Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
[Serializable, NetSerializable]
public class GhostWarpToLocationRequestMessage : ComponentMessage
{
public string Name { get; }
public GhostWarpToLocationRequestMessage(string name)
{
Name = name;
Directed = true;
}
}
}

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
[Serializable, NetSerializable]
public class GhostWarpToTargetRequestMessage : ComponentMessage
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestMessage(EntityUid target)
{
Target = target;
Directed = true;
}
}
}

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#nullable enable
using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
[NetSerializable, Serializable]
public struct GhostRoleInfo
{
public uint Identifier { get; set; }
public string Name { get; set; }
public string Description { get; set; }
}
[NetSerializable, Serializable]
public class GhostRolesEuiState : EuiStateBase
{
public GhostRoleInfo[] GhostRoles { get; }
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
{
GhostRoles = ghostRoles;
}
}
[NetSerializable, Serializable]
public class GhostRoleTakeoverRequestMessage : EuiMessageBase
{
public uint Identifier { get; }
public GhostRoleTakeoverRequestMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public class GhostRoleWindowCloseMessage : EuiMessageBase
{
}
}

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#nullable enable
using System;
using Content.Shared.Eui;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
[Serializable, NetSerializable]
public class MakeGhostRoleEuiState : EuiStateBase
{
public MakeGhostRoleEuiState(EntityUid entityUid)
{
EntityUid = entityUid;
}
public EntityUid EntityUid { get; }
}
}

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#nullable enable
using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
[Serializable, NetSerializable]
public class MakeGhostRoleWindowClosedMessage : EuiMessageBase
{
}
}

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#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
public abstract class SharedGhostRoleSystem : EntitySystem
{
}
[Serializable, NetSerializable]
public class GhostRole
{
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public EntityUid Id;
}
}

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using System;
using System.Collections.Generic;
using Content.Shared.ActionBlocker;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
public class SharedGhostComponent : Component, IActionBlocker
{
public override string Name => "Ghost";
public override uint? NetID => ContentNetIDs.GHOST;
public bool CanInteract() => false;
public bool CanUse() => false;
public bool CanThrow() => false;
public bool CanDrop() => false;
public bool CanPickup() => false;
public bool CanEmote() => false;
public bool CanAttack() => false;
}
[Serializable, NetSerializable]
public class GhostComponentState : ComponentState
{
public bool CanReturnToBody { get; }
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
{
CanReturnToBody = canReturnToBody;
}
}
[Serializable, NetSerializable]
public class ReturnToBodyComponentMessage : ComponentMessage
{
public ReturnToBodyComponentMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostRequestWarpPointData : ComponentMessage
{
public GhostRequestWarpPointData()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostRequestPlayerNameData : ComponentMessage
{
public GhostRequestPlayerNameData()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostReplyWarpPointData : ComponentMessage
{
public List<string> WarpName;
public GhostReplyWarpPointData(List<string> warpName)
{
WarpName = warpName;
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostReplyPlayerNameData : ComponentMessage
{
public Dictionary<EntityUid,string> PlayerNames;
public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
{
PlayerNames = playerNameDict;
Directed = true;
}
}
}