Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -1,36 +0,0 @@
#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.Maths;
namespace Content.Shared.Preferences.Appearance
{
public static class HairStyles
{
public const string DefaultHairStyle = "HairBald";
public const string DefaultFacialHairStyle = "FacialHairShaved";
public static readonly IReadOnlyList<Color> RealisticHairColors = new List<Color>
{
Color.Yellow,
Color.Black,
Color.SandyBrown,
Color.Brown,
Color.Wheat,
Color.Gray
};
// These comparers put the default hair style (shaved/bald) at the very top.
// For in the hair style pickers.
public static readonly IComparer<SpriteAccessoryPrototype> SpriteAccessoryComparer =
Comparer<SpriteAccessoryPrototype>.Create((a, b) =>
{
var cmp = -a.Priority.CompareTo(b.Priority);
if (cmp != 0)
return cmp;
return string.Compare(a.Name, b.Name, StringComparison.CurrentCulture);
});
}
}

View File

@@ -1,70 +0,0 @@
#nullable enable
using System;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences.Appearance
{
[Serializable, NetSerializable]
public enum HumanoidVisualLayers
{
Hair,
FacialHair,
Chest,
Head,
Eyes,
RArm,
LArm,
RHand,
LHand,
RLeg,
LLeg,
RFoot,
LFoot,
Handcuffs,
StencilMask,
Fire,
}
public static class HumanoidVisualLayersExtension
{
public static HumanoidVisualLayers? ToHumanoidLayer(this IBodyPart part)
{
return part.PartType switch
{
BodyPartType.Other => null,
BodyPartType.Torso => HumanoidVisualLayers.Chest,
BodyPartType.Head => HumanoidVisualLayers.Head,
BodyPartType.Arm => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LArm,
BodyPartSymmetry.Right => HumanoidVisualLayers.RArm,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Hand => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LHand,
BodyPartSymmetry.Right => HumanoidVisualLayers.RHand,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Leg => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LLeg,
BodyPartSymmetry.Right => HumanoidVisualLayers.RLeg,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Foot => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LFoot,
BodyPartSymmetry.Right => HumanoidVisualLayers.RFoot,
_ => throw new ArgumentOutOfRangeException()
},
_ => throw new ArgumentOutOfRangeException()
};
}
}
}

View File

@@ -1,16 +0,0 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences.Appearance
{
[Flags]
[Serializable, NetSerializable]
public enum SpriteAccessoryCategories
{
None = 0,
HumanHair = 1 << 0,
HumanFacialHair = 1 << 1,
VoxHair = 1 << 2,
VoxFacialHair = 1 << 3
}
}

View File

@@ -1,67 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared.Preferences.Appearance
{
public sealed class SpriteAccessoryManager
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly Dictionary<SpriteAccessoryCategories, List<SpriteAccessoryPrototype>> _index = new();
public void Initialize()
{
_prototypeManager.PrototypesReloaded += OnPrototypesReloaded;
foreach (var category in Enum.GetValues<SpriteAccessoryCategories>())
{
_index.Add(category, new List<SpriteAccessoryPrototype>());
}
foreach (var prototype in _prototypeManager.EnumeratePrototypes<SpriteAccessoryPrototype>())
{
AddToIndexes(prototype);
}
}
public IReadOnlyList<SpriteAccessoryPrototype> AccessoriesForCategory(SpriteAccessoryCategories categories)
{
return _index[categories];
}
public bool IsValidAccessoryInCategory(string accessory, SpriteAccessoryCategories categories)
{
return _prototypeManager.TryIndex(accessory, out SpriteAccessoryPrototype? accessoryPrototype)
&& (accessoryPrototype.Categories & categories) != 0;
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs eventArgs)
{
if (!eventArgs.ByType.TryGetValue(typeof(SpriteAccessoryPrototype), out var set))
return;
foreach (var list in _index.Values)
{
list.RemoveAll(a => set.Modified.ContainsKey(a.ID));
}
foreach (var prototype in set.Modified.Values)
{
var accessoryPrototype = (SpriteAccessoryPrototype) prototype;
AddToIndexes(accessoryPrototype);
}
}
private void AddToIndexes(SpriteAccessoryPrototype accessoryPrototype)
{
for (var i = 0; i < sizeof(SpriteAccessoryCategories) * 8; i++)
{
var flag = (SpriteAccessoryCategories) (1 << i);
if ((accessoryPrototype.Categories & flag) != 0)
_index[flag].Add(accessoryPrototype);
}
}
}
}

