Re-organize all projects (#4166)
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#nullable enable
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using System;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance
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{
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[Serializable, NetSerializable]
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public class HumanoidCharacterAppearance : ICharacterAppearance
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{
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public HumanoidCharacterAppearance(string hairStyleId,
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Color hairColor,
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string facialHairStyleId,
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Color facialHairColor,
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Color eyeColor,
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Color skinColor)
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{
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HairStyleId = hairStyleId;
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HairColor = ClampColor(hairColor);
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FacialHairStyleId = facialHairStyleId;
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FacialHairColor = ClampColor(facialHairColor);
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EyeColor = ClampColor(eyeColor);
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SkinColor = ClampColor(skinColor);
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}
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public string HairStyleId { get; }
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public Color HairColor { get; }
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public string FacialHairStyleId { get; }
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public Color FacialHairColor { get; }
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public Color EyeColor { get; }
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public Color SkinColor { get; }
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public HumanoidCharacterAppearance WithHairStyleName(string newName)
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{
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return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
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}
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public HumanoidCharacterAppearance WithHairColor(Color newColor)
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{
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return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
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}
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public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
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{
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return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
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}
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public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor);
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}
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public HumanoidCharacterAppearance WithEyeColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor);
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}
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public HumanoidCharacterAppearance WithSkinColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor);
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}
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public static HumanoidCharacterAppearance Default()
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{
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return new(
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HairStyles.DefaultHairStyle,
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Color.Black,
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HairStyles.DefaultFacialHairStyle,
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Color.Black,
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Color.Black,
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Color.FromHex("#C0967F")
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);
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}
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public static HumanoidCharacterAppearance Random(Sex sex)
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
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var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
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var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
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var newHairStyle = random.Pick(hairStyles).ID;
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var newFacialHairStyle = sex == Sex.Female
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? HairStyles.DefaultFacialHairStyle
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: random.Pick(facialHairStyles).ID;
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var newHairColor = random.Pick(HairStyles.RealisticHairColors);
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newHairColor = newHairColor
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.WithRed(RandomizeColor(newHairColor.R))
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.WithGreen(RandomizeColor(newHairColor.G))
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.WithBlue(RandomizeColor(newHairColor.B));
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// TODO: Add random eye and skin color
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return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"));
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float RandomizeColor(float channel)
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{
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return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
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}
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}
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public static Color ClampColor(Color color)
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{
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return new(color.RByte, color.GByte, color.BByte);
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}
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public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
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{
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var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
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var hairStyleId = appearance.HairStyleId;
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if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
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{
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hairStyleId = HairStyles.DefaultHairStyle;
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}
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var facialHairStyleId = appearance.FacialHairStyleId;
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if (!mgr.IsValidAccessoryInCategory(facialHairStyleId, SpriteAccessoryCategories.HumanFacialHair))
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{
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facialHairStyleId = HairStyles.DefaultFacialHairStyle;
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}
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var hairColor = ClampColor(appearance.HairColor);
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var facialHairColor = ClampColor(appearance.FacialHairColor);
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var eyeColor = ClampColor(appearance.EyeColor);
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var skinColor = ClampColor(appearance.SkinColor);
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return new HumanoidCharacterAppearance(
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hairStyleId,
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hairColor,
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facialHairStyleId,
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facialHairColor,
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eyeColor,
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skinColor);
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}
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public bool MemberwiseEquals(ICharacterAppearance maybeOther)
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{
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if (maybeOther is not HumanoidCharacterAppearance other) return false;
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if (HairStyleId != other.HairStyleId) return false;
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if (!HairColor.Equals(other.HairColor)) return false;
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if (FacialHairStyleId != other.FacialHairStyleId) return false;
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if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
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if (!EyeColor.Equals(other.EyeColor)) return false;
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if (!SkinColor.Equals(other.SkinColor)) return false;
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return true;
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}
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}
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}
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