Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Shared.Chemistry.Solution;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Kitchen.Components
{
/// <summary>
/// Tag component that denotes an entity as Juiceable
/// </summary>
[RegisterComponent]
public class JuiceableComponent : Component
{
public override string Name => "Juiceable";
[ViewVariables] [DataField("result")] public Solution JuiceResultSolution = new();
}
}

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#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.DoAfter;
using Content.Server.Notification;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Kitchen.Components;
using Content.Shared.MobState;
using Content.Shared.Notification;
using Content.Shared.Nutrition.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Kitchen.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
{
private int _meatParts;
private string? _meatPrototype;
private string _meatSource1p = "?";
private string _meatSource0 = "?";
private string _meatName = "?";
private List<EntityUid> _beingButchered = new();
void IActivate.Activate(ActivateEventArgs eventArgs)
{
SpriteComponent? sprite;
if (_meatParts == 0)
{
return;
}
_meatParts--;
if (!string.IsNullOrEmpty(_meatPrototype))
{
var meat = Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
if (meat != null)
{
meat.Name = _meatName;
}
}
if (_meatParts != 0)
{
eventArgs.User.PopupMessage(_meatSource1p);
}
else
{
if (Owner.TryGetComponent(out sprite))
{
sprite.LayerSetState(0, "spike");
}
eventArgs.User.PopupMessage(_meatSource0);
}
return;
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
TrySpike(eventArgs.Dragged, eventArgs.User);
return true;
}
private bool Spikeable(IEntity user, IEntity victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable)
{
butcherable = null;
if (_meatParts > 0)
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner)));
return false;
}
if (!victim.TryGetComponent(out butcherable))
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
return false;
}
if (butcherable.MeatPrototype == null)
return false;
return true;
}
public async void TrySpike(IEntity victim, IEntity user)
{
var victimUid = victim.Uid;
if (_beingButchered.Contains(victimUid)) return;
SharedButcherableComponent? butcherable;
if (!Spikeable(user, victim, out butcherable))
return;
// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
if (victim.TryGetComponent<IMobStateComponent>(out var state) &&
!state.IsDead())
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
return;
}
if (user != victim)
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner)));
else
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner)));
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true,
};
_beingButchered.Add(victimUid);
var result = await doAfterSystem.DoAfter(doAfterArgs);
_beingButchered.Remove(victimUid);
if (result == DoAfterStatus.Cancelled)
return;
if (!Spikeable(user, victim, out butcherable))
return;
_meatPrototype = butcherable.MeatPrototype;
_meatParts = 5;
_meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim));
_meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim));
// TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is.
// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
_meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim));
// TODO: Visualizer
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, "spikebloody");
}
Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
victim.Delete();
if (SpikeSound != null)
SoundSystem.Play(Filter.Pvs(Owner), SpikeSound, Owner);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
victim.PopupMessage(selfMessage);
return SuicideKind.Piercing;
}
}
}

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#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.Chemistry.Components;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Notification;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Chemistry.Solution.Components;
using Content.Shared.Interaction;
using Content.Shared.Kitchen;
using Content.Shared.Kitchen.Components;
using Content.Shared.Notification;
using Content.Shared.Power;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Kitchen.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
{
[Dependency] private readonly RecipeManager _recipeManager = default!;
#region YAMLSERIALIZE
[DataField("cookTime")]
private uint _cookTimeDefault = 5;
[DataField("cookTimeMultiplier")]
private int _cookTimeMultiplier = 1000; //For upgrades and stuff I guess?
[DataField("failureResult")]
private string _badRecipeName = "FoodBadRecipe";
[DataField("beginCookingSound")]
private string _startCookingSound = "/Audio/Machines/microwave_start_beep.ogg";
[DataField("foodDoneSound")]
private string _cookingCompleteSound = "/Audio/Machines/microwave_done_beep.ogg";
#endregion
[ViewVariables]
private bool _busy = false;
/// <summary>
/// This is a fixed offset of 5.
