Re-organize all projects (#4166)
This commit is contained in:
37
Content.Shared/DragDrop/DragDropRequestEvent.cs
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37
Content.Shared/DragDrop/DragDropRequestEvent.cs
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.DragDrop
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{
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/// <summary>
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/// Requests a drag / drop interaction to be performed
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/// </summary>
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[Serializable, NetSerializable]
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public class DragDropRequestEvent : EntityEventArgs
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{
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/// <summary>
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/// Location that the entity was dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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/// <summary>
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/// Entity that was dragged and dropped.
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/// </summary>
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public EntityUid Dropped { get; }
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/// <summary>
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/// Entity that was drag dropped on.
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/// </summary>
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public EntityUid Target { get; }
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public DragDropRequestEvent(EntityCoordinates dropLocation, EntityUid dropped, EntityUid target)
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{
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DropLocation = dropLocation;
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Dropped = dropped;
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Target = target;
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}
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}
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}
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35
Content.Shared/DragDrop/IDragDropOn.cs
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35
Content.Shared/DragDrop/IDragDropOn.cs
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#nullable enable
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using Robust.Shared.Analyzers;
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namespace Content.Shared.DragDrop
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{
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/// <summary>
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/// This interface allows the component's entity to be dragged and dropped
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/// onto by another entity and gives it behavior when that occurs.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDragDropOn
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{
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/// <summary>
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/// Invoked when another entity is being dragged and dropped
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/// onto this one before invoking <see cref="DragDropOn"/>.
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
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bool CanDragDropOn(DragDropEvent eventArgs);
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/// <summary>
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/// Invoked server-side when another entity is being dragged and dropped
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/// onto this one before invoking <see cref="DragDropOn"/>
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <returns>
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/// true if an interaction occurred and no further interaction should
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/// be processed for this drop.
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/// </returns>
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bool DragDropOn(DragDropEvent eventArgs);
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}
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}
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124
Content.Shared/DragDrop/IDraggable.cs
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124
Content.Shared/DragDrop/IDraggable.cs
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#nullable enable
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.DragDrop
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{
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/// <summary>
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/// This interface allows a local client to initiate dragging of the component's
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/// entity by mouse, for drag and drop interactions.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDraggable
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{
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/// <summary>
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/// Invoked when an user is attempting to initiate a drag with
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/// this component's entity in range. It's fine to return true even if there
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/// wouldn't be any valid targets - just return true if this entity is in a
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/// "draggable" state.
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/// </summary>
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/// <param name="args">
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/// The information about the drag, such as who is doing it.
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/// </param>
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/// <returns>True if the drag should be initiated, false otherwise.</returns>
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bool CanStartDrag(StartDragDropEvent args)
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{
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return true;
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}
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/// <summary>
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/// Invoked on entities visible to the user to check if this component's
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/// entity can be dropped on the indicated target entity.
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/// No need to check range / reachability in here.
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/// Returning true will cause the target entity to be highlighted as
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/// a potential target and allow dropping when in range.
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/// </summary>
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/// <returns>
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/// True if target is a valid target to be dropped on by this component's
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/// entity, false otherwise.
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/// </returns>
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bool CanDrop(CanDropEvent args);
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/// <summary>
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/// Invoked when this component's entity is being dropped on another.
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/// Other drag and drop interactions may be attempted if this one fails.
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/// </summary>
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/// <param name="args">
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/// The information about the drag, such as who is doing it.
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/// </param>
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/// <returns>
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/// True if an interaction occurred and no further interaction should
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/// be processed for this drop, false otherwise.
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/// </returns>
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bool Drop(DragDropEvent args)
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{
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return false;
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}
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}
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public class StartDragDropEvent : EntityEventArgs
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{
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/// <summary>
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/// Entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that is being dragged.
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/// </summary>
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public IEntity Dragged { get; }
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/// <summary>
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/// Creates a new instance of <see cref="StartDragDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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public StartDragDropEvent(IEntity user, IEntity dragged)
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{
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User = user;
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Dragged = dragged;
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}
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}
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public class CanDropEvent : StartDragDropEvent
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{
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/// <summary>
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/// The entity that <see cref="StartDragDropEvent.Dragged"/>
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/// is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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/// <summary>
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/// Creates a new instance of <see cref="CanDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public CanDropEvent(IEntity user, IEntity dragged, IEntity target) : base(user, dragged)
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{
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Target = target;
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}
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}
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public class DragDropEvent : CanDropEvent
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{
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/// <summary>
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/// The location where <see cref="StartDragDropEvent.Dragged"/>
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/// is being dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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/// <summary>
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/// Creates a new instance of <see cref="DragDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public DragDropEvent(IEntity user, EntityCoordinates dropLocation, IEntity dragged, IEntity target) : base(user, dragged, target)
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{
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DropLocation = dropLocation;
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}
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}
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}
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60
Content.Shared/DragDrop/IDropped.cs
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60
Content.Shared/DragDrop/IDropped.cs
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@@ -0,0 +1,60 @@
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.DragDrop
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{
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/// <summary>
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/// This interface gives components behavior when they're dropped by a mob.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDropped
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{
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[Obsolete("Use DroppedMessage instead")]
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void Dropped(DroppedEventArgs eventArgs);
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}
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public class DroppedEventArgs : EventArgs
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{
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public DroppedEventArgs(IEntity user, bool intentional)
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{
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User = user;
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Intentional = intentional;
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}
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public IEntity User { get; }
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public bool Intentional { get; }
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}
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/// <summary>
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/// Raised when an entity is dropped
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/// </summary>
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[PublicAPI]
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public class DroppedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that dropped the item.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Item that was dropped.
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/// </summary>
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public IEntity Dropped { get; }
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/// <summary>
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/// If the item was dropped intentionally.
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/// </summary>
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public bool Intentional { get; }
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public DroppedEvent(IEntity user, IEntity dropped, bool intentional)
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{
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User = user;
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Dropped = dropped;
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Intentional = intentional;
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}
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}
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}
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