Re-organize all projects (#4166)
This commit is contained in:
18
Content.Server/GameTicking/Rules/GameRule.cs
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18
Content.Server/GameTicking/Rules/GameRule.cs
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using JetBrains.Annotations;
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namespace Content.Server.GameTicking.Rules
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{
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[PublicAPI]
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public abstract class GameRule
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{
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public virtual void Added()
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{
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}
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public virtual void Removed()
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{
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}
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}
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}
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112
Content.Server/GameTicking/Rules/RuleDeathMatch.cs
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112
Content.Server/GameTicking/Rules/RuleDeathMatch.cs
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Shared;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// </summary>
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public sealed class RuleDeathMatch : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(5);
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private CancellationTokenSource? _checkTimerCancel;
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The game is now a death match. Kill everybody else to win!"));
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_entityManager.EventBus.SubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this, OnHealthChanged);
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_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
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}
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public override void Removed()
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{
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base.Removed();
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_entityManager.EventBus.UnsubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this);
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_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
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}
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private void OnHealthChanged(DamageChangedEventArgs message)
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{
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_runDelayedCheck();
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}
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private void _checkForWinner()
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{
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_checkTimerCancel = null;
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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return;
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IPlayerSession? winner = null;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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var playerEntity = playerSession.AttachedEntity;
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if (playerEntity == null
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|| !playerEntity.TryGetComponent(out IMobStateComponent? state))
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{
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continue;
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}
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if (!state.IsAlive())
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{
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continue;
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}
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if (winner != null)
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{
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// Found a second person alive, nothing decided yet!
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return;
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}
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winner = playerSession;
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}
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_chatManager.DispatchServerAnnouncement(winner == null
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? Loc.GetString("Everybody is dead, it's a stalemate!")
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: Loc.GetString("{0} wins the death match!", winner));
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var restartDelay = 10;
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", restartDelay));
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Timer.Spawn(TimeSpan.FromSeconds(restartDelay), () => _gameTicker.RestartRound());
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}
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private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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{
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_runDelayedCheck();
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}
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}
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private void _runDelayedCheck()
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{
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_checkTimerCancel?.Cancel();
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_checkTimerCancel = new CancellationTokenSource();
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Timer.Spawn(DeadCheckDelay, _checkForWinner, _checkTimerCancel.Token);
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}
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}
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}
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@@ -0,0 +1,93 @@
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#nullable enable
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Robust.Server.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules
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{
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public class RuleInactivityTimeRestart : GameRule
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private CancellationTokenSource _timerCancel = new();
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public TimeSpan InactivityMaxTime { get; set; } = TimeSpan.FromMinutes(10);
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public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
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public override void Added()
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{
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base.Added();
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_gameTicker.OnRunLevelChanged += RunLevelChanged;
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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public override void Removed()
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{
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base.Removed();
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_gameTicker.OnRunLevelChanged -= RunLevelChanged;
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_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
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StopTimer();
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}
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public void RestartTimer()
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{
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_timerCancel.Cancel();
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_timerCancel = new CancellationTokenSource();
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Timer.Spawn(InactivityMaxTime, TimerFired, _timerCancel.Token);
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}
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public void StopTimer()
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{
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_timerCancel.Cancel();
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}
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private void TimerFired()
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{
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_gameTicker.EndRound(Loc.GetString("Time has run out!"));
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
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Timer.Spawn(RoundEndDelay, () => _gameTicker.RestartRound());
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}
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private void RunLevelChanged(GameRunLevelChangedEventArgs args)
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{
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switch (args.NewRunLevel)
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{
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case GameRunLevel.InRound:
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RestartTimer();
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break;
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case GameRunLevel.PreRoundLobby:
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case GameRunLevel.PostRound:
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StopTimer();
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break;
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}
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}
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private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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{
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return;
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}
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if (_playerManager.PlayerCount == 0)
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{
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RestartTimer();
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}
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else
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{
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StopTimer();
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}
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}
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}
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}
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70
Content.Server/GameTicking/Rules/RuleMaxTimeRestart.cs
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70
Content.Server/GameTicking/Rules/RuleMaxTimeRestart.cs
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@@ -0,0 +1,70 @@
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules
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{
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public sealed class RuleMaxTimeRestart : GameRule
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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private CancellationTokenSource _timerCancel = new();
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public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromMinutes(5);
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public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
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public override void Added()
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{
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base.Added();
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_gameTicker.OnRunLevelChanged += RunLevelChanged;
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}
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public override void Removed()
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{
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base.Removed();
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_gameTicker.OnRunLevelChanged -= RunLevelChanged;
