Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -6,29 +6,30 @@ using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Threading;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Access.Components;
using Content.Server.CharacterAppearance.Components;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules;
using Content.Server.Ghost.Components;
using Content.Server.Hands.Components;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Mobs.Roles;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.PDA;
using Content.Server.Players;
using Content.Server.Preferences.Managers;
using Content.Server.Roles;
using Content.Server.Spawners.Components;
using Content.Server.Speech.Components;
using Content.Shared;
using Content.Shared.Audio;
using Content.Shared.Chat;
using Content.Shared.Coordinates;
using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages;
using Content.Shared.GameWindow;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.Utility;
using Prometheus;
using Robust.Server;
using Robust.Server.Maps;
@@ -48,7 +49,7 @@ using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.Inventory.EquipmentSlotDefines;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking
@@ -467,7 +468,7 @@ namespace Content.Server.GameTicking
UpdateJobsAvailable();
}
public bool OnGhostAttempt(Mind mind, bool canReturnGlobal)
public bool OnGhostAttempt(Mind.Mind mind, bool canReturnGlobal)
{
return Preset?.OnGhostAttempt(mind, canReturnGlobal) ?? false;
}
@@ -922,7 +923,7 @@ namespace Content.Server.GameTicking
DebugTools.AssertNotNull(data);
data!.WipeMind();
data.Mind = new Mind(session.UserId)
data.Mind = new Mind.Mind(session.UserId)
{
CharacterName = character.Name
};
@@ -1002,7 +1003,7 @@ namespace Content.Server.GameTicking
DebugTools.AssertNotNull(data);
data!.WipeMind();
data.Mind = new Mind(session.UserId);
data.Mind = new Mind.Mind(session.UserId);
var mob = _spawnObserverMob();
mob.Name = name;