Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Act
{
/// <summary>
/// Implements behavior when an entity is disarmed.
/// </summary>
[RequiresExplicitImplementation]
public interface IDisarmedAct
{
/// <summary>
/// Behavior when the entity is disarmed.
/// Return true to prevent the default disarm behavior,
/// or rest of IDisarmedAct behaviors that come after this one from happening.
/// </summary>
bool Disarmed(DisarmedActEventArgs eventArgs);
/// <summary>
/// Priority for this disarm act.
/// Used to determine act execution order.
/// </summary>
int Priority => 0;
}
public class DisarmedActEventArgs : EventArgs
{
/// <summary>
/// The entity being disarmed.
/// </summary>
public IEntity? Target { get; init; }
/// <summary>
/// The entity performing the disarm.
/// </summary>
public IEntity? Source { get; init; }
/// <summary>
/// Probability for push/knockdown.
/// </summary>
public float PushProbability { get; init; }
}
}

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using Content.Server.Chat.Managers;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Act
{
[RequiresExplicitImplementation]
public interface ISuicideAct
{
public SuicideKind Suicide(IEntity victim, IChatManager chat);
}
public enum SuicideKind
{
Special, //Doesn't damage the mob, used for "weird" suicides like gibbing
//Damage type suicides
Blunt,
Slash,
Piercing,
Heat,
Shock,
Cold,
Poison,
Radiation,
Asphyxiation,
Bloodloss
}
}