Re-organize all projects (#4166)
This commit is contained in:
17
Content.Server/Kitchen/Components/JuiceableComponent.cs
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17
Content.Server/Kitchen/Components/JuiceableComponent.cs
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@@ -0,0 +1,17 @@
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using Content.Shared.Chemistry.Solution;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Kitchen.Components
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{
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/// <summary>
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/// Tag component that denotes an entity as Juiceable
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/// </summary>
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[RegisterComponent]
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public class JuiceableComponent : Component
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{
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public override string Name => "Juiceable";
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[ViewVariables] [DataField("result")] public Solution JuiceResultSolution = new();
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}
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}
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178
Content.Server/Kitchen/Components/KitchenSpikeComponent.cs
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178
Content.Server/Kitchen/Components/KitchenSpikeComponent.cs
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@@ -0,0 +1,178 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.DoAfter;
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using Content.Server.Notification;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.MobState;
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using Content.Shared.Notification;
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using Content.Shared.Nutrition.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Kitchen.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
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{
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private int _meatParts;
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private string? _meatPrototype;
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private string _meatSource1p = "?";
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private string _meatSource0 = "?";
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private string _meatName = "?";
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private List<EntityUid> _beingButchered = new();
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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SpriteComponent? sprite;
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if (_meatParts == 0)
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{
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return;
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}
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_meatParts--;
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
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if (meat != null)
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{
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meat.Name = _meatName;
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}
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}
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if (_meatParts != 0)
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{
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eventArgs.User.PopupMessage(_meatSource1p);
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}
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else
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{
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if (Owner.TryGetComponent(out sprite))
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{
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sprite.LayerSetState(0, "spike");
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}
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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TrySpike(eventArgs.Dragged, eventArgs.User);
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return true;
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}
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private bool Spikeable(IEntity user, IEntity victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable)
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{
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butcherable = null;
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if (_meatParts > 0)
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner)));
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return false;
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}
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if (!victim.TryGetComponent(out butcherable))
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
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return false;
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}
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if (butcherable.MeatPrototype == null)
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return false;
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return true;
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}
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public async void TrySpike(IEntity victim, IEntity user)
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{
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var victimUid = victim.Uid;
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if (_beingButchered.Contains(victimUid)) return;
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SharedButcherableComponent? butcherable;
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if (!Spikeable(user, victim, out butcherable))
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return;
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (victim.TryGetComponent<IMobStateComponent>(out var state) &&
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!state.IsDead())
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
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return;
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}
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if (user != victim)
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Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner)));
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else
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Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner)));
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true,
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};
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_beingButchered.Add(victimUid);
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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_beingButchered.Remove(victimUid);
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if (result == DoAfterStatus.Cancelled)
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return;
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if (!Spikeable(user, victim, out butcherable))
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return;
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_meatPrototype = butcherable.MeatPrototype;
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_meatParts = 5;
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_meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim));
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_meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim));
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// TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is.
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// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
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_meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim));
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// TODO: Visualizer
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetState(0, "spikebloody");
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}
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Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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victim.Delete();
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if (SpikeSound != null)
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SoundSystem.Play(Filter.Pvs(Owner), SpikeSound, Owner);
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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{
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var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
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victim.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
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victim.PopupMessage(selfMessage);
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return SuicideKind.Piercing;
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}
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}
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}
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518
Content.Server/Kitchen/Components/MicrowaveComponent.cs
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518
Content.Server/Kitchen/Components/MicrowaveComponent.cs
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@@ -0,0 +1,518 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.Chemistry.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Notification;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Notification;
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using Content.Shared.Power;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Kitchen.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
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{
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[Dependency] private readonly RecipeManager _recipeManager = default!;
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#region YAMLSERIALIZE
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[DataField("cookTime")]
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private uint _cookTimeDefault = 5;
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[DataField("cookTimeMultiplier")]
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private int _cookTimeMultiplier = 1000; //For upgrades and stuff I guess?
