Re-organize all projects (#4166)
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@@ -1,6 +1,5 @@
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#nullable enable
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using System;
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using Content.Server.Mobs;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Interfaces
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@@ -12,7 +11,7 @@ namespace Content.Server.Objectives.Interfaces
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/// </summary>
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/// <param name="mind">Mind to assign to.</param>
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/// <returns>The new IObjectiveCondition.</returns>
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IObjectiveCondition GetAssigned(Mind mind);
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IObjectiveCondition GetAssigned(Mind.Mind mind);
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/// <summary>
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/// Returns the title of the condition.
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@@ -1,6 +1,4 @@
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using Content.Server.Mobs;
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namespace Content.Server.Objectives.Interfaces
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namespace Content.Server.Objectives.Interfaces
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{
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public interface IObjectiveRequirement
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{
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@@ -8,6 +6,6 @@ namespace Content.Server.Objectives.Interfaces
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/// Checks whether or not the entity & its surroundings are valid to be given the objective.
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/// </summary>
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/// <returns>Returns true if objective can be given.</returns>
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bool CanBeAssigned(Mind mind);
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bool CanBeAssigned(Mind.Mind mind);
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}
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}
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Mobs;
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namespace Content.Server.Objectives.Interfaces
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{
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@@ -8,11 +7,11 @@ namespace Content.Server.Objectives.Interfaces
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/// <summary>
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/// Returns all objectives the provided mind is valid for.
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/// </summary>
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IEnumerable<ObjectivePrototype> GetAllPossibleObjectives(Mind mind);
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IEnumerable<ObjectivePrototype> GetAllPossibleObjectives(Mind.Mind mind);
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/// <summary>
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/// Returns a randomly picked objective the provided mind is valid for.
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/// </summary>
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ObjectivePrototype? GetRandomObjective(Mind mind);
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ObjectivePrototype? GetRandomObjective(Mind.Mind mind);
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}
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}
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