Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Reagent
{
public enum ReactionMethod
{
Touch,
Injection,
Ingestion,
}
[DataDefinition]
public abstract class ReagentEntityReaction
{
[ViewVariables]
[DataField("touch")]
public bool Touch { get; } = false;
[ViewVariables]
[DataField("injection")]
public bool Injection { get; } = false;
[ViewVariables]
[DataField("ingestion")]
public bool Ingestion { get; } = false;
public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution.Solution? source)
{
switch (method)
{
case ReactionMethod.Touch:
if (!Touch)
return;
break;
case ReactionMethod.Injection:
if(!Injection)
return;
break;
case ReactionMethod.Ingestion:
if(!Ingestion)
return;
break;
default:
throw new ArgumentOutOfRangeException(nameof(method), method, null);
}
React(entity, reagent, volume, source);
}
protected abstract void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution.Solution? source);
}
}

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#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Botany;
using Content.Shared.Chemistry.Metabolizable;
using Content.Shared.Chemistry.Reaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Reagent
{
[Prototype("reagent")]
[DataDefinition]
public class ReagentPrototype : IPrototype
{
[DataField("metabolism", serverOnly: true)]
private readonly List<IMetabolizable> _metabolism = new() {new DefaultMetabolizable()};
[DataField("tileReactions", serverOnly: true)]
private readonly List<ITileReaction> _tileReactions = new(0);
[DataField("plantMetabolism", serverOnly: true)]
private readonly List<IPlantMetabolizable> _plantMetabolism = new(0);
[DataField("customPlantMetabolism")]
private readonly float _customPlantMetabolism = 1f;
[ViewVariables]
[DataField("id", required: true)]
public string ID { get; } = default!;
[DataField("name")]
public string Name { get; } = string.Empty;
[DataField("desc")]
public string Description { get; } = string.Empty;
[DataField("physicalDesc")]
public string PhysicalDescription { get; } = string.Empty;
[DataField("color")]
public Color SubstanceColor { get; } = Color.White;
[DataField("toxin")]
public bool Toxin { get; }
[DataField("boozePower")]
public int BoozePower { get; }
[DataField("boilingPoint")]
public float? BoilingPoint { get; }
[DataField("meltingPoint")]
public float? MeltingPoint { get; }
[DataField("spritePath")]
public string SpriteReplacementPath { get; } = string.Empty;
//List of metabolism effects this reagent has, should really only be used server-side.
public IReadOnlyList<IMetabolizable> Metabolism => _metabolism;
public IReadOnlyList<ITileReaction> TileReactions => _tileReactions;
public IReadOnlyList<IPlantMetabolizable> PlantMetabolism => _plantMetabolism;
/// <summary>
/// If the substance color is too dark we user a lighter version to make the text color readable when the user examines a solution.
/// </summary>
public Color GetSubstanceTextColor()
{
var highestValue = MathF.Max(SubstanceColor.R, MathF.Max(SubstanceColor.G, SubstanceColor.B));
var difference = 0.5f - highestValue;
if (difference > 0f)
{
return new Color(SubstanceColor.R + difference,
SubstanceColor.G + difference,
SubstanceColor.B + difference);
}
return SubstanceColor;
}
public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
{
var removed = ReagentUnit.Zero;
if (tile.Tile.IsEmpty)
return removed;
foreach (var reaction in _tileReactions)
{
removed += reaction.TileReact(tile, this, reactVolume - removed);
if (removed > reactVolume)
throw new Exception("Removed more than we have!");
if (removed == reactVolume)
break;
}
return removed;
}
public void ReactionPlant(IEntity? plantHolder)
{
if (plantHolder == null || plantHolder.Deleted)
return;
foreach (var plantMetabolizable in _plantMetabolism)
{
plantMetabolizable.Metabolize(plantHolder, _customPlantMetabolism);
}
}
}
}

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#nullable enable
using System;
using System.Globalization;
using System.Linq;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Reagent
{
/// <summary>
/// Represents a quantity of reagent, to a precision of 0.01.
/// To enforce this level of precision, floats are shifted by 2 decimal points, rounded, and converted to an int.
