Re-organize all projects (#4166)
This commit is contained in:
28
Content.Server/Damage/Commands/AddDamageFlagCommand.cs
Normal file
28
Content.Server/Damage/Commands/AddDamageFlagCommand.cs
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@@ -0,0 +1,28 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Damage.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddDamageFlagCommand : DamageFlagCommand
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{
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public override string Command => "adddamageflag";
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public override string Description => "Adds a damage flag to your entity or another.";
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public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (!TryGetEntity(shell, player, args, true, out var entity, out var flag, out var damageable))
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{
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return;
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}
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damageable.AddFlag(flag);
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shell.WriteLine($"Added damage flag {flag} to entity {entity.Name}");
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}
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}
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}
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116
Content.Server/Damage/Commands/DamageFlagCommand.cs
Normal file
116
Content.Server/Damage/Commands/DamageFlagCommand.cs
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@@ -0,0 +1,116 @@
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Commands
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{
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public abstract class DamageFlagCommand : IConsoleCommand
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{
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public abstract string Command { get; }
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public abstract string Description { get; }
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public abstract string Help { get; }
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public abstract void Execute(IConsoleShell shell, string argStr, string[] args);
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public bool TryGetEntity(
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IConsoleShell shell,
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IPlayerSession? player,
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string[] args,
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bool adding,
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[NotNullWhen(true)] out IEntity? entity,
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out DamageFlag flag,
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[NotNullWhen(true)] out IDamageableComponent? damageable)
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{
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entity = null;
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flag = DamageFlag.None;
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damageable = null;
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IEntity? parsedEntity;
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DamageFlag parsedFlag;
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IDamageableComponent? parsedDamageable;
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switch (args.Length)
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{
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case 1:
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{
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if (player == null)
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{
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shell.WriteLine("An entity needs to be specified when the command isn't used by a player.");
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return false;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
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return false;
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}
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if (!Enum.TryParse(args[0], true, out parsedFlag))
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{
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shell.WriteLine($"{args[0]} is not a valid damage flag.");
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return false;
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}
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parsedEntity = player.AttachedEntity;
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flag = parsedFlag;
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break;
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}
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case 2:
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{
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} isn't a valid entity id.");
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out parsedEntity))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return false;
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}
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if (!Enum.TryParse(args[1], true, out parsedFlag))
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{
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shell.WriteLine($"{args[1]} is not a valid damage flag.");
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return false;
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}
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break;
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}
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default:
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shell.WriteLine(Help);
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return false;
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}
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if (!parsedEntity.TryGetComponent(out parsedDamageable))
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{
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shell.WriteLine($"Entity {parsedEntity.Name} doesn't have a {nameof(IDamageableComponent)}");
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return false;
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}
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if (parsedDamageable.HasFlag(parsedFlag) && adding)
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{
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shell.WriteLine($"Entity {parsedEntity.Name} already has damage flag {parsedFlag}.");
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return false;
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}
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else if (!parsedDamageable.HasFlag(parsedFlag) && !adding)
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{
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shell.WriteLine($"Entity {parsedEntity.Name} doesn't have damage flag {parsedFlag}.");
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return false;
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}
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entity = parsedEntity;
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flag = parsedFlag;
