Re-organize all projects (#4166)
This commit is contained in:
103
Content.Server/Tools/Components/MultitoolComponent.cs
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103
Content.Server/Tools/Components/MultitoolComponent.cs
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@@ -0,0 +1,103 @@
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Content.Shared.NetIDs;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tools.Components
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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public class MultiToolComponent : Component, IUse
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{
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[DataDefinition]
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public class ToolEntry
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{
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[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
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[DataField("state")]
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public string State { get; } = string.Empty;
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[DataField("texture")]
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public string Texture { get; } = string.Empty;
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[DataField("sprite")]
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public string Sprite { get; } = string.Empty;
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[DataField("useSound")]
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public string Sound { get; } = string.Empty;
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[DataField("useSoundCollection")]
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public string SoundCollection { get; } = string.Empty;
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[DataField("changeSound")]
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public string ChangeSound { get; } = string.Empty;
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}
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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[DataField("tools")] private List<ToolEntry> _tools = new();
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private int _currentTool = 0;
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private ToolComponent? _tool;
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private SpriteComponent? _sprite;
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _tool);
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Owner.TryGetComponent(out _sprite);
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SetTool();
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}
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public void Cycle()
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{
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_currentTool = (_currentTool + 1) % _tools.Count;
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SetTool();
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var current = _tools[_currentTool];
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if(!string.IsNullOrEmpty(current.ChangeSound))
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SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound, Owner);
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}
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private void SetTool()
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{
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if (_tool == null) return;
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var current = _tools[_currentTool];
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_tool.UseSound = current.Sound;
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_tool.UseSoundCollection = current.SoundCollection;
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_tool.Qualities = current.Behavior;
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if (_sprite == null) return;
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if (string.IsNullOrEmpty(current.Texture))
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if (!string.IsNullOrEmpty(current.Sprite))
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_sprite.LayerSetState(0, current.State, current.Sprite);
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else
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_sprite.LayerSetState(0, current.State);
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else
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_sprite.LayerSetTexture(0, current.Texture);
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Dirty();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle();
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return true;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
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}
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}
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}
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54
Content.Server/Tools/Components/TilePryingComponent.cs
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54
Content.Server/Tools/Components/TilePryingComponent.cs
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@@ -0,0 +1,54 @@
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using System.Threading.Tasks;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Content.Shared.Tool;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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public class TilePryingComponent : Component, IAfterInteract
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "TilePrying";
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[DataField("toolComponentNeeded")]
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private bool _toolComponentNeeded = true;
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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TryPryTile(eventArgs.User, eventArgs.ClickLocation);
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return true;
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}
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public async void TryPryTile(IEntity user, EntityCoordinates clickLocation)
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{
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if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
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return;
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if (!_mapManager.TryGetGrid(clickLocation.GetGridId(Owner.EntityManager), out var mapGrid))
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return;
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var tile = mapGrid.GetTileRef(clickLocation);
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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if (!user.InRangeUnobstructed(coordinates, popup: false))
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return;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) return;
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if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
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return;
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coordinates.PryTile(Owner.EntityManager, _mapManager);
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}
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}
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}
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124
Content.Server/Tools/Components/ToolComponent.cs
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124
Content.Server/Tools/Components/ToolComponent.cs
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@@ -0,0 +1,124 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Tool;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Tools.Components
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{
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public interface IToolComponent
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{
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ToolQuality Qualities { get; set; }
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}
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[RegisterComponent]
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[ComponentReference(typeof(IToolComponent))]
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public class ToolComponent : SharedToolComponent, IToolComponent
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{
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[DataField("qualities")]
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protected ToolQuality _qualities = ToolQuality.None;
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[ViewVariables]
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public override ToolQuality Qualities
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{
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get => _qualities;
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set
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{
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_qualities = value;
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Dirty();
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}
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}
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("speed")]
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public float SpeedModifier { get; set; } = 1;
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[DataField("useSound")]
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public string? UseSound { get; set; }
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[DataField("useSoundCollection")]
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public string? UseSoundCollection { get; set; }
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public void AddQuality(ToolQuality quality)
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{
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_qualities |= quality;
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Dirty();
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}
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public void RemoveQuality(ToolQuality quality)
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{
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_qualities &= ~quality;
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Dirty();
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}
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public bool HasQuality(ToolQuality quality)
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{
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return _qualities.HasFlag(quality);
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}
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public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
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return false;
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if (doAfterDelay > 0f)
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{
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
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{
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ExtraCheck = doAfterCheck,
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BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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}
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PlayUseSound();
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return true;
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}
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protected void PlaySoundCollection(string? name, float volume = -5f)
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{
