Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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#nullable enable
using System;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.EffectBlocker;
using Content.Shared.Interaction;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Buckle.Components
{
public abstract class SharedBuckleComponent : Component, IActionBlocker, IEffectBlocker, IDraggable
{
public sealed override string Name => "Buckle";
public sealed override uint? NetID => ContentNetIDs.BUCKLE;
/// <summary>
/// The range from which this entity can buckle to a <see cref="SharedStrapComponent"/>.
/// </summary>
[ViewVariables]
[DataField("range")]
public float Range { get; protected set; } = SharedInteractionSystem.InteractionRange / 1.4f;
/// <summary>
/// True if the entity is buckled, false otherwise.
/// </summary>
public abstract bool Buckled { get; }
public EntityUid? LastEntityBuckledTo { get; set; }
public bool IsOnStrapEntityThisFrame { get; set; }
public bool DontCollide { get; set; }
public abstract bool TryBuckle(IEntity? user, IEntity to);
bool IActionBlocker.CanMove()
{
return !Buckled;
}
bool IActionBlocker.CanChangeDirection()
{
return !Buckled;
}
bool IEffectBlocker.CanFall()
{
return !Buckled;
}
bool IDraggable.CanDrop(CanDropEvent args)
{
return args.Target.HasComponent<SharedStrapComponent>();
}
bool IDraggable.Drop(DragDropEvent args)
{
return TryBuckle(args.User, args.Target);
}
}
[Serializable, NetSerializable]
public sealed class BuckleComponentState : ComponentState
{
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide) : base(ContentNetIDs.BUCKLE)
{
Buckled = buckled;
DrawDepth = drawDepth;
LastEntityBuckledTo = lastEntityBuckledTo;
DontCollide = dontCollide;
}
public bool Buckled { get; }
public EntityUid? LastEntityBuckledTo { get; }
public bool DontCollide { get; }
public int? DrawDepth;
}
[Serializable, NetSerializable]
public enum BuckleVisuals
{
Buckled
}
[Serializable, NetSerializable]
public abstract class BuckleChangeMessage : ComponentMessage
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected BuckleChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public IEntity Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class BuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public BuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnbuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnbuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnbuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}

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#nullable enable
using System;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Helpers;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Buckle.Components
{
public enum StrapPosition
{
/// <summary>
/// (Default) Makes no change to the buckled mob
/// </summary>
None = 0,
/// <summary>
/// Makes the mob stand up
/// </summary>
Stand,
/// <summary>
/// Makes the mob lie down
/// </summary>
Down
}
public abstract class SharedStrapComponent : Component, IDragDropOn
{
public sealed override string Name => "Strap";
public sealed override uint? NetID => ContentNetIDs.STRAP;
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
{
if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
}
public abstract bool DragDropOn(DragDropEvent eventArgs);
}
[Serializable, NetSerializable]
public sealed class StrapComponentState : ComponentState
{
public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
{
Position = position;
}
/// <summary>
/// The change in position that this strap makes to the strapped mob
/// </summary>
public StrapPosition Position { get; }
}
[Serializable, NetSerializable]
public enum StrapVisuals
{
RotationAngle
}
[Serializable, NetSerializable]
public abstract class StrapChangeMessage : ComponentMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected StrapChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public IEntity Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class StrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public StrapMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnStrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnStrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnStrapMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}

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using Content.Shared.Buckle.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Buckle
{
public abstract class SharedBuckleSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
}
private void PreventCollision(EntityUid uid, SharedBuckleComponent component, PreventCollideEvent args)
{
if (args.BodyB.Owner.Uid != component.LastEntityBuckledTo) return;
component.IsOnStrapEntityThisFrame = true;
if (component.Buckled || component.DontCollide)
{
args.Cancel();
}
}
}
}