Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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@@ -1,9 +1,9 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Conveyor;
using Content.Server.GameObjects.Components.Recycling;
using Content.Shared.GameObjects.Components.Movement;
using Content.Server.Conveyor;
using Content.Server.Recycling.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;

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@@ -1,16 +1,16 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.Actions;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.Movement.Components;
using Content.Server.Shuttle;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.Inventory;
using Content.Shared.Maps;
using Content.Shared.Movement.Components;
using Content.Shared.Physics.Controllers;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;

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@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Pulling;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;

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@@ -1,6 +1,6 @@
#nullable enable
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.Singularity;
using Content.Server.Ghost.Components;
using Content.Server.Singularity.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;