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[DataField("failureResult")]
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private string _badRecipeName = "FoodBadRecipe";
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[DataField("beginCookingSound")]
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private string _startCookingSound = "/Audio/Machines/microwave_start_beep.ogg";
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[DataField("foodDoneSound")]
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private string _cookingCompleteSound = "/Audio/Machines/microwave_done_beep.ogg";
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#endregion
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[ViewVariables]
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private bool _busy = false;
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/// <summary>
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/// This is a fixed offset of 5.
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/// The cook times for all recipes should be divisible by 5,with a minimum of 1 second.
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/// For right now, I don't think any recipe cook time should be greater than 60 seconds.
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/// </summary>
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[ViewVariables]
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private uint _currentCookTimerTime = 1;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool _hasContents => Owner.TryGetComponent(out SolutionContainerComponent? solution) && (solution.ReagentList.Count > 0 || _storage.ContainedEntities.Count > 0);
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private bool _uiDirty = true;
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private bool _lostPower = false;
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private int _currentCookTimeButtonIndex = 0;
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => _uiDirty = true;
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private AudioSystem _audioSystem = default!;
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private Container _storage = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MicrowaveUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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_currentCookTimerTime = _cookTimeDefault;
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Owner.EnsureComponent<SolutionContainerComponent>();
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_storage = ContainerHelpers.EnsureContainer<Container>(Owner, "microwave_entity_container", out var existed);
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_audioSystem = EntitySystem.Get<AudioSystem>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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if (!Powered || _busy)
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{
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return;
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}
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switch (message.Message)
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{
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case MicrowaveStartCookMessage msg :
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Wzhzhzh();
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break;
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case MicrowaveEjectMessage msg :
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if (_hasContents)
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{
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VaporizeReagents();
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EjectSolids();
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveEjectSolidIndexedMessage msg:
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if (_hasContents)
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{
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EjectSolid(msg.EntityID);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveVaporizeReagentIndexedMessage msg:
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if (_hasContents)
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{
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VaporizeReagentQuantity(msg.ReagentQuantity);
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ClickSound();
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_uiDirty = true;
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}
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break;
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case MicrowaveSelectCookTimeMessage msg:
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_currentCookTimeButtonIndex = msg.ButtonIndex;
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_currentCookTimerTime = msg.NewCookTime;
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ClickSound();
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_uiDirty = true;
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break;
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}
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}
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public void OnUpdate()
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{
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if (!Powered)
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{
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//TODO:If someone cuts power currently, microwave magically keeps going. FIX IT!
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SetAppearance(MicrowaveVisualState.Idle);
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}
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if (_busy && !Powered)
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{
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//we lost power while we were cooking/busy!
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_lostPower = true;
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VaporizeReagents();
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EjectSolids();
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_busy = false;
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_uiDirty = true;
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}
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if (_uiDirty && Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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UserInterface?.SetState(new MicrowaveUpdateUserInterfaceState
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(
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solution.Solution.Contents.ToArray(),
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_storage.ContainedEntities.Select(item => item.Uid).ToArray(),
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_busy,
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_currentCookTimeButtonIndex,
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_currentCookTimerTime
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));
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_uiDirty = false;
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}
|
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}
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private void SetAppearance(MicrowaveVisualState state)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
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{
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appearance.SetData(PowerDeviceVisuals.VisualState, state);
|
||||
}
|
||||
}
|
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|
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void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor) || !Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_uiDirty = true;
|
||||
UserInterface?.Toggle(actor.PlayerSession);
|
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}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!Powered)
|
||||
{
|
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Owner.PopupMessage(eventArgs.User, Loc.GetString("It has no power!"));
|
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return false;
|
||||
}
|
||||
|
||||
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand?.Owner;
|
||||
|
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if (itemEntity == null)
|
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{
|
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eventArgs.User.PopupMessage(Loc.GetString("You have no active hand!"));
|
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return false;
|
||||
}
|
||||
|
||||
if (itemEntity.TryGetComponent<SolutionTransferComponent>(out var attackPourable))
|
||||
{
|
||||
if (!itemEntity.TryGetComponent<ISolutionInteractionsComponent>(out var attackSolution)
|
||||
|| !attackSolution.CanDrain)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, solution.EmptyVolume);
|
||||
if (realTransferAmount <= 0) //Special message if container is full
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Container is full"));
|
||||
return false;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
var removedSolution = attackSolution.Drain(realTransferAmount);
|
||||
if (!solution.TryAddSolution(removedSolution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
|
||||
{
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, "That won't work!");
|
||||
return false;
|
||||
}
|
||||
|
||||
var ent = food.Owner; //Get the entity of the ItemComponent.
