith(newTags);
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}
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}
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}
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124
Content.Server/Access/Components/AccessReaderComponent.cs
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124
Content.Server/Access/Components/AccessReaderComponent.cs
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@@ -0,0 +1,124 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Shared.Access;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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/// <summary>
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/// Stores access levels necessary to "use" an entity
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[PublicAPI]
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[RegisterComponent]
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public class AccessReader : Component
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{
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public override string Name => "AccessReader";
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private readonly HashSet<string> _denyTags = new();
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/// <summary>
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/// List of access lists to check allowed against. For an access check to pass
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/// there has to be an access list that is a subset of the access in the checking list.
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/// </summary>
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[DataField("access")]
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[ViewVariables]
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public List<HashSet<string>> AccessLists { get; } = new();
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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[ViewVariables] public ISet<string> DenyTags => _denyTags;
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/// <summary>
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/// Searches an <see cref="IAccess"/> in the entity itself, in its active hand or in its ID slot.
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/// Then compares the found access with the configured access lists to see if it is allowed.
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/// </summary>
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/// <remarks>
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/// If no access is found, an empty set is used instead.
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/// </remarks>
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/// <param name="entity">The entity to be searched for access.</param>
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public bool IsAllowed(IEntity entity)
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{
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var tags = FindAccessTags(entity);
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return IsAllowed(tags);
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}
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public bool IsAllowed(IAccess access)
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{
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return IsAllowed(access.Tags);
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}
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public bool IsAllowed(ICollection<string> accessTags)
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{
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if (_denyTags.Overlaps(accessTags))
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{
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// Sec owned by cargo.
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return false;
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}
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return AccessLists.Count == 0 || AccessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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public static ICollection<string> FindAccessTags(IEntity entity)
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{
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if (entity.TryGetComponent(out IAccess? accessComponent))
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{
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return accessComponent.Tags;
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}
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if (entity.TryGetComponent(out IHandsComponent? handsComponent))
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{
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity != null &&
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activeHandEntity.TryGetComponent(out IAccess? handAccessComponent))
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{
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return handAccessComponent.Tags;
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}
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}
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else
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{
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return Array.Empty<string>();
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}
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if (entity.TryGetComponent(out InventoryComponent? inventoryComponent))
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{
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if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
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item.Owner.TryGetComponent(out IAccess? idAccessComponent)
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)
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{
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return idAccessComponent.Tags;
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}
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}
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return Array.Empty<string>();
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}
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public override void Initialize()
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{
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base.Initialize();
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var proto = IoCManager.Resolve<IPrototypeManager>();
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foreach (var level in AccessLists.SelectMany(c => c).Union(DenyTags))
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{
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if (!proto.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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}
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}
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32
Content.Server/Access/Components/IAccess.cs
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32
Content.Server/Access/Components/IAccess.cs
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@@ -0,0 +1,32 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace Content.Server.Access.Components
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{
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/// <summary>
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/// Contains access levels that can be checked to see if somebody has access with an <see cref="AccessReader"/>.
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/// </summary>
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public interface IAccess
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{
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/// <summary>
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/// The set of access tags this thing has.
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/// </summary>
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/// <remarks>
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/// This set may be read-only. Check <see cref="IsReadOnly"/> if you want to mutate it.
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/// </remarks>
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ISet<string> Tags { get; }
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/// <summary>
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/// Whether the <see cref="Tags"/> list is read-only.
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/// </summary>
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bool IsReadOnly { get; }
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/// <summary>
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="newTags">The new access tags</param>
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/// <exception cref="NotSupportedException">If this access tag list is read-only.</exception>
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void SetTags(IEnumerable<string> newTags);
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}
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}
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73
Content.Server/Access/Components/IdCardComponent.cs
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73
Content.Server/Access/Components/IdCardComponent.cs
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@@ -0,0 +1,73 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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public class IdCardComponent : Component
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{
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public override string Name => "IdCard";
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/// See <see cref="UpdateEntityName"/>.
