Re-organize all projects (#4166)
This commit is contained in:
187
Content.Server/Ghost/Components/GhostComponent.cs
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187
Content.Server/Ghost/Components/GhostComponent.cs
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@@ -0,0 +1,187 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Players;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent, IExamine
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{
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private bool _canReturnToBody = true;
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private TimeSpan _timeOfDeath = TimeSpan.Zero;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _gameTimer = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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_canReturnToBody = value;
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Dirty();
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}
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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// Allow this entity to be seen by other ghosts.
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Owner.EnsureComponent<VisibilityComponent>().Layer |= (int) VisibilityFlags.Ghost;
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// Allows this entity to see other ghosts.
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Owner.EnsureComponent<EyeComponent>().VisibilityMask |= (uint) VisibilityFlags.Ghost;
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_timeOfDeath = _gameTimer.RealTime;
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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//Perf: If the entity is deleting itself, no reason to change these back.
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if(Owner.LifeStage < EntityLifeStage.Terminating)
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{
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// Entity can't be seen by ghosts anymore.
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if (Owner.TryGetComponent<VisibilityComponent>(out var visComp))
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visComp.Layer &= ~(int) VisibilityFlags.Ghost;
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// Entity can't see ghosts anymore.
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if (Owner.TryGetComponent<EyeComponent>(out var eyeComp))
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eyeComp.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
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}
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base.Shutdown();
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}
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public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case ReturnToBodyComponentMessage:
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{
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if (!Owner.TryGetComponent(out ActorComponent? actor) ||
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!CanReturnToBody)
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{
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break;
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}
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if (netChannel == actor.PlayerSession.ConnectedClient)
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{
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var o = actor.PlayerSession.ContentData()!.Mind;
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o?.UnVisit();
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}
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break;
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}
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case GhostWarpToLocationRequestMessage warp:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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foreach (var warpPoint in FindWaypoints())
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{
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if (warp.Name == warpPoint.Location)
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{
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Owner.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates;
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break;
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}
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}
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Logger.Warning($"User {session.Name} tried to warp to an invalid warp: {warp.Name}");
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break;
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}
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case GhostWarpToTargetRequestMessage target:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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if (!Owner.TryGetComponent(out ActorComponent? actor))
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{
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break;
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}
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if (!Owner.EntityManager.TryGetEntity(target.Target, out var entity))
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{
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Logger.Warning($"User {session.Name} tried to warp to an invalid entity id: {target.Target}");
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break;
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}
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if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
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player.AttachedEntity != entity)
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{
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break;
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}
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Owner.Transform.Coordinates = entity.Transform.Coordinates;
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break;
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}
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case GhostRequestPlayerNameData _:
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var playerNames = new Dictionary<EntityUid, string>();
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foreach (var names in _playerManager.GetAllPlayers())
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{
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if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
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{
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playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
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}
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}
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SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
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break;
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case GhostRequestWarpPointData _:
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var warpPoints = FindWaypoints();
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var warpName = new List<string>();
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foreach (var point in warpPoints)
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{
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if (point.Location == null)
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{
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continue;
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}
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warpName.Add(point.Location);
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}
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SendNetworkMessage(new GhostReplyWarpPointData(warpName));
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break;
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}
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}
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private List<WarpPointComponent> FindWaypoints()
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{
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var comp = IoCManager.Resolve<IComponentManager>();
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return comp.EntityQuery<WarpPointComponent>(true).ToList();
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
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//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
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var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
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message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
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}
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}
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}
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30
Content.Server/Ghost/Components/GhostOnMoveComponent.cs
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30
Content.Server/Ghost/Components/GhostOnMoveComponent.cs
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@@ -0,0 +1,30 @@
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#nullable enable
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using Content.Server.GameTicking;
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using Content.Server.Mind.Components;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IGhostOnMove))]
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public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
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{
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public override string Name => "GhostOnMove";
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[DataField("canReturn")] public bool CanReturn { get; set; } = true;
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void IRelayMoveInput.MoveInputPressed(ICommonSession session)
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{
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// Let's not ghost if our mind is visiting...
