Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Shared.Construction.Conditions
{
public interface IConstructionCondition
{
bool Condition(IEntity user, EntityCoordinates location, Direction direction);
}
}

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#nullable enable
using Content.Shared.Maps;
using Content.Shared.Window;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class LowWallInTile : IConstructionCondition
{
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var lowWall = false;
foreach (var entity in location.GetEntitiesInTile(true))
{
if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
lowWall = true;
// Already has a window.
if (entity.HasComponent<SharedWindowComponent>())
return false;
}
return lowWall;
}
}
}

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#nullable enable
using Content.Shared.Maps;
using Content.Shared.Window;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class NoWindowsInTile : IConstructionCondition
{
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
foreach (var entity in location.GetEntitiesInTile(true))
{
if (entity.HasComponent<SharedWindowComponent>())
return false;
}
return true;
}
}
}

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#nullable enable
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class TileNotBlocked : IConstructionCondition
{
[DataField("filterMobs")] private bool _filterMobs = false;
[DataField("failIfSpace")] private bool _failIfSpace = true;
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var tileRef = location.GetTileRef();
if (tileRef == null || tileRef.Value.IsSpace())
return !_failIfSpace;
return !tileRef.Value.IsBlockedTurf(_filterMobs);
}
}
}

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#nullable enable
using System.Collections.Generic;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class TileType : IConstructionCondition
{
[DataField("targets")] public List<string> TargetTiles { get; private set; } = new();
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
if (TargetTiles == null) return true;
var tileFound = location.GetTileRef();
if (tileFound == null)
return false;
var tile = tileFound.Value.Tile.GetContentTileDefinition();
foreach (var targetTile in TargetTiles)
{
if (tile.Name == targetTile) {
return true;
}
}
return false;
}
}
}

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#nullable enable
using System.Linq;
using Content.Shared.Physics;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class WallmountCondition : IConstructionCondition
{
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var entManager = IoCManager.Resolve<IEntityManager>();
// get blueprint and user position
var userWorldPosition = user.Transform.WorldPosition;
var objWorldPosition = location.ToMap(entManager).Position;
// find direction from user to blueprint
var userToObject = (objWorldPosition - userWorldPosition);
// dot product will be positive if user direction and blueprint are co-directed
var dotProd = Vector2.Dot(direction.ToVec(), userToObject);
if (dotProd > 0)
return false;
// now we need to check that user actually tries to build wallmount on a wall
var physics = EntitySystem.Get<SharedBroadPhaseSystem>();
var rUserToObj = new CollisionRay(userWorldPosition, userToObject.Normalized, (int) CollisionGroup.Impassable);
var length = userToObject.Length;
var userToObjRaycastResults = physics.IntersectRayWithPredicate(user.Transform.MapID, rUserToObj, maxLength: length,
predicate: (e) => !e.HasTag("Wall"));
if (!userToObjRaycastResults.Any())
return false;
// get this wall entity
var targetWall = userToObjRaycastResults.First().HitEntity;
// check that we didn't try to build wallmount that facing another adjacent wall
var rAdjWall = new CollisionRay(objWorldPosition, direction.ToVec(), (int) CollisionGroup.Impassable);
var adjWallRaycastResults = physics.IntersectRayWithPredicate(user.Transform.MapID, rAdjWall, maxLength: 0.5f,
predicate: (e) => e == targetWall || !e.HasTag("Wall"));
return !adjWallRaycastResults.Any();
}
}
}