Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Shared.Clothing;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.NetIDs;
using Content.Shared.Notification;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.Server.Clothing.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedItemComponent))]
[ComponentReference(typeof(ItemComponent))]
public class ClothingComponent : ItemComponent, IUse
{
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
[ViewVariables]
[DataField("Slots")]
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
[DataField("QuickEquip")]
private bool _quickEquipEnabled = true;
[DataField("HeatResistance")]
private int _heatResistance = 323;
[ViewVariables(VVAccess.ReadWrite)]
public int HeatResistance => _heatResistance;
[DataField("ClothingPrefix")]
private string? _clothingEquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string? ClothingEquippedPrefix
{
get => _clothingEquippedPrefix;
set
{
Dirty();
_clothingEquippedPrefix = value;
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!_quickEquipEnabled) return false;
if (!eventArgs.User.TryGetComponent(out InventoryComponent? inv)
|| !eventArgs.User.TryGetComponent(out HandsComponent? hands)) return false;
foreach (var (slot, flag) in SlotMasks)
{
// We check if the clothing can be equipped in this slot.
if ((SlotFlags & flag) == 0) continue;
if (inv.TryGetSlotItem(slot, out ItemComponent? item))
{
if (!inv.CanUnequip(slot)) continue;
hands.Drop(Owner);
inv.Unequip(slot);
hands.PutInHand(item);
if (!TryEquip(inv, slot, eventArgs.User))
{
hands.Drop(item.Owner);
inv.Equip(slot, item);
hands.PutInHand(Owner.GetComponent<ItemComponent>());
}
}
else
{
hands.Drop(Owner);
if (!TryEquip(inv, slot, eventArgs.User))
hands.PutInHand(Owner.GetComponent<ItemComponent>());
}
return true;
}
return false;
}
private bool TryEquip(InventoryComponent inv, Slots slot, IEntity user)
{
if (!inv.Equip(slot, this, true, out var reason))
{
if (reason != null)
Owner.PopupMessage(user, reason);
return false;
}
return true;
}
}
}

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#nullable enable
using Content.Server.Alert;
using Content.Server.GameObjects.Components.Atmos;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Components;
using Content.Shared.Alert;
using Content.Shared.Clothing;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.Server.Clothing.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public sealed class MagbootsComponent : SharedMagbootsComponent, IUnequipped, IEquipped, IUse, IActivate
{
[ComponentDependency] private ItemComponent? _item = null;
[ComponentDependency] private ItemActionsComponent? _itemActions = null;
[ComponentDependency] private SpriteComponent? _sprite = null;
private bool _on;
[ViewVariables]
public override bool On
{
get => _on;
set
{
_on = value;
UpdateContainer();
_itemActions?.Toggle(ItemActionType.ToggleMagboots, On);
if (_item != null)
_item.EquippedPrefix = On ? "on" : null;
_sprite?.LayerSetState(0, On ? "icon-on" : "icon");
OnChanged();
Dirty();
}
}
public void Toggle(IEntity user)
{
On = !On;
}
void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
{
if (On && eventArgs.Slot == Slots.SHOES)
{
if (eventArgs.User.TryGetComponent(out MovedByPressureComponent? movedByPressure))
{
movedByPressure.Enabled = true;
}
if (eventArgs.User.TryGetComponent(out ServerAlertsComponent? alerts))
{
alerts.ClearAlert(AlertType.Magboots);
}
}
}
void IEquipped.Equipped(EquippedEventArgs eventArgs)
{
UpdateContainer();
}
private void UpdateContainer()
{
if (!Owner.TryGetContainer(out var container))
return;
if (container.Owner.TryGetComponent(out InventoryComponent? inventoryComponent)
&& inventoryComponent.GetSlotItem(Slots.SHOES)?.Owner == Owner)
{
if (container.Owner.TryGetComponent(out MovedByPressureComponent? movedByPressure))
{
movedByPressure.Enabled = false;
}
if (container.Owner.TryGetComponent(out ServerAlertsComponent? alerts))
{
if (On)
{
alerts.ShowAlert(AlertType.Magboots);
}
else
{
alerts.ClearAlert(AlertType.Magboots);
}
}
}
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Toggle(eventArgs.User);
return true;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
Toggle(eventArgs.User);
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new MagbootsComponentState(On);
}
[UsedImplicitly]
public sealed class ToggleMagbootsVerb : Verb<MagbootsComponent>
{
protected override void GetData(IEntity user, MagbootsComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Toggle Magboots");
}
protected override void Activate(IEntity user, MagbootsComponent component)
{
component.Toggle(user);
}
}
}
[UsedImplicitly]
[DataDefinition]
public sealed class ToggleMagbootsAction : IToggleItemAction
{
public bool DoToggleAction(ToggleItemActionEventArgs args)
{
if (!args.Item.TryGetComponent<MagbootsComponent>(out var magboots))
return false;
magboots.Toggle(args.Performer);
return true;
}
}
}