/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
/// </summary>
[ViewVariables]
private uint _currentCookTimerTime = 1;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private bool _hasContents => Owner.TryGetComponent(out SolutionContainerComponent? solution) && (solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0);
private bool _uiDirty = true;
private bool _lostPower = false;
private int _currentCookTimeButtonIndex = 0;
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
private AudioSystem _audioSystem = default!;
private Container _storage = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MicrowaveUiKey.Key);
public override void Initialize()
{
base.Initialize();
_currentCookTimerTime = _cookTimeDefault;
Owner.EnsureComponent<SolutionContainerComponent>();
_storage = ContainerHelpers.EnsureContainer<Container>(Owner, "microwave_entity_container", out var existed);
_audioSystem = EntitySystem.Get<AudioSystem>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!Powered || _busy)
{
return;
}
switch (message.Message)
{
case MicrowaveStartCookMessage msg :
Wzhzhzh();
break;
case MicrowaveEjectMessage msg :
if (_hasContents)
{
VaporizeReagents();
EjectSolids();
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveEjectSolidIndexedMessage msg:
if (_hasContents)
{
EjectSolid(msg.EntityID);
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveVaporizeReagentIndexedMessage msg:
if (_hasContents)
{
VaporizeReagentQuantity(msg.ReagentQuantity);
ClickSound();
_uiDirty = true;
}
break;
case MicrowaveSelectCookTimeMessage msg:
_currentCookTimeButtonIndex = msg.ButtonIndex;
_currentCookTimerTime = msg.NewCookTime;
ClickSound();
_uiDirty = true;
break;
}
}
public void OnUpdate()
{
if (!Powered)
{
//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
SetAppearance(MicrowaveVisualState.Idle);
}
if (_busy && !Powered)
{
//we lost power while we were cooking/busy!
_lostPower = true;
VaporizeReagents();
EjectSolids();
_busy = false;
_uiDirty = true;
}
if (_uiDirty && Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
UserInterface?.SetState(new MicrowaveUpdateUserInterfaceState
(
solution.Solution.Contents.ToArray(),
_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
_busy,
_currentCookTimeButtonIndex,
_currentCookTimerTime
));
_uiDirty = false;
}
}
private void SetAppearance(MicrowaveVisualState state)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(PowerDeviceVisuals.VisualState, state);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor) || !Powered)
{
return;
}
_uiDirty = true;
UserInterface?.Toggle(actor.PlayerSession);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!Powered)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("It has no power!"));
return false;
}
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand?.Owner;
if (itemEntity == null)
{
eventArgs.User.PopupMessage(Loc.GetString("You have no active hand!"));
return false;
}
if (itemEntity.TryGetComponent<SolutionTransferComponent>(out var attackPourable))
{
if (!itemEntity.TryGetComponent<ISolutionInteractionsComponent>(out var attackSolution)
|| !attackSolution.CanDrain)
{
return false;
}
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
return false;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, solution.EmptyVolume);
if (realTransferAmount <= 0) //Special message if container is full
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("Container is full"));
return false;
}
//Move units from attackSolution to targetSolution
var removedSolution = attackSolution.Drain(realTransferAmount);
if (!solution.TryAddSolution(removedSolution))
{
return false;
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
return true;
}
if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
{
Owner.PopupMessage(eventArgs.User, "That won't work!");
return false;
}
var ent = food.Owner; //Get the entity of the ItemComponent.