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[DataField("originalOwnerName")]
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private string _originalOwnerName = default!;
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[DataField("fullName")]
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private string? _fullName;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? FullName
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{
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get => _fullName;
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set
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{
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_fullName = value;
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UpdateEntityName();
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}
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}
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[DataField("jobTitle")]
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private string? _jobTitle;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? JobTitle
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{
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get => _jobTitle;
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set
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{
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_jobTitle = value;
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UpdateEntityName();
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}
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}
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/// <summary>
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/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
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/// </summary>
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/// <remarks>
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/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
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/// If both are empty, the original entity's name is restored.
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/// </remarks>
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private void UpdateEntityName()
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{
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if (string.IsNullOrWhiteSpace(FullName) && string.IsNullOrWhiteSpace(JobTitle))
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{
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Owner.Name = _originalOwnerName;
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return;
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}
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var jobSuffix = string.IsNullOrWhiteSpace(JobTitle) ? "" : $" ({JobTitle})";
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Owner.Name = string.IsNullOrWhiteSpace(FullName)
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? Loc.GetString("{0}{1}", _originalOwnerName, jobSuffix)
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: Loc.GetString("{0}'s ID card{1}", FullName, jobSuffix);
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}
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public override void Initialize()
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{
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base.Initialize();
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// ReSharper disable once ConstantNullCoalescingCondition
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_originalOwnerName ??= Owner.Name;
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UpdateEntityName();
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}
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}
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}
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318
Content.Server/Access/Components/IdCardConsoleComponent.cs
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318
Content.Server/Access/Components/IdCardConsoleComponent.cs
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@@ -0,0 +1,318 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IActivate, IInteractUsing, IBreakAct
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private ContainerSlot _privilegedIdContainer = default!;
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private ContainerSlot _targetIdContainer = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool PrivilegedIDEmpty => _privilegedIdContainer.ContainedEntities.Count < 1;
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private bool TargetIDEmpty => _targetIdContainer.ContainedEntities.Count < 1;
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public override void Initialize()
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{
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base.Initialize();
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_privilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
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_targetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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switch (obj.Message)
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{
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case IdButtonPressedMessage msg:
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switch (msg.Button)
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{
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case UiButton.PrivilegedId:
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HandleId(obj.Session.AttachedEntity, _privilegedIdContainer);
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break;
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case UiButton.TargetId:
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HandleId(obj.Session.AttachedEntity, _targetIdContainer);
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break;
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}
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break;
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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break;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="_privilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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if (!Owner.TryGetComponent(out AccessReader? reader))
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{
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return true;
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}
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var privilegedIdEntity = _privilegedIdContainer.ContainedEntity;
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return privilegedIdEntity != null && reader.IsAllowed(privilegedIdEntity);
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Writes data passed from the UI into the ID stored in <see cref="_targetIdContainer"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (!PrivilegedIdIsAuthorized() || _targetIdContainer.ContainedEntity == null)
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{
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return;
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}
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var targetIdEntity = _targetIdContainer.ContainedEntity;
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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targetIdComponent.FullName = newFullName;
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targetIdComponent.JobTitle = newJobTitle;
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if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();
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targetIdAccess.SetTags(newAccessList);
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}
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/// <summary>
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/// Called when one of the insert/remove ID buttons gets pressed.
