Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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@@ -1,6 +1,6 @@
#nullable enable
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Temperature;
using Content.Server.Temperature.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;

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@@ -1,11 +1,11 @@
using System;
using System.Runtime.CompilerServices;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Alert;
using Content.Server.Pressure;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Damage.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos

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@@ -1,7 +1,6 @@
#nullable enable
using Content.Server.GameObjects.Components.Body.Respiratory;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.Body.Respiratory;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,12 +1,12 @@
#nullable enable
using Content.Server.GameObjects.Components.Doors;
using Content.Server.Interfaces.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Content.Server.Atmos;
using Content.Server.Doors;
using Content.Server.Doors.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Doors;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.Atmos

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@@ -1,19 +1,20 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Alert;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Temperature;
using Content.Server.Stunnable.Components;
using Content.Server.Temperature.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Chemistry;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;

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@@ -2,14 +2,15 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
using Content.Server.Hands.Components;
using Content.Server.UserInterface;
using Content.Shared.Atmos;
using Content.Shared.DragDrop;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;

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@@ -5,11 +5,11 @@ using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -2,19 +2,22 @@
#nullable disable warnings
using System;
using Content.Server.Atmos;
using Content.Server.Explosions;
using Content.Server.GameObjects.Components.Body.Respiratory;
using Content.Server.Body.Respiratory;
using Content.Server.Explosion;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Components;
using Content.Shared.Atmos;
using Content.Shared.Audio;
using Content.Shared.DragDrop;
using Content.Shared.Examine;
using Content.Shared.GameObjects.Components.Atmos.GasTank;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;

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@@ -7,9 +7,9 @@ using System.Linq;
using System.Runtime.CompilerServices;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Atmos;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Server.GameObjects;

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@@ -2,7 +2,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.MobState;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,8 +1,8 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;

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@@ -2,8 +2,8 @@
using System;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;

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@@ -1,7 +1,7 @@
#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;

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@@ -1,7 +1,7 @@
#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;

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@@ -1,10 +1,10 @@
#nullable enable
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;

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@@ -1,7 +1,7 @@
#nullable enable
using System;
using Content.Server.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -1,7 +1,7 @@
#nullable enable
using System;
using Content.Server.Atmos;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -1,9 +1,9 @@
#nullable enable
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,9 +1,9 @@
#nullable enable
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,4 @@
using Content.Server.Interfaces.GameObjects;
using Content.Server.Pressure;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -2,7 +2,7 @@
using System;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;