Re-organize all projects (#4166)
This commit is contained in:
@@ -0,0 +1,109 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Disposal.Components
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{
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public abstract class SharedDisposalMailingUnitComponent : SharedDisposalUnitComponent
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{
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public override string Name => "DisposalMailingUnit";
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public const string TAGS_MAIL = "mail";
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public const string NET_TAG = "tag";
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public const string NET_SRC = "src";
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public const string NET_TARGET = "target";
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public const string NET_CMD_SENT = "mail_sent";
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public const string NET_CMD_REQUEST = "get_mailer_tag";
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public const string NET_CMD_RESPONSE = "mailer_tag";
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[Serializable, NetSerializable]
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public new enum UiButton : byte
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{
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Eject,
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Engage,
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Power
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}
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[Serializable, NetSerializable]
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public class DisposalMailingUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalMailingUnitBoundUserInterfaceState>, ICloneable
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{
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public readonly string UnitName;
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public readonly string UnitState;
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public readonly float Pressure;
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public readonly bool Powered;
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public readonly bool Engaged;
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public readonly string Tag;
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public readonly List<string> Tags;
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public readonly string? Target;
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public DisposalMailingUnitBoundUserInterfaceState(string unitName, string unitState, float pressure, bool powered,
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bool engaged, string tag, List<string> tags, string? target)
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{
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UnitName = unitName;
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UnitState = unitState;
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Pressure = pressure;
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Powered = powered;
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Engaged = engaged;
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Tag = tag;
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Tags = tags;
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Target = target;
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}
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public object Clone()
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{
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return new DisposalMailingUnitBoundUserInterfaceState(UnitName, UnitState, Pressure, Powered, Engaged, Tag, (List<string>)Tags.Clone(), Target);
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}
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public bool Equals(DisposalMailingUnitBoundUserInterfaceState? other)
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{
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if (other is null) return false;
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if (ReferenceEquals(this, other)) return true;
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return UnitName == other.UnitName &&
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UnitState == other.UnitState &&
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Powered == other.Powered &&
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Engaged == other.Engaged &&
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Pressure.Equals(other.Pressure) &&
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Tag == other.Tag &&
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Target == other.Target;
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}
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}
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/// <summary>
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/// Message data sent from client to server when a mailing unit ui button is pressed.
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/// </summary>
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[Serializable, NetSerializable]
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public new class UiButtonPressedMessage : BoundUserInterfaceMessage
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{
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public readonly UiButton Button;
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public UiButtonPressedMessage(UiButton button)
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{
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Button = button;
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}
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}
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/// <summary>
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/// Message data sent from client to server when the mailing units target is updated.
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/// </summary>
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[Serializable, NetSerializable]
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public class UiTargetUpdateMessage : BoundUserInterfaceMessage
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{
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public readonly string? Target;
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public UiTargetUpdateMessage(string? target)
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{
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Target = target;
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}
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}
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[Serializable, NetSerializable]
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public enum DisposalMailingUnitUiKey
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{
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Key
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}
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}
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}
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@@ -0,0 +1,55 @@
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#nullable enable
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using System;
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using System.Text.RegularExpressions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Disposal.Components
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{
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public class SharedDisposalRouterComponent : Component
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{
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public override string Name => "DisposalRouter";
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public static readonly Regex TagRegex = new("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
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[Serializable, NetSerializable]
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public class DisposalRouterUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Tags;
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public DisposalRouterUserInterfaceState(string tags)
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{
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Tags = tags;
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}
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}
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[Serializable, NetSerializable]
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public class UiActionMessage : BoundUserInterfaceMessage
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{
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public readonly UiAction Action;
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public readonly string Tags = "";
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public UiActionMessage(UiAction action, string tags)
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{
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Action = action;
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if (Action == UiAction.Ok)
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{
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Tags = tags.Substring(0, Math.Min(tags.Length, 150));
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}
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}
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}
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[Serializable, NetSerializable]
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public enum UiAction
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{
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Ok
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}
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[Serializable, NetSerializable]
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public enum DisposalRouterUiKey
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{
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Key
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}
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}
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}
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@@ -0,0 +1,55 @@
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#nullable enable
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using System;
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using System.Text.RegularExpressions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Disposal.Components
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{
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public class SharedDisposalTaggerComponent : Component
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{
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public override string Name => "DisposalTagger";
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public static readonly Regex TagRegex = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
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[Serializable, NetSerializable]
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public class DisposalTaggerUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Tag;
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public DisposalTaggerUserInterfaceState(string tag)
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{
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Tag = tag;
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}
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}
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[Serializable, NetSerializable]
