Re-organize all projects (#4166)
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@@ -1,7 +1,5 @@
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#nullable enable
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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@@ -9,8 +7,8 @@ namespace Content.Server.Objectives.Conditions
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{
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public abstract class KillPersonCondition : IObjectiveCondition
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{
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protected Mind? Target;
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public abstract IObjectiveCondition GetAssigned(Mind mind);
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protected Mind.Mind? Target;
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public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
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public string Title => Loc.GetString("Kill {0}", Target?.OwnedEntity?.Name ?? "");
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