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if (Owner.HasComponent<VisitingMindComponent>()) return;
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if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
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_gameTicker.OnGhostAttempt(mind.Mind!, CanReturn);
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}
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}
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}
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41
Content.Server/Ghost/Ghost.cs
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41
Content.Server/Ghost/Ghost.cs
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@@ -0,0 +1,41 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Ghost
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{
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[AnyCommand]
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public class Ghost : IConsoleCommand
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{
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell?.WriteLine("You have no session, you can't ghost.");
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return;
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}
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var mind = player.ContentData()?.Mind;
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if (mind == null)
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{
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shell?.WriteLine("You have no Mind, you can't ghost.");
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return;
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}
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if (!IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, true))
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{
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shell?.WriteLine("You can't ghost right now.");
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return;
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}
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}
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}
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}
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49
Content.Server/Ghost/GhostSystem.cs
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49
Content.Server/Ghost/GhostSystem.cs
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@@ -0,0 +1,49 @@
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Ghost
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{
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[UsedImplicitly]
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public class GhostSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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UnsubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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}
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private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
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{
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DeleteEntity(uid);
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}
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private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
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{
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DeleteEntity(uid);
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}
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private void DeleteEntity(EntityUid uid)
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{
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if (!EntityManager.TryGetEntity(uid, out var entity)
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|| entity.Deleted == true
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|| entity.LifeStage == EntityLifeStage.Terminating)
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return;
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if (entity.TryGetComponent<MindComponent>(out var mind))
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mind.GhostOnShutdown = false;
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entity.Delete();
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}
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}
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}
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19
Content.Server/Ghost/IGhostBooAffected.cs
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19
Content.Server/Ghost/IGhostBooAffected.cs
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@@ -0,0 +1,19 @@
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#nullable enable
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using Content.Shared.Actions.Behaviors;
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namespace Content.Server.Ghost
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{
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/// <summary>
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/// Allow ghost to interact with object by boo action
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/// </summary>
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public interface IGhostBooAffected
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{
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/// <summary>
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/// Invokes when ghost used boo action near entity.
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/// Use it to blink lights or make something spooky.
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/// </summary>
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/// <param name="args">Boo action details</param>
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/// <returns>Returns true if object was affected</returns>
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bool AffectedByGhostBoo(InstantActionEventArgs args);
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}
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}
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6
Content.Server/Ghost/IGhostOnMove.cs
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6
Content.Server/Ghost/IGhostOnMove.cs
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@@ -0,0 +1,6 @@
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namespace Content.Server.Ghost
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{
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public interface IGhostOnMove
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{
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}
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}
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60
Content.Server/Ghost/Roles/Components/GhostRoleComponent.cs
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60
Content.Server/Ghost/Roles/Components/GhostRoleComponent.cs
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@@ -0,0 +1,60 @@
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Ghost.Roles.Components
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{
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public abstract class GhostRoleComponent : Component
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{
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[DataField("name")] private string _roleName = "Unknown";
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[DataField("description")] private string _roleDescription = "Unknown";
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// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleName
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{
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get => _roleName;
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set
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{
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_roleName = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleDescription
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{
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get => _roleDescription;
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set
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{
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_roleDescription = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Taken { get; protected set; }
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[ViewVariables]
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public uint Identifier { get; set; }
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public override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
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}
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public abstract bool Take(IPlayerSession session);
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}
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}
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@@ -0,0 +1,72 @@
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using System;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Ghost.Roles.Components
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{
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/// <summary>
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/// Allows a ghost to take this role, spawning a new entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public class GhostRoleMobSpawnerComponent : GhostRoleComponent
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{
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public override string Name => "GhostRoleMobSpawner";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("deleteOnSpawn")]
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private bool _deleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
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private bool _makeSentient = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("availableTakeovers")]
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private int _availableTakeovers = 1;
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[ViewVariables]
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private int _currentTakeovers = 0;
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[CanBeNull]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototype")]
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public string? Prototype { get; private set; }
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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if(string.IsNullOrEmpty(Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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if(_makeSentient)
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MakeSentientCommand.MakeSentient(mob);
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mob.EnsureComponent<MindComponent>();
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var mind = session.ContentData()?.Mind;
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DebugTools.AssertNotNull(mind);
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mind!.TransferTo(mob);
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if (++_currentTakeovers < _availableTakeovers) return true;
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Taken = true;
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if (_deleteOnSpawn)
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Owner.Delete();
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||||
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||||
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return true;
|
||||
|
||||
}
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||||
}
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||||
}
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@@ -0,0 +1,41 @@
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using System;
|
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using Content.Server.Mind.Components;
|
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using Content.Server.Players;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
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namespace Content.Server.Ghost.Roles.Components
|
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{
|
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/// <summary>
|
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/// Allows a ghost to take over the Owner entity.