View File

@@ -1,33 +0,0 @@
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Appearance
{
/// <summary>
/// Contains data for a single hair style
/// </summary>
[Prototype("spriteAccessory")]
public sealed class SpriteAccessoryPrototype : IPrototype, ISerializationHooks
{
[DataField("id", required: true)]
public string ID { get; } = default!;
[DataField("categories", required: true)]
public SpriteAccessoryCategories Categories { get; } = default!;
public string Name { get; private set; } = default!;
[DataField("sprite", required: true)]
public SpriteSpecifier Sprite { get; } = default!;
[DataField("priority")] public int Priority { get; } = 0;
void ISerializationHooks.AfterDeserialization()
{
Name = Loc.GetString($"accessory-{ID}");
}
}
}

View File

@@ -1,152 +0,0 @@
#nullable enable
using System;
using Content.Shared.Preferences.Appearance;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
[Serializable, NetSerializable]
public class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
}
public string HairStyleId { get; }
public Color HairColor { get; }
public string FacialHairStyleId { get; }
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor);
}
public static HumanoidCharacterAppearance Default()
{
return new(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Color.FromHex("#C0967F")
);
}
public static HumanoidCharacterAppearance Random(Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var newHairStyle = random.Pick(hairStyles).ID;
var newFacialHairStyle = sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(facialHairStyles).ID;
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random eye and skin color
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"));
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
{
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyleId = appearance.HairStyleId;
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
var facialHairStyleId = appearance.FacialHairStyleId;
if (!mgr.IsValidAccessoryInCategory(facialHairStyleId, SpriteAccessoryCategories.HumanFacialHair))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var skinColor = ClampColor(appearance.SkinColor);
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor);
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
return true;
}
}
}

View File

@@ -2,10 +2,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.CharacterAppearance;
using Content.Shared.Dataset;
using Content.Shared.GameTicking;
using Content.Shared.Prototypes;
using Content.Shared.Random.Helpers;
using Content.Shared.Roles;
using Content.Shared.Utility;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -1,9 +0,0 @@
#nullable enable
namespace Content.Shared.Preferences
{
public interface ICharacterAppearance
{
bool MemberwiseEquals(ICharacterAppearance other);
}
}

View File

@@ -1,3 +1,5 @@
using Content.Shared.CharacterAppearance;
#nullable enable
namespace Content.Shared.Preferences

View File

@@ -0,0 +1,33 @@
#nullable enable
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Preferences
{
/// <summary>
/// The client sends this to delete a character profile.
/// </summary>
public class MsgDeleteCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgDeleteCharacter);
public MsgDeleteCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int Slot;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Slot = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Slot);
}
}
}

View File

@@ -0,0 +1,63 @@
#nullable enable
using System.IO;
using Lidgren.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
/// <summary>
/// The server sends this before the client joins the lobby.
/// </summary>
public class MsgPreferencesAndSettings : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgPreferencesAndSettings);
public MsgPreferencesAndSettings(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public PlayerPreferences Preferences = default!;
public GameSettings Settings = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAlignedMemory(length))
{
serializer.DeserializeDirect(stream, out Preferences);
}
length = buffer.ReadVariableInt32();
using (var stream = buffer.ReadAlignedMemory(length))
{
serializer.DeserializeDirect(stream, out Settings);
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Preferences);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
using (var stream = new MemoryStream())
{
serializer.SerializeDirect(stream, Settings);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
}

View File

@@ -0,0 +1,33 @@
#nullable enable
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Preferences
{
/// <summary>
/// The client sends this to select a character slot.
/// </summary>
public class MsgSelectCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgSelectCharacter);
public MsgSelectCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int SelectedCharacterIndex;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
SelectedCharacterIndex = buffer.ReadVariableInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.WriteVariableInt32(SelectedCharacterIndex);
}
}
}

View File

@@ -0,0 +1,49 @@
#nullable enable
using System.IO;
using Lidgren.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
/// <summary>
/// The client sends this to update a character profile.
/// </summary>
public class MsgUpdateCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgUpdateCharacter);
public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int Slot;
public ICharacterProfile Profile = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Slot = buffer.ReadInt32();
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using var stream = buffer.ReadAlignedMemory(length);
Profile = serializer.Deserialize<ICharacterProfile>(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Slot);
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.Serialize(stream, Profile);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
}

View File

@@ -1,32 +0,0 @@
#nullable enable
using System;
using Content.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared.Preferences
{
public enum Sex
{
Male,
Female
}
public static class SexExtensions
{
public static DatasetPrototype FirstNames(this Sex sex, IPrototypeManager? prototypeManager = null)
{
prototypeManager ??= IoCManager.Resolve<IPrototypeManager>();
switch (sex)
{
case Sex.Male:
return prototypeManager.Index<DatasetPrototype>("names_first_male");
case Sex.Female:
return prototypeManager.Index<DatasetPrototype>("names_first_female");
default:
throw new ArgumentOutOfRangeException(nameof(sex), sex, null);
}
}
}
}