_storage.Insert(ent);
_uiDirty = true;
return true;
}
// ReSharper disable once InconsistentNaming
// ReSharper disable once IdentifierTypo
private void Wzhzhzh()
{
if (!_hasContents)
{
return;
}
_busy = true;
// Convert storage into Dictionary of ingredients
var solidsDict = new Dictionary<string, int>();
foreach(var item in _storage.ContainedEntities)
{
if (item.Prototype == null)
{
continue;
}
if(solidsDict.ContainsKey(item.Prototype.ID))
{
solidsDict[item.Prototype.ID]++;
}
else
{
solidsDict.Add(item.Prototype.ID, 1);
}
}
var failState = MicrowaveSuccessState.RecipeFail;
foreach(var id in solidsDict.Keys)
{
if(_recipeManager.SolidAppears(id))
{
continue;
}
failState = MicrowaveSuccessState.UnwantedForeignObject;
break;
}
// Check recipes
FoodRecipePrototype? recipeToCook = null;
foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
{
recipeToCook = r;
}
SetAppearance(MicrowaveVisualState.Cooking);
SoundSystem.Play(Filter.Pvs(Owner), _startCookingSound, Owner, AudioParams.Default);
Owner.SpawnTimer((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
{
if (_lostPower)
{
return;
}
if(failState == MicrowaveSuccessState.UnwantedForeignObject)
{
VaporizeReagents();
EjectSolids();
}
else
{
if (recipeToCook != null)
{
SubtractContents(recipeToCook);
Owner.EntityManager.SpawnEntity(recipeToCook.Result, Owner.Transform.Coordinates);
}
else
{
VaporizeReagents();
VaporizeSolids();
Owner.EntityManager.SpawnEntity(_badRecipeName, Owner.Transform.Coordinates);
}
}
SoundSystem.Play(Filter.Pvs(Owner), _cookingCompleteSound, Owner, AudioParams.Default.WithVolume(-1f));
SetAppearance(MicrowaveVisualState.Idle);
_busy = false;
_uiDirty = true;
}));
_lostPower = false;
_uiDirty = true;
}
private void VaporizeReagents()
{
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
solution.RemoveAllSolution();
}
}
private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
{
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
solution?.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
}
}
private void VaporizeSolids()
{
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
{
var item = _storage.ContainedEntities.ElementAt(i);
_storage.Remove(item);
item.Delete();
}
}
private void EjectSolids()
{
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
{
_storage.Remove(_storage.ContainedEntities.ElementAt(i));
}
}
private void EjectSolid(EntityUid entityID)
{
if (Owner.EntityManager.EntityExists(entityID))
{
_storage.Remove(Owner.EntityManager.GetEntity(entityID));
}
}
private void SubtractContents(FoodRecipePrototype recipe)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
return;
}
foreach(var recipeReagent in recipe.IngredientsReagents)
{
solution?.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
}
foreach (var recipeSolid in recipe.IngredientsSolids)
{
for (var i = 0; i < recipeSolid.Value; i++)
{
foreach (var item in _storage.ContainedEntities)
{
if (item.Prototype == null)
{
continue;
}
if (item.Prototype.ID == recipeSolid.Key)
{
_storage.Remove(item);
item.Delete();
break;
}
}
}
}
}
private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
{
if (_currentCookTimerTime != (uint) recipe.CookTime)
{
return MicrowaveSuccessState.RecipeFail;
}
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
return MicrowaveSuccessState.RecipeFail;
}
foreach (var reagent in recipe.IngredientsReagents)
{
if (!solution.Solution.ContainsReagent(reagent.Key, out var amount))
{
return MicrowaveSuccessState.RecipeFail;
}
if (amount.Int() < reagent.Value)
{
return MicrowaveSuccessState.RecipeFail;
}
}
foreach (var solid in recipe.IngredientsSolids)
{
if (!solids.ContainsKey(solid.Key))
{
return MicrowaveSuccessState.RecipeFail;
}
if (solids[solid.Key] < solid.Value)
{
return MicrowaveSuccessState.RecipeFail;
}
}
return MicrowaveSuccessState.RecipePass;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var headCount = 0;
if (victim.TryGetComponent<IBody>(out var body))
{
var headSlots = body.GetSlotsOfType(BodyPartType.Head);
foreach (var slot in headSlots)
{
var part = slot.Part;
if (part == null ||
!body.TryDropPart(slot, out var dropped))
{
continue;
}
foreach (var droppedPart in dropped.Values)
{
if (droppedPart.PartType != BodyPartType.Head)
{
continue;
}
_storage.Insert(droppedPart.Owner);
headCount++;
}
}
}
var othersMessage = headCount > 1
? Loc.GetString("{0:theName} is trying to cook {0:their} heads!", victim)
: Loc.GetString("{0:theName} is trying to cook {0:their} head!", victim);
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = headCount > 1
? Loc.GetString("You cook your heads!")