|
||||
/// </summary>
|
||||
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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||||
public class GhostTakeoverAvailableComponent : GhostRoleComponent
|
||||
{
|
||||
public override string Name => "GhostTakeoverAvailable";
|
||||
|
||||
public override bool Take(IPlayerSession session)
|
||||
{
|
||||
if (Taken)
|
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return false;
|
||||
|
||||
Taken = true;
|
||||
|
||||
var mind = Owner.EnsureComponent<MindComponent>();
|
||||
|
||||
if (mind.HasMind)
|
||||
throw new Exception("MindComponent already has a mind!");
|
||||
|
||||
var sessionMind = session.ContentData()?.Mind;
|
||||
|
||||
DebugTools.AssertNotNull(sessionMind);
|
||||
|
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sessionMind!.TransferTo(Owner);
|
||||
|
||||
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
174
Content.Server/Ghost/Roles/GhostRoleSystem.cs
Normal file
174
Content.Server/Ghost/Roles/GhostRoleSystem.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Ghost.Roles.UI;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Ghost.Roles
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GhostRoleSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
[Dependency] private readonly EuiManager _euiManager = default!;
|
||||
|
||||
private uint _nextRoleIdentifier = 0;
|
||||
private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
|
||||
private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
|
||||
private readonly Dictionary<IPlayerSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
|
||||
|
||||
[ViewVariables]
|
||||
public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
UnsubscribeLocalEvent<PlayerAttachedEvent>();
|
||||
}
|
||||
|
||||
private uint GetNextRoleIdentifier()
|
||||
{
|
||||
return unchecked(_nextRoleIdentifier++);
|
||||
}
|
||||
|
||||
public void OpenEui(IPlayerSession session)
|
||||
{
|
||||
if (session.AttachedEntity == null || !session.AttachedEntity.HasComponent<GhostComponent>())
|
||||
return;
|
||||
|
||||
if(_openUis.ContainsKey(session))
|
||||
CloseEui(session);
|
||||
|
||||
var eui = _openUis[session] = new GhostRolesEui();
|
||||
_euiManager.OpenEui(eui, session);
|
||||
eui.StateDirty();
|
||||
}
|
||||
|
||||
public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
|
||||
{
|
||||
if (session.AttachedEntity == null)
|
||||
return;
|
||||
|
||||
if (_openMakeGhostRoleUis.ContainsKey(session))
|
||||
CloseEui(session);
|
||||
|
||||
var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(uid);
|
||||
_euiManager.OpenEui(eui, session);
|
||||
eui.StateDirty();
|
||||
}
|
||||
|
||||
public void CloseEui(IPlayerSession session)
|
||||
{
|
||||
if (!_openUis.ContainsKey(session)) return;
|
||||
|
||||
_openUis.Remove(session, out var eui);
|
||||
|
||||
eui?.Close();
|
||||
}
|
||||
|
||||
public void CloseMakeGhostRoleEui(IPlayerSession session)
|
||||
{
|
||||
if (_openMakeGhostRoleUis.Remove(session, out var eui))
|
||||
{
|
||||
eui?.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAllEui()
|
||||
{
|
||||
foreach (var eui in _openUis.Values)
|
||||
{
|
||||
eui.StateDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterGhostRole(GhostRoleComponent role)
|
||||
{
|
||||
if (_ghostRoles.ContainsValue(role)) return;
|
||||
_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
|
||||
UpdateAllEui();
|
||||
|
||||
}
|
||||
|
||||
public void UnregisterGhostRole(GhostRoleComponent role)
|
||||
{
|
||||
if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
|
||||
_ghostRoles.Remove(role.Identifier);
|
||||
UpdateAllEui();
|
||||
}
|
||||
|
||||
public void Takeover(IPlayerSession player, uint identifier)
|
||||
{
|
||||
if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
|
||||
if (!role.Take(player)) return;
|
||||
CloseEui(player);
|
||||
}
|
||||
|
||||
public GhostRoleInfo[] GetGhostRolesInfo()
|
||||
{
|
||||
var roles = new GhostRoleInfo[_ghostRoles.Count];
|
||||
|
||||
var i = 0;
|
||||
|
||||
foreach (var (id, role) in _ghostRoles)
|
||||
{
|
||||
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription};
|
||||
i++;
|
||||
}
|
||||
|
||||
return roles;
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(PlayerAttachedEvent message)
|
||||
{
|
||||
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
|
||||
if (!_openUis.ContainsKey(message.Player)) return;
|
||||
if (message.Entity.HasComponent<GhostComponent>()) return;
|
||||
CloseEui(message.Player);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach (var session in _openUis.Keys)
|
||||
{
|
||||
CloseEui(session);
|
||||
}
|
||||
|
||||
_openUis.Clear();
|
||||
_ghostRoles.Clear();
|
||||
_nextRoleIdentifier = 0;
|
||||
}
|
||||
}
|
||||
|
||||
[AnyCommand]
|
||||
public class GhostRoles : IConsoleCommand
|
||||
{
|
||||
public string Command => "ghostroles";
|
||||
public string Description => "Opens the ghost role request window.";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if(shell.Player != null)
|
||||
EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
|
||||
else
|
||||
shell.WriteLine("You can only open the ghost roles UI on a client.");
