Re-organize all projects (#4166)
This commit is contained in:
630
Content.Server/Storage/Components/ServerStorageComponent.cs
Normal file
630
Content.Server/Storage/Components/ServerStorageComponent.cs
Normal file
@@ -0,0 +1,630 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Placeable;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct, IAfterInteract
|
||||
{
|
||||
private const string LoggerName = "Storage";
|
||||
|
||||
private Container? _storage;
|
||||
private readonly Dictionary<IEntity, int> _sizeCache = new();
|
||||
|
||||
[DataField("occludesLight")]
|
||||
private bool _occludesLight = true;
|
||||
[DataField("quickInsert")]
|
||||
private bool _quickInsert; //Can insert storables by "attacking" them with the storage entity
|
||||
[DataField("areaInsert")]
|
||||
private bool _areaInsert; //"Attacking" with the storage entity causes it to insert all nearby storables after a delay
|
||||
private bool _storageInitialCalculated;
|
||||
private int _storageUsed;
|
||||
[DataField("capacity")]
|
||||
private int _storageCapacityMax = 10000;
|
||||
public readonly HashSet<IPlayerSession> SubscribedSessions = new();
|
||||
|
||||
[DataField("storageSoundCollection")]
|
||||
public string? StorageSoundCollection { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public override IReadOnlyList<IEntity>? StoredEntities => _storage?.ContainedEntities;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool OccludesLight
|
||||
{
|
||||
get => _occludesLight;
|
||||
set
|
||||
{
|
||||
_occludesLight = value;
|
||||
if (_storage != null) _storage.OccludesLight = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureInitialCalculated()
|
||||
{
|
||||
if (_storageInitialCalculated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RecalculateStorageUsed();
|
||||
|
||||
_storageInitialCalculated = true;
|
||||
}
|
||||
|
||||
private void RecalculateStorageUsed()
|
||||
{
|
||||
_storageUsed = 0;
|
||||
|
||||
if (_storage == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in _storage.ContainedEntities)
|
||||
{
|
||||
var item = entity.GetComponent<SharedItemComponent>();
|
||||
_storageUsed += item.Size;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verifies if an entity can be stored and if it fits
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to check</param>
|
||||
/// <returns>true if it can be inserted, false otherwise</returns>
|
||||
public bool CanInsert(IEntity entity)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (entity.TryGetComponent(out ServerStorageComponent? storage) &&
|
||||
storage._storageCapacityMax >= _storageCapacityMax)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out SharedItemComponent? store) &&
|
||||
store.Size > _storageCapacityMax - _storageUsed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts into the storage container
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to insert</param>
|
||||
/// <returns>true if the entity was inserted, false otherwise</returns>
|
||||
public bool Insert(IEntity entity)
|
||||
{
|
||||
return CanInsert(entity) && _storage?.Insert(entity) == true;
|
||||
}
|
||||
|
||||
public override bool Remove(IEntity entity)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
return _storage?.Remove(entity) == true;
|
||||
}
|
||||
|
||||
public void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
|
||||
{
|
||||
if (message.Container != _storage)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlaySoundCollection(StorageSoundCollection);
|
||||
EnsureInitialCalculated();
|
||||
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
|
||||
|
||||
var size = 0;
|
||||
if (message.Entity.TryGetComponent(out SharedItemComponent? storable))
|
||||
size = storable.Size;
|
||||
|
||||
_storageUsed += size;
|
||||
_sizeCache[message.Entity] = size;
|
||||
|
||||
UpdateClientInventories();
|
||||
}
|
||||
|
||||
public void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
|
||||
{
|
||||
if (message.Container != _storage)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureInitialCalculated();
|
||||
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner}) had entity (UID {message.Entity}) removed from it.");
|
||||
|
||||
if (!_sizeCache.TryGetValue(message.Entity, out var size))
|
||||
{
|
||||
Logger.WarningS(LoggerName, $"Removed entity {message.Entity} without a cached size from storage {Owner} at {Owner.Transform.MapPosition}");
|
||||
|
||||
RecalculateStorageUsed();
|
||||
return;
|
||||
}
|
||||
|
||||
_storageUsed -= size;
|
||||
|
||||
UpdateClientInventories();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an entity into storage from the player's active hand
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity from</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertHeldEntity(IEntity player)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent? hands) ||
|
||||
hands.GetActiveHand == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var toInsert = hands.GetActiveHand;
|
||||
|
||||
if (!hands.Drop(toInsert.Owner))
|
||||
{
|
||||
Owner.PopupMessage(player, "Can't insert.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Insert(toInsert.Owner))
|
||||
{
|
||||
hands.PutInHand(toInsert);
|
||||
Owner.PopupMessage(player, "Can't insert.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(IEntity)"/>.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity with</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertEntityInWorld(IEntity player, IEntity toInsert)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (!Insert(toInsert))
|
||||
{
|
||||
Owner.PopupMessage(player, "Can't insert.");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the storage UI for an entity
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to open the UI for</param>
|
||||
