Re-organize all projects (#4166)
This commit is contained in:
@@ -1,6 +1,6 @@
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#nullable enable
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Temperature;
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using Content.Server.Temperature.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -1,11 +1,11 @@
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using System;
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using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Alert;
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using Content.Server.Pressure;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Atmos
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@@ -1,7 +1,6 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Server.Body.Respiratory;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -1,12 +1,12 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Doors;
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using Content.Server.Interfaces.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Content.Server.Atmos;
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using Content.Server.Doors;
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using Content.Server.Doors.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Atmos
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@@ -1,19 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Alert;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Temperature;
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using Content.Server.Stunnable.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -2,14 +2,15 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Atmos;
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using Content.Shared.DragDrop;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -5,11 +5,11 @@ using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -2,19 +2,22 @@
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#nullable disable warnings
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using System;
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using Content.Server.Atmos;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.Body.Respiratory;
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using Content.Server.Explosion;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Behaviors.Item;
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using Content.Shared.Actions.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.DragDrop;
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using Content.Shared.Examine;
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using Content.Shared.GameObjects.Components.Atmos.GasTank;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -7,9 +7,9 @@ using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Atmos;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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@@ -2,7 +2,7 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.MobState;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,8 +1,8 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -2,8 +2,8 @@
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using System;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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@@ -1,7 +1,7 @@
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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@@ -1,7 +1,7 @@
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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@@ -1,10 +1,10 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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@@ -1,7 +1,7 @@
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#nullable enable
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using System;
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using Content.Server.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -1,7 +1,7 @@
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#nullable enable
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using System;
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using Content.Server.Atmos;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -1,9 +1,9 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,9 +1,9 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -1,4 +1,4 @@
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Pressure;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -2,7 +2,7 @@
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using System;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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