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Content.Server/Ghost/Roles/MakeGhostRoleCommand.cs
Normal file
63
Content.Server/Ghost/Roles/MakeGhostRoleCommand.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#nullable enable
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Ghost.Roles
|
||||
{
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
public class MakeGhostRoleCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "makeghostrole";
|
||||
public string Description => "Turns an entity into a ghost role.";
|
||||
public string Help => $"Usage: {Command} <entity uid> <name> <description>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 3)
|
||||
{
|
||||
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
|
||||
return;
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out var uid))
|
||||
{
|
||||
shell.WriteLine($"{args[0]} is not a valid entity uid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entityManager.TryGetEntity(uid, out var entity))
|
||||
{
|
||||
shell.WriteLine($"No entity found with uid {uid}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out MindComponent? mind) &&
|
||||
mind.HasMind)
|
||||
{
|
||||
shell.WriteLine($"Entity {entity.Name} with id {uid} already has a mind.");
|
||||
return;
|
||||
}
|
||||
|
||||
var name = args[1];
|
||||
var description = args[2];
|
||||
|
||||
if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver))
|
||||
{
|
||||
shell.WriteLine($"Entity {entity.Name} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
|
||||
return;
|
||||
}
|
||||
|
||||
takeOver.RoleName = name;
|
||||
takeOver.RoleDescription = description;
|
||||
|
||||
shell.WriteLine($"Made entity {entity.Name} a ghost role.");
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Content.Server/Ghost/Roles/MakeGhostRoleVerb.cs
Normal file
61
Content.Server/Ghost/Roles/MakeGhostRoleVerb.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
#nullable enable
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Ghost.Roles
|
||||
{
|
||||
[GlobalVerb]
|
||||
public class MakeGhostRoleVerb : GlobalVerb
|
||||
{
|
||||
public override bool RequireInteractionRange => false;
|
||||
public override bool BlockedByContainers => false;
|
||||
|
||||
public override void GetData(IEntity user, IEntity target, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (target.TryGetComponent(out MindComponent? mind) &&
|
||||
mind.HasMind)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out ActorComponent? actor) ||
|
||||
!groupController.CanCommand(actor.PlayerSession, "makeghostrole"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Make Ghost Role");
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
}
|
||||
|
||||
public override void Activate(IEntity user, IEntity target)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (target.TryGetComponent(out MindComponent? mind) &&
|
||||
mind.HasMind)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out ActorComponent? actor) ||
|
||||
!groupController.CanCommand(actor.PlayerSession, "makeghostrole"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
|
||||
ghostRoleSystem.OpenMakeGhostRoleEui(actor.PlayerSession, target.Uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Content.Server/Ghost/Roles/UI/GhostRolesEui.cs
Normal file
38
Content.Server/Ghost/Roles/UI/GhostRolesEui.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Ghost.Roles.UI
|
||||
{
|
||||
public class GhostRolesEui : BaseEui
|
||||
{
|
||||
public override GhostRolesEuiState GetNewState()
|
||||
{
|
||||
return new(EntitySystem.Get<GhostRoleSystem>().GetGhostRolesInfo());
|
||||
}
|
||||
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
{
|
||||
base.HandleMessage(msg);
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case GhostRoleTakeoverRequestMessage req:
|
||||
EntitySystem.Get<GhostRoleSystem>().Takeover(Player, req.Identifier);
|
||||
break;
|
||||
|
||||
case GhostRoleWindowCloseMessage _:
|
||||
Closed();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Closed()
|
||||
{
|
||||
base.Closed();
|
||||
|
||||
EntitySystem.Get<GhostRoleSystem>().CloseEui(Player);
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Content.Server/Ghost/Roles/UI/MakeGhostRoleEui.cs
Normal file
41
Content.Server/Ghost/Roles/UI/MakeGhostRoleEui.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Ghost.Roles.UI
|
||||
{
|
||||
public class MakeGhostRoleEui : BaseEui
|
||||
{
|
||||
public MakeGhostRoleEui(EntityUid entityUid)
|
||||
{
|
||||
EntityUid = entityUid;
|
||||
}
|
||||
|
||||
public EntityUid EntityUid { get; }
|
||||
|
||||
public override EuiStateBase GetNewState()
|
||||
{
|
||||
return new MakeGhostRoleEuiState(EntityUid);
|
||||
}
|
||||
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
{
|
||||
base.HandleMessage(msg);
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case MakeGhostRoleWindowClosedMessage _:
|
||||
Closed();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Closed()
|
||||
{
|
||||
base.Closed();
|
||||
|
||||
EntitySystem.Get<GhostRoleSystem>().CloseMakeGhostRoleEui(Player);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user