Re-organize all projects (#4166)
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.Verbs;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Containers.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class HideContainedContextCommand : IConsoleCommand
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{
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public string Command => "hidecontainedcontext";
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public string Description => $"Reverts the effects of {ShowContainedContextCommand.CommandName}";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You need to be a player to use this command.");
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return;
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}
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EntitySystem.Get<VerbSystem>().RemoveContainerVisibility(player);
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}
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}
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}
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@@ -0,0 +1,33 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.Verbs;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Containers.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class ShowContainedContextCommand : IConsoleCommand
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{
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public const string CommandName = "showcontainedcontext";
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// ReSharper disable once StringLiteralTypo
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public string Command => CommandName;
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public string Description => "Makes contained entities visible on the context menu, even when they shouldn't be.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You need to be a player to use this command.");
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return;
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}
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EntitySystem.Get<VerbSystem>().AddContainerVisibility(player);
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}
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}
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}
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23
Content.Server/Containers/ContainerExt.cs
Normal file
23
Content.Server/Containers/ContainerExt.cs
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using Robust.Shared.Containers;
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namespace Content.Server.Containers
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{
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public static class ContainerExt
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{
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public static int CountPrototypeOccurencesRecursive(this ContainerManagerComponent mgr, string prototypeId)
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{
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int total = 0;
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foreach (var container in mgr.GetAllContainers())
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{
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foreach (var entity in container.ContainedEntities)
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{
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if (entity.Prototype?.ID == prototypeId) total++;
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if(!entity.TryGetComponent<ContainerManagerComponent>(out var component)) continue;
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total += component.CountPrototypeOccurencesRecursive(prototypeId);
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}
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}
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return total;
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}
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}
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}
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