Re-organize all projects (#4166)
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.Access.Components;
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using NUnit.Framework;
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namespace Content.Tests.Server.GameObjects.Components.Access
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@@ -1,7 +1,6 @@
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using System.IO;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -1,8 +1,8 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
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using Content.Server.CPUJob.JobQueues;
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using Content.Server.CPUJob.JobQueues.Queues;
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using NUnit.Framework;
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using Robust.Shared.Timing;
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using Robust.UnitTesting;
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@@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Microsoft.Data.Sqlite;
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@@ -1,5 +1,5 @@
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using System.Net;
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using Content.Server.Utility;
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using Content.Server.IP;
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using NUnit.Framework;
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namespace Content.Tests.Server.Utility
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