|
||||
_storage.Insert(ent);
|
||||
_uiDirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
// ReSharper disable once IdentifierTypo
|
||||
private void Wzhzhzh()
|
||||
{
|
||||
if (!_hasContents)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_busy = true;
|
||||
// Convert storage into Dictionary of ingredients
|
||||
var solidsDict = new Dictionary<string, int>();
|
||||
foreach(var item in _storage.ContainedEntities)
|
||||
{
|
||||
if (item.Prototype == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(solidsDict.ContainsKey(item.Prototype.ID))
|
||||
{
|
||||
solidsDict[item.Prototype.ID]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
solidsDict.Add(item.Prototype.ID, 1);
|
||||
}
|
||||
}
|
||||
|
||||
var failState = MicrowaveSuccessState.RecipeFail;
|
||||
foreach(var id in solidsDict.Keys)
|
||||
{
|
||||
if(_recipeManager.SolidAppears(id))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
failState = MicrowaveSuccessState.UnwantedForeignObject;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check recipes
|
||||
FoodRecipePrototype? recipeToCook = null;
|
||||
foreach (var r in _recipeManager.Recipes.Where(r => CanSatisfyRecipe(r, solidsDict) == MicrowaveSuccessState.RecipePass))
|
||||
{
|
||||
recipeToCook = r;
|
||||
}
|
||||
|
||||
SetAppearance(MicrowaveVisualState.Cooking);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _startCookingSound, Owner, AudioParams.Default);
|
||||
Owner.SpawnTimer((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
|
||||
{
|
||||
if (_lostPower)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(failState == MicrowaveSuccessState.UnwantedForeignObject)
|
||||
{
|
||||
VaporizeReagents();
|
||||
EjectSolids();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (recipeToCook != null)
|
||||
{
|
||||
SubtractContents(recipeToCook);
|
||||
Owner.EntityManager.SpawnEntity(recipeToCook.Result, Owner.Transform.Coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
VaporizeReagents();
|
||||
VaporizeSolids();
|
||||
Owner.EntityManager.SpawnEntity(_badRecipeName, Owner.Transform.Coordinates);
|
||||
}
|
||||
}
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _cookingCompleteSound, Owner, AudioParams.Default.WithVolume(-1f));
|
||||
|
||||
SetAppearance(MicrowaveVisualState.Idle);
|
||||
_busy = false;
|
||||
|
||||
_uiDirty = true;
|
||||
}));
|
||||
_lostPower = false;
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
||||
private void VaporizeReagents()
|
||||
{
|
||||
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
solution.RemoveAllSolution();
|
||||
}
|
||||
}
|
||||
|
||||
private void VaporizeReagentQuantity(Solution.ReagentQuantity reagentQuantity)
|
||||
{
|
||||
if (Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
solution?.TryRemoveReagent(reagentQuantity.ReagentId, reagentQuantity.Quantity);
|
||||
}
|
||||
}
|
||||
|
||||
private void VaporizeSolids()
|
||||
{
|
||||
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
|
||||
{
|
||||
var item = _storage.ContainedEntities.ElementAt(i);
|
||||
_storage.Remove(item);
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private void EjectSolids()
|
||||
{
|
||||
|
||||
for(var i = _storage.ContainedEntities.Count-1; i>=0; i--)
|
||||
{
|
||||
_storage.Remove(_storage.ContainedEntities.ElementAt(i));
|
||||
}
|
||||
}
|
||||
|
||||
private void EjectSolid(EntityUid entityID)
|
||||
{
|
||||
if (Owner.EntityManager.EntityExists(entityID))
|
||||
{
|
||||
_storage.Remove(Owner.EntityManager.GetEntity(entityID));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SubtractContents(FoodRecipePrototype recipe)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach(var recipeReagent in recipe.IngredientsReagents)