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StopTimer();
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}
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public void RestartTimer()
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{
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_timerCancel.Cancel();
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_timerCancel = new CancellationTokenSource();
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Timer.Spawn(RoundMaxTime, TimerFired, _timerCancel.Token);
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}
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public void StopTimer()
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{
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_timerCancel.Cancel();
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}
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private void TimerFired()
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{
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_gameTicker.EndRound(Loc.GetString("Time has run out!"));
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
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Timer.Spawn(RoundEndDelay, () => _gameTicker.RestartRound());
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}
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private void RunLevelChanged(GameRunLevelChangedEventArgs args)
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{
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switch (args.NewRunLevel)
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{
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case GameRunLevel.InRound:
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RestartTimer();
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break;
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case GameRunLevel.PreRoundLobby:
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case GameRunLevel.PostRound:
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StopTimer();
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break;
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}
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}
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}
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}
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162
Content.Server/GameTicking/Rules/RuleSuspicion.cs
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162
Content.Server/GameTicking/Rules/RuleSuspicion.cs
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@@ -0,0 +1,162 @@
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Server.Doors;
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using Content.Server.Players;
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using Content.Server.Suspicion;
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using Content.Server.Suspicion.EntitySystems;
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using Content.Server.Suspicion.Roles;
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using Content.Shared;
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using Content.Shared.MobState;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules
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{
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/// <summary>
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/// Simple GameRule that will do a TTT-like gamemode with traitors.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly CancellationTokenSource _checkTimerCancel = new();
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private TimeSpan _endTime;
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public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromSeconds(CCVars.SuspicionMaxTimeSeconds.DefaultValue);
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public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
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public override void Added()
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{
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RoundMaxTime = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.SuspicionMaxTimeSeconds));
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_endTime = _timing.CurTime + RoundMaxTime;
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_chatManager.DispatchServerAnnouncement(Loc.GetString("There are traitors on the station! Find them, and kill them!"));
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var filter = Filter.Empty()
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.AddWhere(session => ((IPlayerSession)session).ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false);
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SoundSystem.Play(filter, "/Audio/Misc/tatoralert.ogg", AudioParams.Default);
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EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = _endTime;
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EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.AllowAllNoExternal;
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Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
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}
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public override void Removed()
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{
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base.Removed();
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EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.Id;
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EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = null;
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_checkTimerCancel.Cancel();
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}
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private void Timeout()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
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EndRound(Victory.Innocents);
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}
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private void CheckWinConditions()
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{
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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return;
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out IMobStateComponent? mobState)
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|| !playerSession.AttachedEntity.HasComponent<SuspicionRoleComponent>())
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{
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continue;
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}
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if (!mobState.IsAlive())
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{
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continue;
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}
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var mind = playerSession.ContentData()?.Mind;
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if (mind != null && mind.HasRole<SuspicionTraitorRole>())
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traitorsAlive++;
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else
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innocentsAlive++;
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}
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if (innocentsAlive + traitorsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Everybody is dead, it's a stalemate!"));
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EndRound(Victory.Stalemate);
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}
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else if (traitorsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The traitors are dead! The innocents win."));
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EndRound(Victory.Innocents);
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}
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else if (innocentsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The innocents are dead! The traitors win."));
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EndRound(Victory.Traitors);
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}
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else if (_timing.CurTime > _endTime)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
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EndRound(Victory.Innocents);
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}
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}
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private enum Victory
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{
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Stalemate,
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Innocents,
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Traitors
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}
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private void EndRound(Victory victory)
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{
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string text;
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switch (victory)
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{
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case Victory.Innocents:
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text = Loc.GetString("The innocents have won!");
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break;
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case Victory.Traitors:
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text = Loc.GetString("The traitors have won!");
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break;
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default:
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text = Loc.GetString("Nobody wins!");
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break;
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}
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_gameTicker.EndRound(text);
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", (int) RoundEndDelay.TotalSeconds));
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_checkTimerCancel.Cancel();
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Timer.Spawn(RoundEndDelay, () => _gameTicker.RestartRound());
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}
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}
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}
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25
Content.Server/GameTicking/Rules/RuleTraitor.cs
Normal file
25
Content.Server/GameTicking/Rules/RuleTraitor.cs
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@@ -0,0 +1,25 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Players;
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using Content.Server.Traitor;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.GameTicking.Rules
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{
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public class RuleTraitor : GameRule
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
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var filter = Filter.Empty()
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.AddWhere(session => ((IPlayerSession)session).ContentData()?.Mind?.HasRole<TraitorRole>() ?? false);
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SoundSystem.Play(filter, "/Audio/Misc/tatoralert.ogg", AudioParams.Default);
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}
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}
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}
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@@ -0,0 +1,7 @@
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namespace Content.Server.GameTicking.Rules
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{
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public class RuleTraitorDeathMatch : GameRule
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{
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// This class only exists so that the game rule is available for the conditional spawner.
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}
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}
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Reference in New Issue
Block a user