: Loc.GetString("You cook your head!");
victim.PopupMessage(selfMessage);
_currentCookTimerTime = 10;
ClickSound();
_uiDirty = true;
Wzhzhzh();
return SuicideKind.Heat;
}
}
}

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namespace Content.Server.Kitchen.Components
{
public enum MicrowaveSuccessState
{
RecipePass,
RecipeFail,
UnwantedForeignObject
}
}

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#nullable enable
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Interaction;
using Content.Shared.Kitchen.Components;
using Content.Shared.Notification;
using Content.Shared.Random.Helpers;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Kitchen.Components
{
/// <summary>
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
/// it contained, juice an apple and get "apple juice".
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ReagentGrinderComponent : SharedReagentGrinderComponent, IActivate, IInteractUsing
{
private AudioSystem _audioSystem = default!;
[ViewVariables] private ContainerSlot _beakerContainer = default!;
/// <summary>
/// Can be null since we won't always have a beaker in the grinder.
/// </summary>
[ViewVariables] private SolutionContainerComponent? _heldBeaker = default!;
/// <summary>
/// Contains the things that are going to be ground or juiced.
/// </summary>
[ViewVariables] private Container _chamber = default!;
[ViewVariables] private bool ChamberEmpty => _chamber.ContainedEntities.Count <= 0;
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentGrinderUiKey.Key);
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
/// <summary>
/// Should the BoundUI be told to update?
/// </summary>
private bool _uiDirty = true;
/// <summary>
/// Is the machine actively doing something and can't be used right now?
/// </summary>
private bool _busy = false;
//YAML serialization vars
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
public override void Initialize()
{
base.Initialize();
//A slot for the beaker where the grounds/juices will go.
_beakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
_chamber =
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-entityContainerContainer");
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
_audioSystem = EntitySystem.Get<AudioSystem>();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
OnPowerStateChanged(powerChanged);
break;
}
}
public override void OnRemove()
{
base.OnRemove();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
}
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if(_busy)
{
return;
}
switch(message.Message)
{
case ReagentGrinderGrindStartMessage msg:
if (!Powered) break;
ClickSound();
DoWork(message.Session.AttachedEntity!, GrinderProgram.Grind);
break;
case ReagentGrinderJuiceStartMessage msg:
if (!Powered) break;
ClickSound();
DoWork(message.Session.AttachedEntity!, GrinderProgram.Juice);
break;
case ReagentGrinderEjectChamberAllMessage msg:
if(!ChamberEmpty)
{
ClickSound();
for (var i = _chamber.ContainedEntities.Count - 1; i >= 0; i--)
{
EjectSolid(_chamber.ContainedEntities.ElementAt(i).Uid);
}
}
break;
case ReagentGrinderEjectChamberContentMessage msg:
if (!ChamberEmpty)
{
EjectSolid(msg.EntityID);
ClickSound();
_uiDirty = true;
}
break;
case ReagentGrinderEjectBeakerMessage msg:
ClickSound();
EjectBeaker(message.Session.AttachedEntity);
//EjectBeaker will dirty the UI for us, we don't have to do it explicitly here.
