Re-organize all projects (#4166)
This commit is contained in:
@@ -1,34 +0,0 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Utility
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{
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public static class GridTileLookupHelpers
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{
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/// <summary>
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/// Helper that returns all entities in a turf very fast.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTileFast(this TileRef turf, GridTileLookupSystem? gridTileLookup = null)
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{
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gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
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return gridTileLookup.GetEntitiesIntersecting(turf.GridIndex, turf.GridIndices);
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTileFast(this Vector2i indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
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{
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gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
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return gridTileLookup.GetEntitiesIntersecting(gridId, indices);
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}
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}
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}
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@@ -1,79 +0,0 @@
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using System;
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using System.Collections;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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namespace Content.Server.Utility
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{
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public static class IPAddressExt
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{
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// Taken from https://stackoverflow.com/a/56461160/4678631
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public static bool IsInSubnet(this IPAddress address, string subnetMask)
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{
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var slashIdx = subnetMask.IndexOf("/", StringComparison.Ordinal);
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if (slashIdx == -1)
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{
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// We only handle netmasks in format "IP/PrefixLength".
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throw new NotSupportedException("Only SubNetMasks with a given prefix length are supported.");
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}
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// First parse the address of the netmask before the prefix length.
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var maskAddress = IPAddress.Parse(subnetMask.Substring(0, slashIdx));
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if (maskAddress.AddressFamily != address.AddressFamily)
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{
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// We got something like an IPV4-Address for an IPv6-Mask. This is not valid.
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return false;
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}
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// Now find out how long the prefix is.
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int maskLength = int.Parse(subnetMask.Substring(slashIdx + 1));
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if (maskAddress.AddressFamily == AddressFamily.InterNetwork)
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{
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// Convert the mask address to an unsigned integer.
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var maskAddressBits = BitConverter.ToUInt32(maskAddress.GetAddressBytes().Reverse().ToArray(), 0);
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// And convert the IpAddress to an unsigned integer.
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var ipAddressBits = BitConverter.ToUInt32(address.GetAddressBytes().Reverse().ToArray(), 0);
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// Get the mask/network address as unsigned integer.
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uint mask = uint.MaxValue << (32 - maskLength);
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// https://stackoverflow.com/a/1499284/3085985
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// Bitwise AND mask and MaskAddress, this should be the same as mask and IpAddress
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// as the end of the mask is 0000 which leads to both addresses to end with 0000
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// and to start with the prefix.
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return (maskAddressBits & mask) == (ipAddressBits & mask);
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}
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if (maskAddress.AddressFamily == AddressFamily.InterNetworkV6)
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{
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// Convert the mask address to a BitArray.
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var maskAddressBits = new BitArray(maskAddress.GetAddressBytes());
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// And convert the IpAddress to a BitArray.
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var ipAddressBits = new BitArray(address.GetAddressBytes());
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if (maskAddressBits.Length != ipAddressBits.Length)
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{
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throw new ArgumentException("Length of IP Address and Subnet Mask do not match.");
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}
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// Compare the prefix bits.
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for (int maskIndex = 0; maskIndex < maskLength; maskIndex++)
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{
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if (ipAddressBits[maskIndex] != maskAddressBits[maskIndex])
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{
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return false;
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}
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}
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return true;
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}
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throw new NotSupportedException("Only InterNetworkV6 or InterNetwork address families are supported.");
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}
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}
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}
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@@ -1,47 +0,0 @@
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Utility
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{
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public static class InventoryHelpers
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{
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public static bool SpawnItemInSlot(this InventoryComponent inventory, Slots slot, string prototype, bool mobCheck = false)
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{
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var entityManager = inventory.Owner.EntityManager;
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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var user = inventory.Owner;
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// Let's do nothing if the owner of the inventory has been deleted.
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if (user.Deleted)
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return false;
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// If we don't have that slot or there's already an item there, we do nothing.
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if (!inventory.HasSlot(slot) || inventory.TryGetSlotItem(slot, out ItemComponent _))
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return false;
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// If the prototype in question doesn't exist, we do nothing.
