Re-organize all projects (#4166)
This commit is contained in:
51
Content.Server/Plants/Components/PottedPlantHideComponent.cs
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51
Content.Server/Plants/Components/PottedPlantHideComponent.cs
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using System.Threading.Tasks;
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using Content.Server.Storage.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Plants.Components
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{
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[RegisterComponent]
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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{
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public override string Name => "PottedPlantHide";
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[ViewVariables] private SecretStashComponent _secretStash = default!;
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public override void Initialize()
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{
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base.Initialize();
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_secretStash = Owner.EnsureComponent<SecretStashComponent>();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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Rustle();
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return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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Rustle();
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var gotItem = _secretStash.TryGetItem(eventArgs.User);
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if (!gotItem)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
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}
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return gotItem;
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}
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private void Rustle()
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{
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Plants.Components
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{
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[RegisterComponent]
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public class RandomPottedPlantComponent : Component, IMapInit
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{
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public override string Name => "RandomPottedPlant";
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private static readonly string[] RegularPlantStates;
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private static readonly string[] PlasticPlantStates;
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[DataField("selected")]
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private string? _selectedState;
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[DataField("plastic")]
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private bool _plastic;
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// for shared string dict, since we don't define these anywhere in content
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[UsedImplicitly]
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public static readonly string[] plantIdStrings =
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{
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"plant-01", "plant-02", "plant-03", "plant-04", "plant-05",
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"plant-06", "plant-07", "plant-08", "plant-09", "plant-10",
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"plant-11", "plant-12", "plant-13", "plant-14", "plant-15",
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"plant-16", "plant-17", "plant-18", "plant-19", "plant-20",
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"plant-21", "plant-22", "plant-23", "plant-24", "plant-25",
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"plant-26", "plant-27", "plant-28", "plant-29", "plant-30",
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};
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static RandomPottedPlantComponent()
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{
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// ReSharper disable once StringLiteralTypo
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var states = new List<string> {"applebush"};
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for (var i = 1; i < 25; i++)
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{
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states.Add($"plant-{i:D2}");
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}
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RegularPlantStates = states.ToArray();
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states.Clear();
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for (var i = 26; i < 30; i++)
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{
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states.Add($"plant-{i:D2}");
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}
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PlasticPlantStates = states.ToArray();
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}
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protected override void Startup()
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{
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base.Startup();
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if (_selectedState != null)
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{
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Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
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}
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}
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public void MapInit()
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var list = _plastic ? PlasticPlantStates : RegularPlantStates;
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_selectedState = random.Pick(list);
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Owner.GetComponent<SpriteComponent>().LayerSetState(0, _selectedState);
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}
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}
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}
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81
Content.Server/Plants/PlantSystem.cs
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81
Content.Server/Plants/PlantSystem.cs
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using System.Collections.Generic;
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using Content.Server.Botany;
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using Content.Server.Botany.Components;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Plants
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{
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[UsedImplicitly]
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public class PlantSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IComponentManager _componentManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private int _nextUid = 0;
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private readonly Dictionary<int, Seed> _seeds = new();
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private float _timer = 0f;
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public IReadOnlyDictionary<int, Seed> Seeds => _seeds;
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public override void Initialize()
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{
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base.Initialize();
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PopulateDatabase();
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}
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private void PopulateDatabase()
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{
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_nextUid = 0;
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_seeds.Clear();
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foreach (var seed in _prototypeManager.EnumeratePrototypes<Seed>())
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{
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AddSeedToDatabase(seed);
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}
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}
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public bool AddSeedToDatabase(Seed seed)
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{
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// If it's not -1, it's already in the database. Probably.
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if (seed.Uid != -1)
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return false;
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seed.Uid = GetNextSeedUid();
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_seeds[seed.Uid] = seed;
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return true;
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}
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private int GetNextSeedUid()
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{
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return _nextUid++;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < 3f)
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return;
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_timer = 0f;
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foreach (var plantHolder in _componentManager.EntityQuery<PlantHolderComponent>(true))
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{
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plantHolder.Update();
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}
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}
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public void Reset()
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{
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PopulateDatabase();
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}
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}
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}
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