Re-organize all projects (#4166)
This commit is contained in:
41
Content.Server/GameTicking/Commands/ForcePresetCommand.cs
Normal file
41
Content.Server/GameTicking/Commands/ForcePresetCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameTicking.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class ForcePresetCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "forcepreset";
|
||||
public string Description => "Forces a specific game preset to start for the current lobby.";
|
||||
public string Help => $"Usage: {Command} <preset>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Need exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var name = args[0];
|
||||
if (!ticker.TryGetPreset(name, out var type))
|
||||
{
|
||||
shell.WriteLine($"No preset exists with name {name}.");
|
||||
return;
|
||||
}
|
||||
|
||||
ticker.SetStartPreset(type, true);
|
||||
shell.WriteLine($"Forced the game to start with preset {name}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user