Re-organize all projects (#4166)
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@@ -1,7 +1,5 @@
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#nullable enable
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using JetBrains.Annotations;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -13,9 +11,9 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class DieCondition : IObjectiveCondition
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{
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private Mind? _mind;
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private Mind.Mind? _mind;
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public IObjectiveCondition GetAssigned(Mind mind)
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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return new DieCondition {_mind = mind};
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}
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@@ -1,7 +1,5 @@
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#nullable enable
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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@@ -9,8 +7,8 @@ namespace Content.Server.Objectives.Conditions
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{
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public abstract class KillPersonCondition : IObjectiveCondition
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{
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protected Mind? Target;
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public abstract IObjectiveCondition GetAssigned(Mind mind);
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protected Mind.Mind? Target;
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public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
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public string Title => Loc.GetString("Kill {0}", Target?.OwnedEntity?.Name ?? "");
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@@ -1,8 +1,7 @@
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -15,7 +14,7 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class KillRandomPersonCondition : KillPersonCondition
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{
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public override IObjectiveCondition GetAssigned(Mind mind)
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public override IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>(true).Where(mc =>
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@@ -1,7 +1,5 @@
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#nullable enable
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using JetBrains.Annotations;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -13,9 +11,9 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class StayAliveCondition : IObjectiveCondition
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{
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private Mind? _mind;
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private Mind.Mind? _mind;
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public IObjectiveCondition GetAssigned(Mind mind)
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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return new StayAliveCondition {_mind = mind};
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}
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@@ -1,7 +1,7 @@
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#nullable enable
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using System;
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using Content.Server.Containers;
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using Content.Server.GameObjects;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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@@ -19,11 +19,11 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class StealCondition : IObjectiveCondition, ISerializationHooks
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{
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private Mind? _mind;
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private Mind.Mind? _mind;
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[DataField("prototype")] private string _prototypeId = string.Empty;
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[DataField("amount")] private int _amount = 1;
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public IObjectiveCondition GetAssigned(Mind mind)
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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return new StealCondition
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{
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