public void OpenStorageUI(IEntity entity)
|
||||
{
|
||||
PlaySoundCollection(StorageSoundCollection);
|
||||
EnsureInitialCalculated();
|
||||
|
||||
var userSession = entity.GetComponent<ActorComponent>().PlayerSession;
|
||||
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) \"used\" by player session (UID {userSession.AttachedEntityUid}).");
|
||||
|
||||
SubscribeSession(userSession);
|
||||
SendNetworkMessage(new OpenStorageUIMessage(), userSession.ConnectedClient);
|
||||
UpdateClientInventory(userSession);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
|
||||
/// </summary>
|
||||
private void UpdateClientInventories()
|
||||
{
|
||||
foreach (var session in SubscribedSessions)
|
||||
{
|
||||
UpdateClientInventory(session);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates storage UI on a client, informing them of the state of the container.
|
||||
/// </summary>
|
||||
/// <param name="session">The client to be updated</param>
|
||||
private void UpdateClientInventory(IPlayerSession session)
|
||||
{
|
||||
if (session.AttachedEntity == null)
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) detected no attached entity in player session (UID {session.AttachedEntityUid}).");
|
||||
|
||||
UnsubscribeSession(session);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_storage == null)
|
||||
{
|
||||
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(_storage)}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (StoredEntities == null)
|
||||
{
|
||||
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(StoredEntities)}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var stored = StoredEntities.Select(e => e.Uid).ToArray();
|
||||
|
||||
SendNetworkMessage(new StorageHeldItemsMessage(stored, _storageUsed, _storageCapacityMax), session.ConnectedClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a session to the update list.
|
||||
/// </summary>
|
||||
/// <param name="session">The session to add</param>
|
||||
private void SubscribeSession(IPlayerSession session)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (!SubscribedSessions.Contains(session))
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) subscribed player session (UID {session.AttachedEntityUid}).");
|
||||
|
||||
session.PlayerStatusChanged += HandlePlayerSessionChangeEvent;
|
||||
SubscribedSessions.Add(session);
|
||||
|
||||
UpdateDoorState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a session from the update list.
|
||||
/// </summary>
|
||||
/// <param name="session">The session to remove</param>
|
||||
public void UnsubscribeSession(IPlayerSession session)
|
||||
{
|
||||
if (SubscribedSessions.Contains(session))
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) unsubscribed player session (UID {session.AttachedEntityUid}).");
|
||||
|
||||
SubscribedSessions.Remove(session);
|
||||
SendNetworkMessage(new CloseStorageUIMessage(), session.ConnectedClient);
|
||||
|
||||
UpdateDoorState();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePlayerSessionChangeEvent(object? obj, SessionStatusEventArgs sessionStatus)
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) handled a status change in player session (UID {sessionStatus.Session.AttachedEntityUid}).");
|
||||
|
||||
if (sessionStatus.NewStatus != SessionStatus.InGame)
|
||||
{
|
||||
UnsubscribeSession(sessionStatus.Session);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDoorState()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
_storage = ContainerHelpers.EnsureContainer<Container>(Owner, "storagebase");
|
||||
_storage.OccludesLight = _occludesLight;
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RemoveEntityMessage remove:
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
var player = session.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var ownerTransform = Owner.Transform;
|
||||
var playerTransform = player.Transform;
|
||||
|
||||
if (!playerTransform.Coordinates.InRange(Owner.EntityManager, ownerTransform.Coordinates, 2) ||
|
||||
!ownerTransform.IsMapTransform &&
|
||||
!playerTransform.ContainsEntity(ownerTransform))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var entity = Owner.EntityManager.GetEntity(remove.EntityUid);
|
||||
|
||||
if (entity == null || _storage?.Contains(entity) == false)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
if (item == null ||
|
||||
!player.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (!hands.CanPutInHand(item))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
hands.PutInHand(item);
|
||||
|
||||
break;
|
||||
}
|
||||
case InsertEntityMessage _:
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
var player = session.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (!player.InRangeUnobstructed(Owner, popup: true))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
PlayerInsertHeldEntity(player);
|
||||
|
||||
break;
|
||||
}
|
||||
case CloseStorageUIMessage _:
|
||||
{
|
||||
if (session is not IPlayerSession playerSession)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
UnsubscribeSession(playerSession);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) attacked by user (UID {eventArgs.User.Uid}) with entity (UID {eventArgs.Using.Uid}).");
|
||||
|
||||
if (Owner.HasComponent<PlaceableSurfaceComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return PlayerInsertHeldEntity(eventArgs.User);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to open the storage UI
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns></returns>
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
OpenStorageUI(eventArgs.User);
|
||||
return false;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
((IUse) this).UseEntity(new UseEntityEventArgs(eventArgs.User));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
|
||||
/// arround a click.
