Re-organize all projects (#4166)
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112
Content.Server/GameTicking/Rules/RuleDeathMatch.cs
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112
Content.Server/GameTicking/Rules/RuleDeathMatch.cs
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Shared;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// </summary>
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public sealed class RuleDeathMatch : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(5);
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private CancellationTokenSource? _checkTimerCancel;
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The game is now a death match. Kill everybody else to win!"));
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_entityManager.EventBus.SubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this, OnHealthChanged);
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_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
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}
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public override void Removed()
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{
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base.Removed();
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_entityManager.EventBus.UnsubscribeEvent<DamageChangedEventArgs>(EventSource.Local, this);
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_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
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}
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private void OnHealthChanged(DamageChangedEventArgs message)
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{
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_runDelayedCheck();
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}
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private void _checkForWinner()
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{
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_checkTimerCancel = null;
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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return;
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IPlayerSession? winner = null;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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var playerEntity = playerSession.AttachedEntity;
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if (playerEntity == null
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|| !playerEntity.TryGetComponent(out IMobStateComponent? state))
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{
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continue;
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}
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if (!state.IsAlive())
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{
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continue;
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}
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if (winner != null)
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{
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// Found a second person alive, nothing decided yet!
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return;
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}
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winner = playerSession;
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}
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_chatManager.DispatchServerAnnouncement(winner == null
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? Loc.GetString("Everybody is dead, it's a stalemate!")
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: Loc.GetString("{0} wins the death match!", winner));
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var restartDelay = 10;
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting in {0} seconds.", restartDelay));
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Timer.Spawn(TimeSpan.FromSeconds(restartDelay), () => _gameTicker.RestartRound());
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}
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private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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{
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_runDelayedCheck();
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}
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}
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private void _runDelayedCheck()
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{
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_checkTimerCancel?.Cancel();
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_checkTimerCancel = new CancellationTokenSource();
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Timer.Spawn(DeadCheckDelay, _checkForWinner, _checkTimerCancel.Token);
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}
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}
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}
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