|
||||
{
|
||||
solution?.TryRemoveReagent(recipeReagent.Key, ReagentUnit.New(recipeReagent.Value));
|
||||
}
|
||||
|
||||
foreach (var recipeSolid in recipe.IngredientsSolids)
|
||||
{
|
||||
for (var i = 0; i < recipeSolid.Value; i++)
|
||||
{
|
||||
foreach (var item in _storage.ContainedEntities)
|
||||
{
|
||||
if (item.Prototype == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.Prototype.ID == recipeSolid.Key)
|
||||
{
|
||||
_storage.Remove(item);
|
||||
item.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private MicrowaveSuccessState CanSatisfyRecipe(FoodRecipePrototype recipe, Dictionary<string,int> solids)
|
||||
{
|
||||
if (_currentCookTimerTime != (uint) recipe.CookTime)
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
|
||||
foreach (var reagent in recipe.IngredientsReagents)
|
||||
{
|
||||
if (!solution.Solution.ContainsReagent(reagent.Key, out var amount))
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
|
||||
if (amount.Int() < reagent.Value)
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var solid in recipe.IngredientsSolids)
|
||||
{
|
||||
if (!solids.ContainsKey(solid.Key))
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
|
||||
if (solids[solid.Key] < solid.Value)
|
||||
{
|
||||
return MicrowaveSuccessState.RecipeFail;
|
||||
}
|
||||
}
|
||||
|
||||
return MicrowaveSuccessState.RecipePass;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg",Owner,AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
|
||||
{
|
||||
var headCount = 0;
|
||||
|
||||
if (victim.TryGetComponent<IBody>(out var body))
|
||||
{
|
||||
var headSlots = body.GetSlotsOfType(BodyPartType.Head);
|
||||
|
||||
foreach (var slot in headSlots)
|
||||
{
|
||||
var part = slot.Part;
|
||||
|
||||
if (part == null ||
|
||||
!body.TryDropPart(slot, out var dropped))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var droppedPart in dropped.Values)
|
||||
{
|
||||
if (droppedPart.PartType != BodyPartType.Head)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_storage.Insert(droppedPart.Owner);
|
||||
headCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var othersMessage = headCount > 1
|
||||
? Loc.GetString("{0:theName} is trying to cook {0:their} heads!", victim)
|
||||
: Loc.GetString("{0:theName} is trying to cook {0:their} head!", victim);
|
||||
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
var selfMessage = headCount > 1
|
||||
? Loc.GetString("You cook your heads!")
|
||||
: Loc.GetString("You cook your head!");
|
||||
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
_currentCookTimerTime = 10;
|
||||
ClickSound();
|
||||
_uiDirty = true;
|
||||
Wzhzhzh();
|
||||
return SuicideKind.Heat;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Content.Server/Kitchen/Components/MicrowaveSuccessState.cs
Normal file
10
Content.Server/Kitchen/Components/MicrowaveSuccessState.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Content.Server.Kitchen.Components
|
||||
{
|
||||
public enum MicrowaveSuccessState
|
||||
{
|
||||
RecipePass,
|
||||
RecipeFail,
|
||||
UnwantedForeignObject
|
||||
|
||||
}
|
||||
}
|
||||
368
Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
Normal file
368
Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
Normal file
@@ -0,0 +1,368 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Kitchen.Components
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
|
||||
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
|
||||
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
|
||||
/// it contained, juice an apple and get "apple juice".
