Re-organize all projects (#4166)
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166
Content.Server/Explosion/Components/ClusterFlashComponent.cs
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166
Content.Server/Explosion/Components/ClusterFlashComponent.cs
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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using Content.Server.Throwing;
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using Content.Shared.Explosion;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public sealed class ClusterFlashComponent : Component, IInteractUsing, IUse
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{
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public override string Name => "ClusterFlash";
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private Container _grenadesContainer = default!;
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/// <summary>
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/// What we fill our prototype with if we want to pre-spawn with grenades.
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/// </summary>
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[ViewVariables] [DataField("fillPrototype")]
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private string? _fillPrototype;
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/// <summary>
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/// If we have a pre-fill how many more can we spawn.
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/// </summary>
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private int _unspawnedCount;
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/// <summary>
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/// Maximum grenades in the container.
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/// </summary>
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[ViewVariables] [DataField("maxGrenadesCount")]
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private int _maxGrenades = 3;
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/// <summary>
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/// How long until our grenades are shot out and armed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
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private float _delay = 1;
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/// <summary>
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/// Max distance grenades can be thrown.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
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private float _throwDistance = 50;
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/// <summary>
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/// This is the end.
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/// </summary>
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private bool _countDown;
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (_grenadesContainer.ContainedEntities.Count >= _maxGrenades || !args.Using.HasComponent<FlashExplosiveComponent>())
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return false;
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_grenadesContainer.Insert(args.Using);
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UpdateAppearance();
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return true;
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}
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public override void Initialize()
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{
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base.Initialize();
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_grenadesContainer = ContainerHelpers.EnsureContainer<Container>(Owner, "cluster-flash");
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}
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protected override void Startup()
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{
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base.Startup();
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if (_fillPrototype != null)
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{
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_unspawnedCount = Math.Max(0, _maxGrenades - _grenadesContainer.ContainedEntities.Count);
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UpdateAppearance();
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (_countDown || (_grenadesContainer.ContainedEntities.Count + _unspawnedCount) <= 0)
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return false;
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Owner.SpawnTimer((int) (_delay * 1000), () =>
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{
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if (Owner.Deleted)
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return;
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_countDown = true;
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var random = IoCManager.Resolve<IRobustRandom>();
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var delay = 20;
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var grenadesInserted = _grenadesContainer.ContainedEntities.Count + _unspawnedCount;
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var thrownCount = 0;
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var segmentAngle = (int) (360 / grenadesInserted);
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while (TryGetGrenade(out var grenade))
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{
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var angleMin = segmentAngle * thrownCount;
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var angleMax = segmentAngle * (thrownCount + 1);
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var angle = Angle.FromDegrees(random.Next(angleMin, angleMax));
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// var distance = random.NextFloat() * _throwDistance;
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delay += random.Next(550, 900);
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thrownCount++;
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// TODO: Suss out throw strength
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grenade.TryThrow(angle.ToVec().Normalized * _throwDistance);
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grenade.SpawnTimer(delay, () =>
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{
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if (grenade.Deleted)
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return;
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if (grenade.TryGetComponent(out OnUseTimerTriggerComponent? useTimer))
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{
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useTimer.Trigger(eventArgs.User);
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}
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});
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}
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Owner.Delete();
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});
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return true;
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}
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private bool TryGetGrenade([NotNullWhen(true)] out IEntity? grenade)
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{
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grenade = null;
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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grenade = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.MapPosition);
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return true;
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}
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if (_grenadesContainer.ContainedEntities.Count > 0)
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{
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grenade = _grenadesContainer.ContainedEntities[0];
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// This shouldn't happen but you never know.
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if (!_grenadesContainer.Remove(grenade))
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return false;
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return true;
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}
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return false;
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}
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private void UpdateAppearance()
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{
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance)) return;
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appearance.SetData(ClusterFlashVisuals.GrenadesCounter, _grenadesContainer.ContainedEntities.Count + _unspawnedCount);
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}
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}
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}
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@@ -0,0 +1,30 @@
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using Content.Server.Throwing;
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using Content.Shared.Acts;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosionLaunchedComponent : Component, IExAct
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{
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public override string Name => "ExplosionLaunched";
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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if (Owner.Deleted)
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return;
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var sourceLocation = eventArgs.Source;
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var targetLocation = eventArgs.Target.Transform.Coordinates;
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var direction = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
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var throwForce = eventArgs.Severity switch
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{
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ExplosionSeverity.Heavy => 30,
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ExplosionSeverity.Light => 20,
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_ => 0,
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};
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Owner.TryThrow(direction * throwForce);
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}
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}
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}
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48
Content.Server/Explosion/Components/ExplosiveComponent.cs
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48
Content.Server/Explosion/Components/ExplosiveComponent.cs
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using Content.Shared.Acts;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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public override string Name => "Explosive";
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[DataField("devastationRange")]
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public int DevastationRange;
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[DataField("heavyImpactRange")]
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public int HeavyImpactRange;
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[DataField("lightImpactRange")]
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public int LightImpactRange;
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[DataField("flashRange")]
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public int FlashRange;
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public bool Exploding { get; private set; } = false;
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public bool Explosion()
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{
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if (Exploding)
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{
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return false;
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}
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else
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{
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Exploding = true;
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Owner.SpawnExplosion(DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.QueueDelete();
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return true;
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}
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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}
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}
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosiveProjectileComponent : Component, IStartCollide
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{
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public override string Name => "ExplosiveProjectile";
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ExplosiveComponent>();
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
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{
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explosive.Explosion();
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}
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}
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}
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}
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using Content.Server.Flash.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Acts;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// When triggered will flash in an area around the object and destroy itself
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/// </summary>
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[RegisterComponent]
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public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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public override string Name => "FlashExplosive";
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[DataField("range")]
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private float _range = 7.0f;
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[DataField("duration")]
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private float _duration = 8.0f;
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[DataField("sound")]
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private string _sound = "/Audio/Effects/flash_bang.ogg";
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[DataField("deleteOnFlash")]
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private bool _deleteOnFlash = true;
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public bool Explode()
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{
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// If we're in a locker or whatever then can't flash anything
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Owner.TryGetContainer(out var container);
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if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
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{
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FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
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}
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if (_sound != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates);
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}
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if (_deleteOnFlash && !Owner.Deleted)
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{
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Owner.Delete();
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}
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explode();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explode();
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}
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}
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}
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@@ -0,0 +1,33 @@
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#nullable enable
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using System;
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using Content.Shared.Interaction;
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using Content.Shared.Trigger;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class OnUseTimerTriggerComponent : Component, IUse
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{
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public override string Name => "OnUseTimerTrigger";
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[DataField("delay")]
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private float _delay = 0f;
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public void Trigger(IEntity user)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), user, Owner);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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Trigger(eventArgs.User);
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return true;
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}
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}
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}
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