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damageable = parsedDamageable;
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return true;
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}
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}
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}
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69
Content.Server/Damage/Commands/GodModeCommand.cs
Normal file
69
Content.Server/Damage/Commands/GodModeCommand.cs
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@@ -0,0 +1,69 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class GodModeCommand : IConsoleCommand
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{
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public string Command => "godmode";
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public string Description => "Makes your entity or another invulnerable to almost anything. May have irreversible changes.";
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public string Help => $"Usage: {Command} / {Command} <entityUid>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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IEntity entity;
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switch (args.Length)
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{
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case 0:
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if (player == null)
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{
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shell.WriteLine("An entity needs to be specified when the command isn't used by a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
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return;
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}
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entity = player.AttachedEntity;
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break;
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case 1:
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} isn't a valid entity id.");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out var parsedEntity))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return;
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}
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entity = parsedEntity;
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break;
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default:
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shell.WriteLine(Help);
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return;
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}
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var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
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var enabled = godmodeSystem.ToggleGodmode(entity);
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shell.WriteLine(enabled
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? $"Enabled godmode for entity {entity.Name} with id {entity.Uid}"
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: $"Disabled godmode for entity {entity.Name} with id {entity.Uid}");
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}
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}
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}
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224
Content.Server/Damage/Commands/HurtCommand.cs
Normal file
224
Content.Server/Damage/Commands/HurtCommand.cs
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@@ -0,0 +1,224 @@
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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class HurtCommand : IConsoleCommand
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{
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public string Command => "hurt";
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public string Description => "Ouch";
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public string Help => $"Usage: {Command} <type/?> <amount> (<entity uid/_>) (<ignoreResistances>)";
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private string DamageTypes()
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{
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var msg = new StringBuilder();
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foreach (var dClass in Enum.GetNames(typeof(DamageClass)))
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{
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msg.Append($"\n{dClass}");
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var types = Enum.Parse<DamageClass>(dClass).ToTypes();
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if (types.Count > 0)
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{
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msg.Append(": ");
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msg.AppendJoin('|', types);
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}
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}
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return $"Damage Types:{msg}";
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}
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private delegate void Damage(IDamageableComponent damageable, bool ignoreResistances);
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private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg,
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[NotNullWhen(true)] out IEntity? entity)
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{
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entity = null;
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if (arg == "_")
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{
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var playerEntity = player?.AttachedEntity;
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if (playerEntity == null)
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{
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shell.WriteLine($"You must have a player entity to use this command without specifying an entity.\n{Help}");
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return false;
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}
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entity = playerEntity;
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return true;
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}
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if (!EntityUid.TryParse(arg, out var entityUid))
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{
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shell.WriteLine($"{arg} is not a valid entity uid.\n{Help}");
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(entityUid, out var parsedEntity))
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{
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shell.WriteLine($"No entity found with uid {entityUid}");
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return false;
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}
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entity = parsedEntity;
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return true;
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}
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private bool TryParseDamageArgs(
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IConsoleShell shell,
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IPlayerSession? player,