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns></returns>
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return false;
|
||||
|
||||
// Pick up all entities in a radius around the clicked location.
|
||||
// The last half of the if is because carpets exist and this is terrible
|
||||
if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<SharedItemComponent>()))
|
||||
{
|
||||
var validStorables = new List<IEntity>();
|
||||
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(eventArgs.ClickLocation, 1))
|
||||
{
|
||||
if (!entity.Transform.IsMapTransform
|
||||
|| entity == eventArgs.User
|
||||
|| !entity.HasComponent<SharedItemComponent>())
|
||||
continue;
|
||||
validStorables.Add(entity);
|
||||
}
|
||||
|
||||
//If there's only one then let's be generous
|
||||
if (validStorables.Count > 1)
|
||||
{
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 0.2f * validStorables.Count, CancellationToken.None, Owner)
|
||||
{
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
if (result != DoAfterStatus.Finished) return true;
|
||||
}
|
||||
|
||||
var successfullyInserted = new List<EntityUid>();
|
||||
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
||||
foreach (var entity in validStorables)
|
||||
{
|
||||
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
||||
if (!entity.Transform.IsMapTransform
|
||||
|| entity == eventArgs.User
|
||||
|| !entity.HasComponent<SharedItemComponent>())
|
||||
continue;
|
||||
var coords = entity.Transform.Coordinates;
|
||||
if (PlayerInsertEntityInWorld(eventArgs.User, entity))
|
||||
{
|
||||
successfullyInserted.Add(entity.Uid);
|
||||
successfullyInsertedPositions.Add(coords);
|
||||
}
|
||||
}
|
||||
|
||||
// If we picked up atleast one thing, play a sound and do a cool animation!
|
||||
if (successfullyInserted.Count>0)
|
||||
{
|
||||
PlaySoundCollection(StorageSoundCollection);
|
||||
SendNetworkMessage(
|
||||
new AnimateInsertingEntitiesMessage(
|
||||
successfullyInserted,
|
||||
successfullyInsertedPositions
|
||||
)
|
||||
);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Pick up the clicked entity
|
||||
else if(_quickInsert)
|
||||
{
|
||||
if (eventArgs.Target == null
|
||||
|| !eventArgs.Target.Transform.IsMapTransform
|
||||
|| eventArgs.Target == eventArgs.User
|
||||
|| !eventArgs.Target.HasComponent<SharedItemComponent>())
|
||||
return false;
|
||||
var position = eventArgs.Target.Transform.Coordinates;
|
||||
if(PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target))
|
||||
{
|
||||
SendNetworkMessage(new AnimateInsertingEntitiesMessage(
|
||||
new List<EntityUid>() { eventArgs.Target.Uid },
|
||||
new List<EntityCoordinates>() { position }
|
||||
));
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
|
||||
{
|
||||
var storedEntities = StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Severity < ExplosionSeverity.Heavy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var storedEntities = StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
var exActs = entity.GetAllComponents<IExAct>().ToArray();
|
||||
foreach (var exAct in exActs)
|
||||
{
|
||||
exAct.OnExplosion(eventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void PlaySoundCollection(string? name)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user