Re-organize all projects (#4166)
This commit is contained in:
51
Content.Server/GameTicking/Commands/DelayStartCommand.cs
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51
Content.Server/GameTicking/Commands/DelayStartCommand.cs
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@@ -0,0 +1,51 @@
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using System;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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class DelayStartCommand : IConsoleCommand
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{
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public string Command => "delaystart";
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public string Description => "Delays the round start.";
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public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length == 0)
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{
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var paused = ticker.TogglePause();
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shell.WriteLine(paused ? "Paused the countdown." : "Resumed the countdown.");
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteLine("Need zero or one arguments.");
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return;
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}
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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{
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shell.WriteLine($"{args[0]} isn't a valid amount of seconds.");
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return;
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}
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var time = TimeSpan.FromSeconds(seconds);
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if (!ticker.DelayStart(time))
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{
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shell.WriteLine("An unknown error has occurred.");
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}
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}
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}
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}
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29
Content.Server/GameTicking/Commands/EndRoundCommand.cs
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29
Content.Server/GameTicking/Commands/EndRoundCommand.cs
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@@ -0,0 +1,29 @@
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using System;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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class EndRoundCommand : IConsoleCommand
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{
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public string Command => "endround";
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public string Description => "Ends the round and moves the server to PostRound.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine("This can only be executed while the game is in a round.");
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return;
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}
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ticker.EndRound();
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}
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}
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}
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41
Content.Server/GameTicking/Commands/ForcePresetCommand.cs
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41
Content.Server/GameTicking/Commands/ForcePresetCommand.cs
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@@ -0,0 +1,41 @@
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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class ForcePresetCommand : IConsoleCommand
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{
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public string Command => "forcepreset";
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public string Description => "Forces a specific game preset to start for the current lobby.";
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public string Help => $"Usage: {Command} <preset>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteLine("Need exactly one argument.");
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return;
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}
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var name = args[0];
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if (!ticker.TryGetPreset(name, out var type))
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{
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shell.WriteLine($"No preset exists with name {name}.");
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return;
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}
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ticker.SetStartPreset(type, true);
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shell.WriteLine($"Forced the game to start with preset {name}.");
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}
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}
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}
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47
Content.Server/GameTicking/Commands/GoLobbyCommand.cs
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47
Content.Server/GameTicking/Commands/GoLobbyCommand.cs
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@@ -0,0 +1,47 @@
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#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Shared;
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using Content.Shared.Administration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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public class GoLobbyCommand : IConsoleCommand
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{
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public string Command => "golobby";
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public string Description => "Enables the lobby and restarts the round.";
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public string Help => $"Usage: {Command} / {Command} <preset>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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Type? preset = null;
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var presetName = string.Join(" ", args);
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (args.Length > 0)
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{
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if (!ticker.TryGetPreset(presetName, out preset))
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{
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shell.WriteLine($"No preset found with name {presetName}");
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return;
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}
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}
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var config = IoCManager.Resolve<IConfigurationManager>();
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config.SetCVar(CCVars.GameLobbyEnabled, true);
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ticker.RestartRound();
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if (preset != null)
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{
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ticker.SetStartPreset(preset);
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}
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shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");
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}
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}
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}
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57
Content.Server/GameTicking/Commands/JoinGameCommand.cs
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57
Content.Server/GameTicking/Commands/JoinGameCommand.cs
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@@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AnyCommand]
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class JoinGameCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string Command => "joingame";
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public string Description => "";
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public string Help => "";
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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var output = string.Join(".", args);
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if (player == null)
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{
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("Round has not started.");
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return;
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}
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else if(ticker.RunLevel == GameRunLevel.InRound)
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{
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string ID = args[0];
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var positions = ticker.GetAvailablePositions();
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if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
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{
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var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
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shell.WriteLine($"{jobPrototype.Name} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, args[0]);
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return;
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}
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ticker.MakeJoinGame(player);
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}
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}
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}
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80
Content.Server/GameTicking/Commands/MappingCommand.cs
Normal file
80
Content.Server/GameTicking/Commands/MappingCommand.cs
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@@ -0,0 +1,80 @@
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// ReSharper disable once RedundantUsingDirective
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// Used to warn the player in big red letters in debug mode