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string[] args,
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[NotNullWhen(true)] out Damage? func)
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{
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if (!int.TryParse(args[1], out var amount))
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{
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shell.WriteLine($"{args[1]} is not a valid damage integer.");
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func = null;
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return false;
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}
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if (Enum.TryParse<DamageClass>(args[0], true, out var damageClass))
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{
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func = (damageable, ignoreResistances) =>
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{
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if (!damageable.DamageClasses.ContainsKey(damageClass))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageClass}");
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return;
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}
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if (!damageable.ChangeDamage(damageClass, amount, ignoreResistances))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
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return;
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}
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shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageClass} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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}
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// Fall back to DamageType
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else if (Enum.TryParse<DamageType>(args[0], true, out var damageType))
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{
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func = (damageable, ignoreResistances) =>
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{
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if (!damageable.DamageTypes.ContainsKey(damageType))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageType}");
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return;
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}
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if (!damageable.ChangeDamage(damageType, amount, ignoreResistances))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
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return;
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}
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shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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}
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else
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{
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shell.WriteLine($"{args[0]} is not a valid damage class or type.");
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var types = DamageTypes();
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shell.WriteLine(types);
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func = null;
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return false;
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}
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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bool ignoreResistances;
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IEntity entity;
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Damage? damageFunc;
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|
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switch (args.Length)
|
||||
{
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// Check if we have enough for the dmg types to show
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case var n when n > 0 && (args[0] == "?" || args[0] == "¿"):
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var types = DamageTypes();
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if (args[0] == "¿")
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||||
{
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types = types.Replace('e', 'é');
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}
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shell.WriteLine(types);
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return;
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// Not enough args
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case var n when n < 2:
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shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
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||||
return;
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case var n when n >= 2 && n <= 4:
|
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if (!TryParseDamageArgs(shell, player, args, out damageFunc))
|
||||
{
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||||
return;
|
||||
}
|
||||
|
||||
var entityUid = n == 2 ? "_" : args[2];
|
||||
|
||||
if (!TryParseEntity(shell, player, entityUid, out var parsedEntity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
entity = parsedEntity;
|
||||
|
||||
if (n == 4)
|
||||
{
|
||||
if (!bool.TryParse(args[3], out ignoreResistances))
|
||||
{
|
||||
shell.WriteLine($"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ignoreResistances = false;
|
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}
|
||||
|
||||
break;
|
||||
default:
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shell.WriteLine($"Invalid amount of arguments ({args.Length}).\n{Help}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IDamageableComponent? damageable))
|
||||
{
|
||||
shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(IDamageableComponent)}.");
|
||||
return;
|
||||
}
|
||||
|
||||
damageFunc(damageable, ignoreResistances);
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Content.Server/Damage/Commands/RemoveDamageFlagCommand.cs
Normal file
28
Content.Server/Damage/Commands/RemoveDamageFlagCommand.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
#nullable enable
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Server.Damage.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
public class RemoveDamageFlagCommand : DamageFlagCommand
|
||||
{
|
||||
public override string Command => "removedamageflag";
|
||||
public override string Description => "Removes a damage flag from your entity or another.";
|
||||
public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (!TryGetEntity(shell, player, args, false, out var entity, out var flag, out var damageable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
damageable.RemoveFlag(flag);
|
||||
shell.WriteLine($"Removed damage flag {flag} from entity {entity.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DamageOnHighSpeedImpactComponent : Component, IStartCollide
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override string Name => "DamageOnHighSpeedImpact";
|
||||
|
||||
[DataField("damage")]
|
||||
public DamageType Damage { get; set; } = DamageType.Blunt;
|
||||
[DataField("minimumSpeed")]
|
||||
public float MinimumSpeed { get; set; } = 20f;
|
||||
[DataField("baseDamage")]
|
||||
public int BaseDamage { get; set; } = 5;
|
||||
[DataField("factor")]
|
||||
