Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Flash.Components
{
[RegisterComponent]
public class FlashComponent : Component
{
public override string Name => "Flash";
[DataField("duration")]
[ViewVariables(VVAccess.ReadWrite)]
public int FlashDuration { get; set; } = 5000;
[DataField("uses")]
[ViewVariables(VVAccess.ReadWrite)]
public int Uses { get; set; } = 5;
[DataField("range")]
[ViewVariables(VVAccess.ReadWrite)]
public float Range { get; set; } = 7f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("aoeFlashDuration")]
public int AoeFlashDuration { get; set; } = 2000;
[DataField("slowTo")]
[ViewVariables(VVAccess.ReadWrite)]
public float SlowTo { get; set; } = 0.5f;
public bool Flashing;
public bool HasUses => Uses > 0;
}
}

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using Content.Server.Projectiles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Flash.Components
{
/// <summary>
/// Upon colliding with an object this will flash in an area around it
/// </summary>
[RegisterComponent]
public class FlashProjectileComponent : Component, IStartCollide
{
public override string Name => "FlashProjectile";
[DataField("range")]
private float _range = 1.0f;
[DataField("duration")]
private float _duration = 8.0f;
private bool _flashed;
public override void Initialize()
{
base.Initialize();
// Shouldn't be using this without a ProjectileComponent because it will just immediately collide with thrower
Owner.EnsureComponent<ProjectileComponent>();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (_flashed) return;
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
_flashed = true;
}
}
}

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using System;
using Content.Shared.Flash;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.Flash.Components
{
[RegisterComponent]
public sealed class FlashableComponent : SharedFlashableComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
_lastFlash = _gameTiming.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, float range, float duration, string? sound = null)
{
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(source.Transform.Coordinates, range))
{
if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
SoundSystem.Play(Filter.Pvs(source), sound, source.Transform.Coordinates);
}
}
}
}