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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class MappingCommand : IConsoleCommand
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{
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("Only players can use this command");
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return;
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}
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#if DEBUG
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shell.WriteError("WARNING: The server is using a debug build. You are risking losing your changes.");
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#endif
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var mapManager = IoCManager.Resolve<IMapManager>();
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int mapId;
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string mapName;
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switch (args.Length)
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{
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case 1:
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("The map name argument cannot be omitted if you have no entity.");
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return;
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}
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mapId = (int) mapManager.NextMapId();
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mapName = args[0];
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break;
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case 2:
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if (!int.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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mapId = id;
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mapName = args[1];
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break;
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default:
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shell.WriteLine(Help);
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return;
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}
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shell.ExecuteCommand($"addmap {mapId} false");
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shell.ExecuteCommand($"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true");
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shell.ExecuteCommand("aghost");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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var newGrid = mapManager.GetAllGrids().OrderByDescending(g => (int) g.Index).First();
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var pauseManager = IoCManager.Resolve<IPauseManager>();
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pauseManager.SetMapPaused(newGrid.ParentMapId, true);
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shell.WriteLine($"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGrid.Index} foo.yml\" to save the new grid as a map.");
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}
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}
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}
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22
Content.Server/GameTicking/Commands/NewRoundCommand.cs
Normal file
22
Content.Server/GameTicking/Commands/NewRoundCommand.cs
Normal file
@@ -0,0 +1,22 @@
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using System;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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public class NewRoundCommand : IConsoleCommand
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{
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public string Command => "restartround";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.RestartRound();
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}
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}
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}
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27
Content.Server/GameTicking/Commands/ObserveCommand.cs
Normal file
27
Content.Server/GameTicking/Commands/ObserveCommand.cs
Normal file
@@ -0,0 +1,27 @@
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using Content.Server.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Commands
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{
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[AnyCommand]
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class ObserveCommand : IConsoleCommand
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{
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public string Command => "observe";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
|
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if (player == null)
|
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{
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.MakeObserve(player);
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}
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}
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}
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60
Content.Server/GameTicking/Commands/RespawnCommand.cs
Normal file
60
Content.Server/GameTicking/Commands/RespawnCommand.cs
Normal file
@@ -0,0 +1,60 @@
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Server.GameTicking.Commands
|
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{
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class RespawnCommand : IConsoleCommand
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{
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public string Command => "respawn";
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public string Description => "Respawns a player, kicking them back to the lobby.";
|
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public string Help => "respawn [player]";
|
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|
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public void Execute(IConsoleShell shell, string argStr, string[] args)
|
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{
|
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var player = shell.Player as IPlayerSession;
|
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if (args.Length > 1)
|
||||
{
|
||||
shell.WriteLine("Must provide <= 1 argument.");
|
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return;
|
||||
}
|
||||
|
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
|
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var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
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NetUserId userId;
|
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if (args.Length == 0)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
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shell.WriteLine("If not a player, an argument must be given.");
|
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return;
|
||||
}
|
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|
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userId = player.UserId;
|
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}
|
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else if (!playerMgr.TryGetUserId(args[0], out userId))
|
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{
|
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shell.WriteLine("Unknown player");
|
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return;
|
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}
|
||||
|
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if (!playerMgr.TryGetSessionById(userId, out var targetPlayer))
|
||||
{
|
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if (!playerMgr.TryGetPlayerData(userId, out var data))
|
||||
{
|
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shell.WriteLine("Unknown player");
|
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return;
|
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}
|
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|
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data.ContentData()?.WipeMind();
|
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shell.WriteLine("Player is not currently online, but they will respawn if they come back online");
|
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return;
|
||||
}
|
||||
|
||||
ticker.Respawn(targetPlayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
Normal file
28
Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class SetGamePresetCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "setgamepreset";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Need exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
||||
ticker.SetStartPreset(args[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
29
Content.Server/GameTicking/Commands/StartRoundCommand.cs
Normal file
29
Content.Server/GameTicking/Commands/StartRoundCommand.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class StartRoundCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "startround";
|
||||
public string Description => "Ends PreRoundLobby state and starts the round.";
|
||||
public string Help => String.Empty;
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
||||
return;
|
||||
}
|
||||
|
||||
ticker.StartRound();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class ToggleDisallowLateJoinCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "toggledisallowlatejoin";
|
||||
public string Description => "Allows or disallows latejoining during mid-game.";
|
||||
public string Help => $"Usage: {Command} <disallow>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Need exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
||||
if (bool.TryParse(args[0], out var result))
|
||||
{
|
||||
ticker.ToggleDisallowLateJoin(bool.Parse(args[0]));
|
||||
shell.WriteLine(result ? "Late joining has been disabled." : "Late joining has been enabled.");
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.WriteLine("Invalid argument.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
27
Content.Server/GameTicking/Commands/ToggleReadyCommand.cs
Normal file
27
Content.Server/GameTicking/Commands/ToggleReadyCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Content.Server.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.Commands
|
||||
{
|
||||
[AnyCommand]
|
||||
class ToggleReadyCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "toggleready";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
ticker.ToggleReady(player, bool.Parse(args[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user