public float Factor { get; set; } = 1f;
|
||||
[DataField("soundHit")]
|
||||
public string SoundHit { get; set; } = "";
|
||||
[DataField("stunChance")]
|
||||
public float StunChance { get; set; } = 0.25f;
|
||||
[DataField("stunMinimumDamage")]
|
||||
public int StunMinimumDamage { get; set; } = 10;
|
||||
[DataField("stunSeconds")]
|
||||
public float StunSeconds { get; set; } = 1f;
|
||||
[DataField("damageCooldown")]
|
||||
public float DamageCooldown { get; set; } = 2f;
|
||||
private TimeSpan _lastHit = TimeSpan.Zero;
|
||||
|
||||
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
|
||||
|
||||
var speed = ourFixture.Body.LinearVelocity.Length;
|
||||
|
||||
if (speed < MinimumSpeed) return;
|
||||
|
||||
if (!string.IsNullOrEmpty(SoundHit))
|
||||
SoundSystem.Play(Filter.Pvs(otherFixture.Body.Owner), SoundHit, otherFixture.Body.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
|
||||
|
||||
if ((_gameTiming.CurTime - _lastHit).TotalSeconds < DamageCooldown)
|
||||
return;
|
||||
|
||||
_lastHit = _gameTiming.CurTime;
|
||||
|
||||
var damage = (int) (BaseDamage * (speed / MinimumSpeed) * Factor);
|
||||
|
||||
if (Owner.TryGetComponent(out StunnableComponent? stun) && _robustRandom.Prob(StunChance))
|
||||
stun.Stun(StunSeconds);
|
||||
|
||||
damageable.ChangeDamage(Damage, damage, false, otherFixture.Body.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Content.Server/Damage/Components/DamageOnLandComponent.cs
Normal file
30
Content.Server/Damage/Components/DamageOnLandComponent.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DamageOnLandComponent : Component, ILand
|
||||
{
|
||||
public override string Name => "DamageOnLand";
|
||||
|
||||
[DataField("damageType")]
|
||||
private DamageType _damageType = DamageType.Blunt;
|
||||
|
||||
[DataField("amount")]
|
||||
private int _amount = 1;
|
||||
|
||||
[DataField("ignoreResistances")]
|
||||
private bool _ignoreResistances;
|
||||
|
||||
void ILand.Land(LandEventArgs eventArgs)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
|
||||
|
||||
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DamageOnToolInteractComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "DamageOnToolInteract";
|
||||
|
||||
[DataField("damage")]
|
||||
protected int Damage;
|
||||
|
||||
[DataField("tools")]
|
||||
private List<ToolQuality> _tools = new();
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
{
|
||||
foreach (var toolQuality in _tools)
|
||||
{
|
||||
if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder))
|
||||
{
|
||||
if (welder.WelderLit) return CallDamage(eventArgs, tool);
|
||||
}
|
||||
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
|
||||
}
|
||||
|
||||
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
|
||||
{
|
||||
if (eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
|
||||
{
|
||||
damageable.ChangeDamage(tool.HasQuality(ToolQuality.Welding)
|
||||
? DamageType.Heat
|
||||
: DamageType.Blunt,
|
||||
Damage, false, eventArgs.User);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DamageOtherOnHitComponent : Component, IThrowCollide
|
||||
{
|
||||
public override string Name => "DamageOtherOnHit";
|
||||
|
||||
[DataField("damageType")]
|
||||
private DamageType _damageType = DamageType.Blunt;
|
||||
[DataField("amount")]
|
||||
private int _amount = 1;
|
||||
[DataField("ignoreResistances")]
|
||||
private bool _ignoreResistances;
|
||||
|
||||
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable)) return;
|
||||
|
||||
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Content.Server/Damage/GodmodeSystem.cs
Normal file
100
Content.Server/Damage/GodmodeSystem.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Damage
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GodmodeSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_entities.Clear();
|
||||
}
|
||||
|
||||
public bool EnableGodmode(IEntity entity)
|
||||
{
|
||||
if (_entities.ContainsKey(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_entities[entity] = new OldEntityInformation(entity);
|
||||
|
||||
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
|
||||
{
|
||||
moved.Enabled = false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out IDamageableComponent? damageable))
|
||||
{
|
||||
damageable.AddFlag(DamageFlag.Invulnerable);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasGodmode(IEntity entity)
|
||||
{
|
||||
return _entities.ContainsKey(entity);
|
||||
}
|
||||
|
||||
public bool DisableGodmode(IEntity entity)
|
||||
{
|
||||
if (!_entities.Remove(entity, out var old))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
|
||||
{
|
||||
moved.Enabled = old.MovedByPressure;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out IDamageableComponent? damageable))
|
||||
{
|
||||
damageable.RemoveFlag(DamageFlag.Invulnerable);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles godmode for a given entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to toggle godmode for.</param>
|
||||
/// <returns>true if enabled, false if disabled.</returns>
|
||||
public bool ToggleGodmode(IEntity entity)
|
||||
{
|
||||
if (HasGodmode(entity))
|
||||
{
|
||||
DisableGodmode(entity);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableGodmode(entity);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class OldEntityInformation
|
||||
{
|
||||
public OldEntityInformation(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
MovedByPressure = entity.IsMovedByPressure();
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
public bool MovedByPressure { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
96
Content.Server/Damage/RejuvenateVerb.cs
Normal file
96
Content.Server/Damage/RejuvenateVerb.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Damage
|
||||
{
|
||||
/// <summary>
|
||||
/// Completely removes all damage from the DamageableComponent (heals the mob).
|
||||
/// </summary>
|
||||
[GlobalVerb]
|
||||
public class RejuvenateVerb : GlobalVerb
|
||||
{
|
||||
public override bool RequireInteractionRange => false;
|
||||
public override bool BlockedByContainers => false;
|
||||
|
||||
public override void GetData(IEntity user, IEntity target, VerbData data)
|
||||
{
|
||||
data.Text = Loc.GetString("Rejuvenate");
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png";
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
|
||||
!target.HasComponent<ThirstComponent>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Activate(IEntity user, IEntity target)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.PlayerSession, "rejuvenate"))
|
||||
PerformRejuvenate(target);
|
||||
}
|
||||
}
|
||||
|
||||
public static void PerformRejuvenate(IEntity target)
|
||||
{
|
||||
if (target.TryGetComponent(out IDamageableComponent? damage))
|
||||
{
|
||||
damage.Heal();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out IMobStateComponent? mobState))
|
||||
{
|
||||
mobState.UpdateState(0);
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out HungerComponent? hunger))
|
||||
{
|
||||
hunger.ResetFood();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out ThirstComponent? thirst))
|
||||
{
|
||||
thirst.ResetThirst();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out StunnableComponent? stun))
|
||||
{
|
||||
stun.ResetStuns();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out FlammableComponent? flammable))
|
||||
{
|
||||
flammable.Extinguish();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out CreamPiedComponent? creamPied))
|
||||
{
|
||||
creamPied.Wash();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user