Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System;
using Content.Server.Stunnable.Components;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnHighSpeedImpactComponent : Component, IStartCollide
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "DamageOnHighSpeedImpact";
[DataField("damage")]
public DamageType Damage { get; set; } = DamageType.Blunt;
[DataField("minimumSpeed")]
public float MinimumSpeed { get; set; } = 20f;
[DataField("baseDamage")]
public int BaseDamage { get; set; } = 5;
[DataField("factor")]
public float Factor { get; set; } = 1f;
[DataField("soundHit")]
public string SoundHit { get; set; } = "";
[DataField("stunChance")]
public float StunChance { get; set; } = 0.25f;
[DataField("stunMinimumDamage")]
public int StunMinimumDamage { get; set; } = 10;
[DataField("stunSeconds")]
public float StunSeconds { get; set; } = 1f;
[DataField("damageCooldown")]
public float DamageCooldown { get; set; } = 2f;
private TimeSpan _lastHit = TimeSpan.Zero;
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
var speed = ourFixture.Body.LinearVelocity.Length;
if (speed < MinimumSpeed) return;
if (!string.IsNullOrEmpty(SoundHit))
SoundSystem.Play(Filter.Pvs(otherFixture.Body.Owner), SoundHit, otherFixture.Body.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
if ((_gameTiming.CurTime - _lastHit).TotalSeconds < DamageCooldown)
return;
_lastHit = _gameTiming.CurTime;
var damage = (int) (BaseDamage * (speed / MinimumSpeed) * Factor);
if (Owner.TryGetComponent(out StunnableComponent? stun) && _robustRandom.Prob(StunChance))
stun.Stun(StunSeconds);
damageable.ChangeDamage(Damage, damage, false, otherFixture.Body.Owner);
}
}
}

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using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnLandComponent : Component, ILand
{
public override string Name => "DamageOnLand";
[DataField("damageType")]
private DamageType _damageType = DamageType.Blunt;
[DataField("amount")]
private int _amount = 1;
[DataField("ignoreResistances")]
private bool _ignoreResistances;
void ILand.Land(LandEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
}
}
}

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using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnToolInteractComponent : Component, IInteractUsing
{
public override string Name => "DamageOnToolInteract";
[DataField("damage")]
protected int Damage;
[DataField("tools")]
private List<ToolQuality> _tools = new();
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
{
foreach (var toolQuality in _tools)
{
if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder))
{
if (welder.WelderLit) return CallDamage(eventArgs, tool);
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
}
}
return false;
}
protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
{
if (eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
{
damageable.ChangeDamage(tool.HasQuality(ToolQuality.Welding)
? DamageType.Heat
: DamageType.Blunt,
Damage, false, eventArgs.User);
return true;
}
return false;
}
}
}

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using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOtherOnHitComponent : Component, IThrowCollide
{
public override string Name => "DamageOtherOnHit";
[DataField("damageType")]
private DamageType _damageType = DamageType.Blunt;
[DataField("amount")]
private int _amount = 1;
[DataField("ignoreResistances")]
private bool _ignoreResistances;
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
{
if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable)) return;
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
}
}
}