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public class UiActionMessage : BoundUserInterfaceMessage
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{
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public readonly UiAction Action;
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public readonly string Tag = "";
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public UiActionMessage(UiAction action, string tag)
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{
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Action = action;
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if (Action == UiAction.Ok)
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{
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Tag = tag.Substring(0, Math.Min(tag.Length, 30));
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}
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}
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}
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[Serializable, NetSerializable]
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public enum UiAction
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{
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Ok
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}
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[Serializable, NetSerializable]
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public enum DisposalTaggerUiKey
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{
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Key
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}
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}
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}
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@@ -0,0 +1,20 @@
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#nullable enable
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Disposal.Components
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{
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[Serializable, NetSerializable]
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public enum DisposalTubeVisuals
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public enum DisposalTubeVisualState
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{
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Free = 0,
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Anchored,
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Broken,
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}
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}
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@@ -0,0 +1,157 @@
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#nullable enable
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using System;
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using Content.Shared.Body.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Item;
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using Content.Shared.MobState;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Disposal.Components
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{
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public abstract class SharedDisposalUnitComponent : Component, IDragDropOn
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{
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public override string Name => "DisposalUnit";
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[ViewVariables]
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public bool Anchored =>
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!Owner.TryGetComponent(out IPhysBody? physics) ||
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physics.BodyType == BodyType.Static;
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[Serializable, NetSerializable]
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public enum Visuals
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{
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VisualState,
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Handle,
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Light
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}
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[Serializable, NetSerializable]
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public enum VisualState
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{
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UnAnchored,
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Anchored,
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Flushing,
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Charging
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}
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[Serializable, NetSerializable]
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public enum HandleState
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{
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Normal,
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Engaged
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}
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[Serializable, NetSerializable]
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public enum LightState
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{
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Off,
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Charging,
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Full,
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Ready
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}
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[Serializable, NetSerializable]
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public enum UiButton
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{
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Eject,
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Engage,
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Power
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}
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[Serializable, NetSerializable]
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public enum PressureState
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{
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Ready,
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Pressurizing
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}
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public virtual void Update(float frameTime)
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{
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return;
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}
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[Serializable, NetSerializable]
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public class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
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{
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public readonly string UnitName;
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public readonly string UnitState;
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public readonly float Pressure;
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public readonly bool Powered;
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public readonly bool Engaged;
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public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, float pressure, bool powered,
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bool engaged)
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{
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UnitName = unitName;
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UnitState = unitState;
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Pressure = pressure;
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Powered = powered;
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Engaged = engaged;
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}
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public bool Equals(DisposalUnitBoundUserInterfaceState? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return UnitName == other.UnitName &&
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UnitState == other.UnitState &&
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Powered == other.Powered &&
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Engaged == other.Engaged &&
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Pressure.Equals(other.Pressure);
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}
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}
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/// <summary>
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/// Message data sent from client to server when a disposal unit ui button is pressed.
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/// </summary>
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[Serializable, NetSerializable]
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public class UiButtonPressedMessage : BoundUserInterfaceMessage
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{
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public readonly UiButton Button;
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public UiButtonPressedMessage(UiButton button)
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{
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Button = button;
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}
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}
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[Serializable, NetSerializable]
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public enum DisposalUnitUiKey
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{
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Key
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}
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public virtual bool CanInsert(IEntity entity)
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{
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if (!Anchored)
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return false;
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// TODO: Probably just need a disposable tag.
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if (!entity.TryGetComponent(out SharedItemComponent? storable) &&
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!entity.HasComponent<IBody>())
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{
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return false;
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}
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if (!entity.TryGetComponent(out IPhysBody? physics) ||
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!physics.CanCollide && storable == null)
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{
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if (!(entity.TryGetComponent(out IMobStateComponent? damageState) && damageState.IsDead())) {
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return false;
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}
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}
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return true;
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}
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public virtual bool CanDragDropOn(DragDropEvent eventArgs)
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{
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return CanInsert(eventArgs.Dragged);
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}
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public abstract bool DragDropOn(DragDropEvent eventArgs);
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}
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}
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