Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System.Collections.Generic;
using Content.Server.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Spawners.Components
{
[RegisterComponent]
public class ConditionalSpawnerComponent : Component, IMapInit
{
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "ConditionalSpawner";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("prototypes")]
public List<string> Prototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("gameRules")]
private readonly List<string> _gameRules = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chance")]
public float Chance { get; set; } = 1.0f;
private void RuleAdded(GameRuleAddedEventArgs obj)
{
if(_gameRules.Contains(obj.GameRule.GetType().Name))
Spawn();
}
private void TrySpawn()
{
if (_gameRules.Count == 0)
{
Spawn();
return;
}
foreach (var rule in _gameRules)
{
if (!_gameTicker.HasGameRule(rule)) continue;
Spawn();
return;
}
}
public virtual void Spawn()
{
if (Chance != 1.0f && !_robustRandom.Prob(Chance))
return;
if (Prototypes.Count == 0)
{
Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {Owner}");
return;
}
if(!Owner.Deleted)
Owner.EntityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
}
public virtual void MapInit()
{
_gameTicker.OnRuleAdded += RuleAdded;
TrySpawn();
}
}
}

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using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Spawners.Components
{
[RegisterComponent]
public class RandomSpawnerComponent : ConditionalSpawnerComponent
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "RandomSpawner";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rarePrototypes")]
public List<string> RarePrototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rareChance")]
public float RareChance { get; set; } = 0.05f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public float Offset { get; set; } = 0.2f;
public override void Spawn()
{
if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
{
Owner.EntityManager.SpawnEntity(_robustRandom.Pick(RarePrototypes), Owner.Transform.Coordinates);
return;
}
if (Chance != 1.0f && !_robustRandom.Prob(Chance))
{
return;
}
if (Prototypes.Count == 0)
{
Logger.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {Owner}");
return;
}
if(!Owner.Deleted)
{
var random = IoCManager.Resolve<IRobustRandom>();
var x_negative = random.Prob(0.5f) ? -1 : 1;
var y_negative = random.Prob(0.5f) ? -1 : 1;
var entity = Owner.EntityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
entity.Transform.LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
}
}
public override void MapInit()
{
Spawn();
Owner.Delete();
}
}
}

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using Content.Shared.Markers;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Spawners.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedSpawnPointComponent))]
public sealed class SpawnPointComponent : SharedSpawnPointComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("job_id")]
private string? _jobId;
[field: ViewVariables(VVAccess.ReadWrite)]
[DataField("spawn_type")]
public SpawnPointType SpawnType { get; } = SpawnPointType.Unset;
public JobPrototype? Job => string.IsNullOrEmpty(_jobId) ? null : _prototypeManager.Index<JobPrototype>(_jobId);
}
public enum SpawnPointType
{
Unset = 0,
LateJoin,
Job,
Observer,
}
}

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using System;
using System.Collections.Generic;
using System.Threading;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Spawners.Components
{
[RegisterComponent]
public class TimedSpawnerComponent : Component, ISerializationHooks
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "TimedSpawner";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("prototypes")]
public List<string> Prototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chance")]
public float Chance { get; set; } = 1.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("intervalSeconds")]
public int IntervalSeconds { get; set; } = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("MinimumEntitiesSpawned")]
public int MinimumEntitiesSpawned { get; set; } = 1;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("MaximumEntitiesSpawned")]
public int MaximumEntitiesSpawned { get; set; } = 1;
private CancellationTokenSource? TokenSource;
void ISerializationHooks.AfterDeserialization()
{
if (MinimumEntitiesSpawned > MaximumEntitiesSpawned)
throw new ArgumentException("MaximumEntitiesSpawned can't be lower than MinimumEntitiesSpawned!");
}
public override void Initialize()
{
base.Initialize();
SetupTimer();
}
protected override void Shutdown()
{
base.Shutdown();
TokenSource?.Cancel();
}
private void SetupTimer()
{
TokenSource?.Cancel();
TokenSource = new CancellationTokenSource();
Owner.SpawnRepeatingTimer(TimeSpan.FromSeconds(IntervalSeconds), OnTimerFired, TokenSource.Token);
}
private void OnTimerFired()
{
if (!_robustRandom.Prob(Chance))
return;
var number = _robustRandom.Next(MinimumEntitiesSpawned, MaximumEntitiesSpawned);
for (int i = 0; i < number; i++)
{
var entity = _robustRandom.Pick(Prototypes);
Owner.EntityManager.SpawnEntity(entity, Owner.Transform.Coordinates);
}
}
}
}