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/// </summary>
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private void HandleId(IEntity user, ContainerSlot container)
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{
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if (!user.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(user, Loc.GetString("You have no hands."));
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return;
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}
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if (container.ContainedEntity == null)
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{
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InsertIdFromHand(user, container, hands);
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}
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else
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{
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PutIdInHand(container, hands);
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}
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}
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private void InsertIdFromHand(IEntity user, ContainerSlot container, IHandsComponent hands)
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{
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var isId = hands.GetActiveHand?.Owner.HasComponent<IdCardComponent>();
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if (isId != true)
|
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{
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return;
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}
|
||||
|
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if (hands.ActiveHand == null)
|
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{
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return;
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||||
}
|
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|
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if (!hands.Drop(hands.ActiveHand, container))
|
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{
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Owner.PopupMessage(user, Loc.GetString("You can't let go of the ID card!"));
|
||||
return;
|
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}
|
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UpdateUserInterface();
|
||||
}
|
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|
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private void PutIdInHand(ContainerSlot container, IHandsComponent hands)
|
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{
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var idEntity = container.ContainedEntity;
|
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if (idEntity == null || !container.Remove(idEntity))
|
||||
{
|
||||
return;
|
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}
|
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UpdateUserInterface();
|
||||
|
||||
hands.PutInHand(idEntity.GetComponent<ItemComponent>());
|
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}
|
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|
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private void UpdateUserInterface()
|
||||
{
|
||||
var isPrivilegedIdPresent = _privilegedIdContainer.ContainedEntity != null;
|
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var targetIdEntity = _targetIdContainer.ContainedEntity;
|
||||
IdCardConsoleBoundUserInterfaceState newState;
|
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// this could be prettier
|
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if (targetIdEntity == null)
|
||||
{
|
||||
newState = new IdCardConsoleBoundUserInterfaceState(
|
||||
isPrivilegedIdPresent,
|
||||
PrivilegedIdIsAuthorized(),
|
||||
false,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
_privilegedIdContainer.ContainedEntity?.Name ?? "",
|
||||
_targetIdContainer.ContainedEntity?.Name ?? "");
|
||||
}
|
||||
else
|
||||
{
|
||||
var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
|
||||
var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
|
||||
newState = new IdCardConsoleBoundUserInterfaceState(
|
||||
isPrivilegedIdPresent,
|
||||
PrivilegedIdIsAuthorized(),
|
||||
true,
|
||||
targetIdComponent.FullName,
|
||||
targetIdComponent.JobTitle,
|
||||
targetAccessComponent.Tags.ToArray(),
|
||||
_privilegedIdContainer.ContainedEntity?.Name ?? "",
|
||||
_targetIdContainer.ContainedEntity?.Name ?? "");
|
||||
}
|
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UserInterface?.SetState(newState);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if(!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(!Powered) return;
|
||||
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var item = eventArgs.Using;
|
||||
var user = eventArgs.User;
|
||||
|
||||
if (!PrivilegedIDEmpty && !TargetIDEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!item.TryGetComponent<IdCardComponent>(out var idCardComponent) || !user.TryGetComponent(out IHandsComponent? hand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (PrivilegedIDEmpty)
|
||||
{
|
||||
InsertIdFromHand(user, _privilegedIdContainer, hand);
|
||||
}
|
||||
|
||||
else if (TargetIDEmpty)
|
||||
{
|
||||
InsertIdFromHand(user, _targetIdContainer, hand);
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
return true;
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class EjectPrivilegedIDVerb : Verb<IdCardConsoleComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, IdCardConsoleComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Eject Privileged ID");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
data.Visibility = component.PrivilegedIDEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, IdCardConsoleComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent(out IHandsComponent? hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
component.PutIdInHand(component._privilegedIdContainer, hand);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class EjectTargetIDVerb : Verb<IdCardConsoleComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, IdCardConsoleComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Eject Target ID");
|
||||
data.Visibility = component.TargetIDEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, IdCardConsoleComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent(out IHandsComponent? hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
component.PutIdInHand(component._targetIdContainer, hand);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBreak(BreakageEventArgs eventArgs)
|
||||
{
|
||||
var privileged = _privilegedIdContainer.ContainedEntity;
|
||||
if (privileged != null)
|
||||
_privilegedIdContainer.Remove(privileged);
|
||||
|
||||
var target = _targetIdContainer.ContainedEntity;
|
||||
if (target != null)
|
||||
_targetIdContainer.Remove(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Content.Server/Access/Components/PresetIdCardComponent.cs
Normal file
34
Content.Server/Access/Components/PresetIdCardComponent.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Access.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PresetIdCardComponent : Component, IMapInit
|
||||
{
|
||||
public override string Name => "PresetIdCard";
|
||||
|
||||
[DataField("job")]
|
||||
private string? _jobName;
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_jobName == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var prototypes = IoCManager.Resolve<IPrototypeManager>();
|
||||
var job = prototypes.Index<JobPrototype>(_jobName);
|
||||
var access = Owner.GetComponent<AccessComponent>();
|
||||
var idCard = Owner.GetComponent<IdCardComponent>();
|
||||
|
||||
access.SetTags(job.Access);
|
||||
idCard.JobTitle = job.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user