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if (!protoManager.HasIndex<EntityPrototype>(prototype))
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return false;
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// Let's spawn this first...
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var item = entityManager.SpawnEntity(prototype, user.Transform.MapPosition);
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// Helper method that deletes the item and returns false.
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bool DeleteItem()
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{
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item.Delete();
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return false;
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}
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// If this doesn't have an item component, then we can't do anything with it.
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if (!item.TryGetComponent(out ItemComponent? itemComp))
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return DeleteItem();
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// We finally try to equip the item, otherwise we delete it.
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return inventory.Equip(slot, itemComp, mobCheck) || DeleteItem();
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}
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}
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}
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@@ -1,61 +0,0 @@
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using Content.Shared.Interfaces;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Utility
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{
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public static class NotifyExtensions
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{
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/// <summary>
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/// Pops up a message for every player around <see cref="source"/> to see,
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/// except for <see cref="source"/> itself.
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/// </summary>
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/// <param name="source">The entity on which to popup the message.</param>
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/// <param name="message">The message to show.</param>
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/// <param name="playerManager">
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/// The instance of player manager to use, will be resolved automatically
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/// if null.
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/// </param>
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/// <param name="range">
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/// The range in which to search for players, defaulting to one screen.
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/// </param>
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public static void PopupMessageOtherClients(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
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{
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playerManager ??= IoCManager.Resolve<IPlayerManager>();
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var viewers = playerManager.GetPlayersInRange(source.Transform.Coordinates, range);
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null || source == viewerEntity || viewer.AttachedEntity == null)
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{
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continue;
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}
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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/// <summary>
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/// Pops up a message at the given entity's location for everyone,
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/// including itself, to see.
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/// </summary>
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/// <param name="source">The entity above which to show the message.</param>
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/// <param name="message">The message to be seen.</param>
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/// <param name="playerManager">
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/// The instance of player manager to use, will be resolved automatically
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/// if null.
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/// </param>
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/// <param name="range">
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/// The range in which to search for players, defaulting to one screen.
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/// </param>
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public static void PopupMessageEveryone(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
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{
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source.PopupMessage(message);
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source.PopupMessageOtherClients(message, playerManager, range);
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}
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}
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}
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@@ -1,15 +0,0 @@
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using Content.Shared.Interfaces;
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namespace Content.Server.Utility
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{
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/// <summary>
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/// Server implementation of IModuleManager.
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/// Provides simple way for shared code to check if it's being run by
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/// the client of the server.
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/// </summary>
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public class ServerModuleManager : IModuleManager
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{
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bool IModuleManager.IsClientModule => false;
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bool IModuleManager.IsServerModule => true;
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}
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}
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@@ -1,50 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Utility
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{
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public static class SnapgridHelper
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{
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public static void SnapToGrid(this IEntity entity, IEntityManager? entityManager = null, IMapManager? mapManager = null)
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{
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entity.Transform.Coordinates = entity.Transform.Coordinates.SnapToGrid(entityManager, mapManager);
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}
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public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IEntityManager? entityManager = null, IMapManager? mapManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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mapManager ??= IoCManager.Resolve<IMapManager>();
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var gridId = coordinates.GetGridId(entityManager);
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var tileSize = 1f;
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if (gridId.IsValid())
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{
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var grid = mapManager.GetGrid(gridId);
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tileSize = grid.TileSize;
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}
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var localPos = coordinates.Position;
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var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f;
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var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f;
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return new EntityCoordinates(coordinates.EntityId, x, y);
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}
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public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IMapGrid grid)
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{
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var tileSize = grid.TileSize;
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var localPos = coordinates.Position;
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var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f;
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var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f;
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return new EntityCoordinates(coordinates.EntityId, x, y);
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}
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}
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}
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@@ -1,14 +0,0 @@
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#nullable enable
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Utility
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{
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public static class UserInterfaceHelpers
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{
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public static BoundUserInterface? GetUIOrNull(this IEntity entity, object uiKey)
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{
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return entity.GetComponentOrNull<ServerUserInterfaceComponent>()?.GetBoundUserInterfaceOrNull(uiKey);
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}
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}
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}
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