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if (string.IsNullOrEmpty(name))
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{
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return;
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}
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var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
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SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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public void PlayUseSound(float volume=-5f)
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{
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if (string.IsNullOrEmpty(UseSoundCollection))
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{
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if (!string.IsNullOrEmpty(UseSound))
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{
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SoundSystem.Play(Filter.Pvs(Owner), UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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}
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else
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{
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PlaySoundCollection(UseSoundCollection, volume);
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}
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}
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}
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}
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335
Content.Server/Tools/Components/WelderComponent.cs
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335
Content.Server/Tools/Components/WelderComponent.cs
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@@ -0,0 +1,335 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Act;
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using Content.Server.Atmos;
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using Content.Server.Chat.Managers;
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using Content.Server.Chemistry.Components;
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using Content.Server.Explosion;
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using Content.Server.Items;
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using Content.Server.Notification;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.NetIDs;
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using Content.Shared.Notification;
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using Content.Shared.Temperature;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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[ComponentReference(typeof(IToolComponent))]
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[ComponentReference(typeof(IHotItem))]
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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public const float DefaultFuelCost = 10;
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 0.5f;
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private bool _welderLit;
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private WelderSystem _welderSystem = default!;
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private SpriteComponent? _spriteComponent;
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private SolutionContainerComponent? _solutionComponent;
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private PointLightComponent? _pointLightComponent;
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[DataField("weldSoundCollection")]
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public string? WeldSoundCollection { get; set; }
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
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[ViewVariables]
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public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool WelderLit
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{
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get => _welderLit;
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private set
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{
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_welderLit = value;
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Dirty();
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}
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}
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bool IHotItem.IsCurrentlyHot()
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{
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return WelderLit;
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}
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public override void Initialize()
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{
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base.Initialize();
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AddQuality(ToolQuality.Welding);
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_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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Owner.TryGetComponent(out _pointLightComponent);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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if (!CanWeld(DefaultFuelCost))
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{
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target?.PopupMessage(user, "Can't weld!");
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return false;
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}
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return extraCheck;
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}
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var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
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return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
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}
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public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func<bool>? doAfterCheck = null)
|
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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|
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return extraCheck && CanWeld(fuelConsumed);
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}
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return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user);
|
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}
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private bool TryWeld(float value, IEntity? user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
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return false;
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}
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if (!CanWeld(value))
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
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if (_solutionComponent == null)
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return false;
|
||||
|
||||
var succeeded = _solutionComponent.TryRemoveReagent("WeldingFuel", ReagentUnit.New(value));
|
||||
|
||||
if (succeeded && !silent)
|
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{
|
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PlaySoundCollection(WeldSoundCollection);
|
||||
}
|
||||
return succeeded;
|
||||
}
|
||||
|
||||
private bool CanWeld(float value)
|
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{
|
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return Fuel > value || Qualities != ToolQuality.Welding;
|
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}
|
||||
|
||||
private bool CanLitWelder()
|
||||
{
|
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return Fuel > 0 || Qualities != ToolQuality.Welding;
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
private bool ToggleWelderStatus(IEntity? user = null)
|
||||
{
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
if (WelderLit)
|
||||
{
|
||||
WelderLit = false;
|
||||
// Layer 1 is the flame.
|
||||
item.EquippedPrefix = "off";
|
||||
_spriteComponent?.LayerSetVisible(1, false);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
|
||||
|
||||
PlaySoundCollection("WelderOff", -5);
|
||||
_welderSystem.Unsubscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CanLitWelder() && user != null)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
WelderLit = true;
|
||||
item.EquippedPrefix = "on";
|
||||
_spriteComponent?.LayerSetVisible(1, true);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
|
||||
|
||||
PlaySoundCollection("WelderOn", -5);
|
||||
_welderSystem.Subscribe(this);
|
||||
|
||||
Owner.Transform.Coordinates
|
||||
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleWelderStatus(eventArgs.User);
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(Loc.GetString("Not lit\n"));
|
||||
}
|
||||
|
||||
if (inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
|
||||
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_welderSystem.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
|
||||
return;
|
||||
|
||||
_solutionComponent?.TryRemoveReagent("WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
Owner.Transform.Coordinates
|
||||
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
|
||||
|
||||
if (Fuel == 0)
|
||||
ToggleWelderStatus();
|
||||
|
||||
}
|
||||
|
||||
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
|
||||
{
|
||||
string othersMessage;
|
||||
string selfMessage;
|
||||
|
||||
if (TryWeld(5, victim, silent: true))
|
||||
{
|
||||
PlaySoundCollection(WeldSoundCollection);
|
||||
|
||||
othersMessage =
|
||||
Loc.GetString(
|
||||
"{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!",
|
||||
victim);
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("You weld your every orifice closed!");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Heat;
|
||||
}
|
||||
|
||||
othersMessage = Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim);
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("You bash yourself with the unlit welding torch!");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Blunt;
|
||||
}
|
||||
|
||||
public void SolutionChanged(SolutionChangeEventArgs eventArgs)
|
||||
{
|
||||
Dirty();
|
||||
}
|
||||
|
||||
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Target == null || !eventArgs.CanReach)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
|
||||
&& tank.TankType == ReagentTankType.Fuel
|
||||
&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
|
||||
&& targetSolution.CanDrain
|
||||
&& _solutionComponent != null)
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
// Oh no no
|
||||
eventArgs.Target.SpawnExplosion();
|
||||
return true;
|
||||
}
|
||||
|
||||
var trans = ReagentUnit.Min(_solutionComponent.EmptyVolume, targetSolution.DrainAvailable);
|
||||
if (trans > 0)
|
||||
{
|
||||
var drained = targetSolution.Drain(trans);
|
||||
_solutionComponent.TryAddSolution(drained);
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
|
||||
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled"));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Content.Server/Tools/WelderSystem.cs
Normal file
33
Content.Server/Tools/WelderSystem.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
|
||||
/// </summary>
|
||||
public class WelderSystem : EntitySystem
|
||||
{
|
||||
private readonly HashSet<WelderComponent> _activeWelders = new();
|
||||
|
||||
public bool Subscribe(WelderComponent welder)
|
||||
{
|
||||
return _activeWelders.Add(welder);
|
||||
}
|
||||
|
||||
public bool Unsubscribe(WelderComponent welder)
|
||||
{
|
||||
return _activeWelders.Remove(welder);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var tool in _activeWelders.ToArray())
|
||||
{
|
||||
tool.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user