break;
}
}
private void OnPowerStateChanged(PowerChangedMessage e)
{
_uiDirty = true;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
private void SetAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ReagentGrinderVisualState.BeakerAttached, HasBeaker);
}
}
public void OnUpdate()
{
if(_uiDirty)
{
UpdateInterface();
_uiDirty = false;
}
}
// This doesn't check for UI dirtiness so handle that when calling this.
private void UpdateInterface()
{
bool canJuice = false;
bool canGrind = false;
if (HasBeaker)
{
foreach (var entity in _chamber.ContainedEntities)
{
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
if (canJuice && canGrind) break;
}
}
UserInterface?.SetState(new ReagentGrinderInterfaceState
(
_busy,
HasBeaker,
Powered,
canJuice,
canGrind,
_chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
//Remember the beaker can be null!
_heldBeaker?.Solution.Contents.ToArray()
));
_uiDirty = false;
}
private void EjectSolid(EntityUid entityID)
{
if (_busy)
return;
if (Owner.EntityManager.TryGetEntity(entityID, out var entity))
{
_chamber.Remove(entity);
//Give the ejected entity a tiny bit of offset so each one is apparent in case of a big stack,
//but (hopefully) not enough to clip it through a solid (wall).
entity.RandomOffset(0.4f);
}
_uiDirty = true;
}
/// <summary>
/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
/// of the grinder.
/// </summary>
private void EjectBeaker(IEntity? user)
{
if (!HasBeaker || _heldBeaker == null || _busy)
return;
var beaker = _beakerContainer.ContainedEntity;
if(beaker is null)
return;
_beakerContainer.Remove(beaker);
if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !_heldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
return;
hands.PutInHandOrDrop(item);
_heldBeaker = null;
_uiDirty = true;
SetAppearance();
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
_uiDirty = true;
UserInterface?.Toggle(actor.PlayerSession);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands."));
return true;
}
IEntity heldEnt = eventArgs.Using;
//First, check if user is trying to insert a beaker.
//No promise it will be a beaker right now, but whatever.
//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
{
_beakerContainer.Insert(heldEnt);
_heldBeaker = beaker;
_uiDirty = true;
//We are done, return. Insert the beaker and exit!
SetAppearance();
ClickSound();
return true;
}
//Next, see if the user is trying to insert something they want to be ground/juiced.
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
{
//Entity did NOT pass the whitelist for grind/juice.
//Wouldn't want the clown grinding up the Captain's ID card now would you?
//Why am I asking you? You're biased.
return false;
}
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
//Maybe I should have done that for the microwave too?
if (_chamber.ContainedEntities.Count >= _storageCap)
{
return false;
}
if (!_chamber.Insert(heldEnt))
return false;
_uiDirty = true;
return true;
}
/// <summary>
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
/// </summary>
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
private async void DoWork(IEntity user, GrinderProgram program)
{
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
if(!Powered || _busy || ChamberEmpty || !HasBeaker || _heldBeaker == null)
{
return;
}
_busy = true;
UserInterface?.SendMessage(new ReagentGrinderWorkStartedMessage(program));
switch (program)
{
case GrinderProgram.Grind:
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
Owner.SpawnTimer(_workTime, (Action) (() =>
{
foreach (var item in _chamber.ContainedEntities.ToList())
{
if (!item.HasTag("Grindable")) continue;
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
if (_heldBeaker.CurrentVolume + solution.CurrentVolume > _heldBeaker.MaxVolume) continue;
_heldBeaker.TryAddSolution(solution.Solution);
solution.RemoveAllSolution();
item.Delete();
}
_busy = false;
_uiDirty = true;
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
}));
break;
case GrinderProgram.Juice:
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
Owner.SpawnTimer(_workTime, (Action) (() =>
{
foreach (var item in _chamber.ContainedEntities.ToList())
{
if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
if (_heldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > _heldBeaker.MaxVolume) continue;
_heldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
item.Delete();
}
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
_busy = false;
_uiDirty = true;
}));
break;
}
}
}
}