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ReagentGrinderComponent : SharedReagentGrinderComponent, IActivate, IInteractUsing
|
||||
{
|
||||
private AudioSystem _audioSystem = default!;
|
||||
[ViewVariables] private ContainerSlot _beakerContainer = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null since we won't always have a beaker in the grinder.
|
||||
/// </summary>
|
||||
[ViewVariables] private SolutionContainerComponent? _heldBeaker = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the things that are going to be ground or juiced.
|
||||
/// </summary>
|
||||
[ViewVariables] private Container _chamber = default!;
|
||||
|
||||
[ViewVariables] private bool ChamberEmpty => _chamber.ContainedEntities.Count <= 0;
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentGrinderUiKey.Key);
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
/// <summary>
|
||||
/// Should the BoundUI be told to update?
|
||||
/// </summary>
|
||||
private bool _uiDirty = true;
|
||||
/// <summary>
|
||||
/// Is the machine actively doing something and can't be used right now?
|
||||
/// </summary>
|
||||
private bool _busy = false;
|
||||
|
||||
//YAML serialization vars
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
//A slot for the beaker where the grounds/juices will go.
|
||||
_beakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
|
||||
|
||||
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
|
||||
_chamber =
|
||||
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-entityContainerContainer");
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
OnPowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if(_busy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch(message.Message)
|
||||
{
|
||||
case ReagentGrinderGrindStartMessage msg:
|
||||
if (!Powered) break;
|
||||
ClickSound();
|
||||
DoWork(message.Session.AttachedEntity!, GrinderProgram.Grind);
|
||||
break;
|
||||
|
||||
case ReagentGrinderJuiceStartMessage msg:
|
||||
if (!Powered) break;
|
||||
ClickSound();
|
||||
DoWork(message.Session.AttachedEntity!, GrinderProgram.Juice);
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectChamberAllMessage msg:
|
||||
if(!ChamberEmpty)
|
||||
{
|
||||
ClickSound();
|
||||
for (var i = _chamber.ContainedEntities.Count - 1; i >= 0; i--)
|
||||
{
|
||||
EjectSolid(_chamber.ContainedEntities.ElementAt(i).Uid);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectChamberContentMessage msg:
|
||||
if (!ChamberEmpty)
|
||||
{
|
||||
EjectSolid(msg.EntityID);
|
||||
ClickSound();
|
||||
_uiDirty = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case ReagentGrinderEjectBeakerMessage msg:
|
||||
ClickSound();
|
||||
EjectBeaker(message.Session.AttachedEntity);
|
||||
//EjectBeaker will dirty the UI for us, we don't have to do it explicitly here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||
{
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
private void SetAppearance()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(ReagentGrinderVisualState.BeakerAttached, HasBeaker);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
if(_uiDirty)
|
||||
{
|
||||
UpdateInterface();
|
||||
_uiDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This doesn't check for UI dirtiness so handle that when calling this.
|
||||
private void UpdateInterface()
|
||||
{
|
||||
bool canJuice = false;
|
||||
bool canGrind = false;
|
||||
if (HasBeaker)
|
||||
{
|
||||
foreach (var entity in _chamber.ContainedEntities)
|
||||
{
|
||||
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
|
||||
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
|
||||
if (canJuice && canGrind) break;
|
||||
}
|
||||
}
|
||||
|
||||
UserInterface?.SetState(new ReagentGrinderInterfaceState
|
||||
(
|
||||
_busy,
|
||||
HasBeaker,
|
||||
Powered,
|
||||
canJuice,
|
||||
canGrind,
|
||||
_chamber.ContainedEntities.Select(item => item.Uid).ToArray(),
|
||||
//Remember the beaker can be null!
|
||||
_heldBeaker?.Solution.Contents.ToArray()
|
||||
));
|
||||
_uiDirty = false;
|
||||
}
|
||||
|
||||
private void EjectSolid(EntityUid entityID)
|
||||
{
|
||||
if (_busy)
|
||||
return;
|
||||
|
||||
if (Owner.EntityManager.TryGetEntity(entityID, out var entity))
|
||||
{
|
||||
_chamber.Remove(entity);
|
||||
|
||||
//Give the ejected entity a tiny bit of offset so each one is apparent in case of a big stack,
|
||||
//but (hopefully) not enough to clip it through a solid (wall).
|
||||
entity.RandomOffset(0.4f);
|
||||
}
|
||||
_uiDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to eject whatever is in the beaker slot. Puts the item in the user's hands or failing that on top
|
||||
/// of the grinder.