/// </summary>
[Serializable]
public struct ReagentUnit : ISelfSerialize, IComparable<ReagentUnit>, IEquatable<ReagentUnit>
{
private int _value;
private static readonly int Shift = 2;
public static ReagentUnit MaxValue { get; } = new(int.MaxValue);
public static ReagentUnit Epsilon { get; } = new(1);
public static ReagentUnit Zero { get; } = new(0);
private readonly double ShiftDown()
{
return _value / Math.Pow(10, Shift);
}
private ReagentUnit(int value)
{
_value = value;
}
public static ReagentUnit New(int value)
{
return new(value * (int) Math.Pow(10, Shift));
}
public static ReagentUnit New(float value)
{
return new(FromFloat(value));
}
private static int FromFloat(float value)
{
return (int) MathF.Round(value * MathF.Pow(10, Shift), MidpointRounding.AwayFromZero);
}
public static ReagentUnit New(double value)
{
return new((int) Math.Round(value * Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
}
public static ReagentUnit New(string value)
{
return New(FloatFromString(value));
}
private static float FloatFromString(string value)
{
return float.Parse(value, CultureInfo.InvariantCulture);
}
public static ReagentUnit operator +(ReagentUnit a) => a;
public static ReagentUnit operator -(ReagentUnit a) => new(-a._value);
public static ReagentUnit operator +(ReagentUnit a, ReagentUnit b)
=> new(a._value + b._value);
public static ReagentUnit operator -(ReagentUnit a, ReagentUnit b)
=> a + -b;
public static ReagentUnit operator *(ReagentUnit a, ReagentUnit b)
{
var aD = a.ShiftDown();
var bD = b.ShiftDown();
return New(aD * bD);
}
public static ReagentUnit operator *(ReagentUnit a, float b)
{
var aD = (float) a.ShiftDown();
return New(aD * b);
}
public static ReagentUnit operator *(ReagentUnit a, double b)
{
var aD = a.ShiftDown();
return New(aD * b);
}
public static ReagentUnit operator *(ReagentUnit a, int b)
{
return new(a._value * b);
}
public static ReagentUnit operator /(ReagentUnit a, ReagentUnit b)
{
if (b._value == 0)
{
throw new DivideByZeroException();
}
var aD = a.ShiftDown();
var bD = b.ShiftDown();
return New(aD / bD);
}
public static bool operator <=(ReagentUnit a, int b)
{
return a.ShiftDown() <= b;
}
public static bool operator >=(ReagentUnit a, int b)
{
return a.ShiftDown() >= b;
}
public static bool operator <(ReagentUnit a, int b)
{
return a.ShiftDown() < b;
}
public static bool operator >(ReagentUnit a, int b)
{
return a.ShiftDown() > b;
}
public static bool operator ==(ReagentUnit a, int b)
{
return a.Int() == b;
}
public static bool operator !=(ReagentUnit a, int b)
{
return a.Int() != b;
}
public static bool operator ==(ReagentUnit a, ReagentUnit b)
{
return a.Equals(b);
}
public static bool operator !=(ReagentUnit a, ReagentUnit b)
{
return !a.Equals(b);
}
public static bool operator <=(ReagentUnit a, ReagentUnit b)
{
return a._value <= b._value;
}
public static bool operator >=(ReagentUnit a, ReagentUnit b)
{
return a._value >= b._value;
}
public static bool operator <(ReagentUnit a, ReagentUnit b)
{
return a._value < b._value;
}
public static bool operator >(ReagentUnit a, ReagentUnit b)
{
return a._value > b._value;
}
public readonly float Float()
{
return (float) ShiftDown();
}
public readonly double Double()
{
return ShiftDown();
}
public readonly int Int()
{
return (int) ShiftDown();
}
public static ReagentUnit Min(params ReagentUnit[] reagentUnits)
{
return reagentUnits.Min();
}
public static ReagentUnit Min(ReagentUnit a, ReagentUnit b)
{
return a < b ? a : b;
}
public static ReagentUnit Max(ReagentUnit a, ReagentUnit b)
{
return a > b ? a : b;
}
public static ReagentUnit Clamp(ReagentUnit reagent, ReagentUnit min, ReagentUnit max)
{
if (min > max)
{
throw new ArgumentException($"{nameof(min)} {min} cannot be larger than {nameof(max)} {max}");
}
return reagent < min ? min : reagent > max ? max : reagent;
}
public override readonly bool Equals(object? obj)
{
return obj is ReagentUnit unit &&
_value == unit._value;
}
public override readonly int GetHashCode()
{
// ReSharper disable once NonReadonlyMemberInGetHashCode
return HashCode.Combine(_value);
}
public void Deserialize(string value)
{
_value = FromFloat(FloatFromString(value));
}
public override readonly string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";
public readonly string Serialize()
{
return ToString();
}
public readonly bool Equals(ReagentUnit other)
{
return _value == other._value;
}
public readonly int CompareTo(ReagentUnit other)
{
if(other._value > _value)
{
return -1;
}
if(other._value < _value)
{
return 1;
}
return 0;
}
}
}