Re-organize all projects (#4166)
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13
Content.Shared/Weapons/Ranged/MagazineAutoEjectMessage.cs
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13
Content.Shared/Weapons/Ranged/MagazineAutoEjectMessage.cs
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged
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{
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/// <summary>
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/// This is sent if the MagazineBarrel AutoEjects the magazine
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MagazineAutoEjectMessage : ComponentMessage {}
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}
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