|
||||
/// </summary>
|
||||
private void EjectBeaker(IEntity? user)
|
||||
{
|
||||
if (!HasBeaker || _heldBeaker == null || _busy)
|
||||
return;
|
||||
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
if(beaker is null)
|
||||
return;
|
||||
|
||||
_beakerContainer.Remove(beaker);
|
||||
|
||||
if (user == null || !user.TryGetComponent<HandsComponent>(out var hands) || !_heldBeaker.Owner.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
hands.PutInHandOrDrop(item);
|
||||
|
||||
_heldBeaker = null;
|
||||
_uiDirty = true;
|
||||
SetAppearance();
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_uiDirty = true;
|
||||
UserInterface?.Toggle(actor.PlayerSession);
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands."));
|
||||
return true;
|
||||
}
|
||||
|
||||
IEntity heldEnt = eventArgs.Using;
|
||||
|
||||
//First, check if user is trying to insert a beaker.
|
||||
//No promise it will be a beaker right now, but whatever.
|
||||
//Maybe this should whitelist "beaker" in the prototype id of heldEnt?
|
||||
if(heldEnt.TryGetComponent(out SolutionContainerComponent? beaker) && beaker.Capabilities.HasFlag(SolutionContainerCaps.FitsInDispenser))
|
||||
{
|
||||
_beakerContainer.Insert(heldEnt);
|
||||
_heldBeaker = beaker;
|
||||
_uiDirty = true;
|
||||
//We are done, return. Insert the beaker and exit!
|
||||
SetAppearance();
|
||||
ClickSound();
|
||||
return true;
|
||||
}
|
||||
|
||||
//Next, see if the user is trying to insert something they want to be ground/juiced.
|
||||
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
|
||||
{
|
||||
//Entity did NOT pass the whitelist for grind/juice.
|
||||
//Wouldn't want the clown grinding up the Captain's ID card now would you?
|
||||
//Why am I asking you? You're biased.
|
||||
return false;
|
||||
}
|
||||
|
||||
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
|
||||
//Maybe I should have done that for the microwave too?
|
||||
if (_chamber.ContainedEntities.Count >= _storageCap)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_chamber.Insert(heldEnt))
|
||||
return false;
|
||||
|
||||
_uiDirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
|
||||
/// </summary>
|
||||
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
|
||||
private async void DoWork(IEntity user, GrinderProgram program)
|
||||
{
|
||||
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
|
||||
if(!Powered || _busy || ChamberEmpty || !HasBeaker || _heldBeaker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_busy = true;
|
||||
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkStartedMessage(program));
|
||||
switch (program)
|
||||
{
|
||||
case GrinderProgram.Grind:
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
|
||||
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
|
||||
Owner.SpawnTimer(_workTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in _chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.HasTag("Grindable")) continue;
|
||||
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
|
||||
if (_heldBeaker.CurrentVolume + solution.CurrentVolume > _heldBeaker.MaxVolume) continue;
|
||||
_heldBeaker.TryAddSolution(solution.Solution);
|
||||
solution.RemoveAllSolution();
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
_busy = false;
|
||||
_uiDirty = true;
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
|
||||
}));
|
||||
break;
|
||||
|
||||
case GrinderProgram.Juice:
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
|
||||
Owner.SpawnTimer(_workTime, (Action) (() =>
|
||||
{
|
||||
foreach (var item in _chamber.ContainedEntities.ToList())
|
||||
{
|
||||
if (!item.TryGetComponent<JuiceableComponent>(out var juiceMe)) continue;
|
||||
if (_heldBeaker.CurrentVolume + juiceMe.JuiceResultSolution.TotalVolume > _heldBeaker.MaxVolume) continue;
|
||||
_heldBeaker.TryAddSolution(juiceMe.JuiceResultSolution);
|
||||
item.Delete();
|
||||
}
|
||||
UserInterface?.SendMessage(new ReagentGrinderWorkCompleteMessage());
|
||||
_busy = false;
|
||||
_uiDirty = true;
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user