Re-organize all projects (#4166)
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29
Content.Server/StationEvents/Events/FalseAlarm.cs
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29
Content.Server/StationEvents/Events/FalseAlarm.cs
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#nullable enable
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.StationEvents.Events
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{
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[UsedImplicitly]
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public sealed class FalseAlarm : StationEvent
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{
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public override string Name => "FalseAlarm";
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public override float Weight => WeightHigh;
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protected override float EndAfter => 1.0f;
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public override int? MaxOccurrences => 5;
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public override void Announce()
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{
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var stationEventSystem = EntitySystem.Get<StationEventSystem>();
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var randomEvent = stationEventSystem.PickRandomEvent();
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if (randomEvent != null)
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{
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StartAnnouncement = randomEvent.StartAnnouncement;
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StartAudio = randomEvent.StartAudio;
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}
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base.Announce();
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}
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}
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}
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