Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.NetIDs;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tools.Components
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public class MultiToolComponent : Component, IUse
{
[DataDefinition]
public class ToolEntry
{
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
[DataField("state")]
public string State { get; } = string.Empty;
[DataField("texture")]
public string Texture { get; } = string.Empty;
[DataField("sprite")]
public string Sprite { get; } = string.Empty;
[DataField("useSound")]
public string Sound { get; } = string.Empty;
[DataField("useSoundCollection")]
public string SoundCollection { get; } = string.Empty;
[DataField("changeSound")]
public string ChangeSound { get; } = string.Empty;
}
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}

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using System.Threading.Tasks;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tools.Components
{
[RegisterComponent]
public class TilePryingComponent : Component, IAfterInteract
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "TilePrying";
[DataField("toolComponentNeeded")]
private bool _toolComponentNeeded = true;
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
return true;
}
public async void TryPryTile(IEntity user, EntityCoordinates clickLocation)
{
if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
return;
if (!_mapManager.TryGetGrid(clickLocation.GetGridId(Owner.EntityManager), out var mapGrid))
return;
var tile = mapGrid.GetTileRef(clickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!user.InRangeUnobstructed(coordinates, popup: false))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
return;
coordinates.PryTile(Owner.EntityManager, _mapManager);
}
}
}

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using System;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Tool;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
{
public interface IToolComponent
{
ToolQuality Qualities { get; set; }
}
[RegisterComponent]
[ComponentReference(typeof(IToolComponent))]
public class ToolComponent : SharedToolComponent, IToolComponent
{
[DataField("qualities")]
protected ToolQuality _qualities = ToolQuality.None;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
public float SpeedModifier { get; set; } = 1;
[DataField("useSound")]
public string? UseSound { get; set; }
[DataField("useSoundCollection")]
public string? UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
if (doAfterDelay > 0f)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
{
ExtraCheck = doAfterCheck,
BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled)
return false;
}
PlayUseSound();
return true;
}
protected void PlaySoundCollection(string? name, float volume = -5f)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if (string.IsNullOrEmpty(UseSoundCollection))
{
if (!string.IsNullOrEmpty(UseSound))
{
SoundSystem.Play(Filter.Pvs(Owner), UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
}
else
{
PlaySoundCollection(UseSoundCollection, volume);
}
}
}
}

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#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Act;
using Content.Server.Atmos;
using Content.Server.Chat.Managers;
using Content.Server.Chemistry.Components;
using Content.Server.Explosion;
using Content.Server.Items;
using Content.Server.Notification;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.NetIDs;
using Content.Shared.Notification;
using Content.Shared.Temperature;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
[ComponentReference(typeof(IHotItem))]
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit;
private WelderSystem _welderSystem = default!;
private SpriteComponent? _spriteComponent;
private SolutionContainerComponent? _solutionComponent;
private PointLightComponent? _pointLightComponent;
[DataField("weldSoundCollection")]
public string? WeldSoundCollection { get; set; }
[ViewVariables]
public float Fuel => _solutionComponent?.Solution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
bool IHotItem.IsCurrentlyHot()
{
return WelderLit;
}
public override void Initialize()
{
base.Initialize();
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
Owner.TryGetComponent(out _pointLightComponent);
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
if (!CanWeld(DefaultFuelCost))
{
target?.PopupMessage(user, "Can't weld!");
return false;
}
return extraCheck;
}
var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
}
public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
return extraCheck && CanWeld(fuelConsumed);
}
return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
{
if (!WelderLit)
{
if (!silent && user != null)
Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
if (!silent && user != null)
Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
return false;
}
if (_solutionComponent == null)
return false;
var succeeded = _solutionComponent.TryRemoveReagent("WeldingFuel", ReagentUnit.New(value));
if (succeeded && !silent)
{
PlaySoundCollection(WeldSoundCollection);
}
return succeeded;
}
private bool CanWeld(float value)
{
return Fuel > value || Qualities != ToolQuality.Welding;
}
private bool CanLitWelder()
{
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity? user = null)
{
var item = Owner.GetComponent<ItemComponent>();
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
item.EquippedPrefix = "off";
_spriteComponent?.LayerSetVisible(1, false);
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder() && user != null)
{
Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!"));
return false;
}
WelderLit = true;
item.EquippedPrefix = "on";
_spriteComponent?.LayerSetVisible(1, true);
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
Owner.Transform.Coordinates
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
return true;
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus(eventArgs.User);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
if (inDetailsRange)
{
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
}
protected override void Shutdown()
{
base.Shutdown();
_welderSystem.Unsubscribe(this);
}
public void OnUpdate(float frameTime)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
return;
_solutionComponent?.TryRemoveReagent("WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
Owner.Transform.Coordinates
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
if (Fuel == 0)
ToggleWelderStatus();
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
string othersMessage;
string selfMessage;
if (TryWeld(5, victim, silent: true))
{
PlaySoundCollection(WeldSoundCollection);
othersMessage =
Loc.GetString(
"{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!",
victim);
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("You weld your every orifice closed!");
victim.PopupMessage(selfMessage);
return SuicideKind.Heat;
}
othersMessage = Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim);
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("You bash yourself with the unlit welding torch!");
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
public void SolutionChanged(SolutionChangeEventArgs eventArgs)
{
Dirty();
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null || !eventArgs.CanReach)
{
return false;
}
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
&& tank.TankType == ReagentTankType.Fuel
&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
&& targetSolution.CanDrain
&& _solutionComponent != null)
{
if (WelderLit)
{
// Oh no no
eventArgs.Target.SpawnExplosion();
return true;
}
var trans = ReagentUnit.Min(_solutionComponent.EmptyVolume, targetSolution.DrainAvailable);
if (trans > 0)
{
var drained = targetSolution.Drain(trans);
_solutionComponent.TryAddSolution(drained);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled"));
}
}
return true;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using Content.Server.Tools.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Tools
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class WelderSystem : EntitySystem
{
private readonly HashSet<WelderComponent> _activeWelders = new();
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
}
}
}