Re-organize all projects (#4166)
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@@ -1,5 +1,6 @@
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using System.IO;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using NUnit.Framework;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using NUnit.Framework;
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namespace Content.Tests.Shared.Chemistry
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@@ -1,4 +1,6 @@
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using NUnit.Framework;
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namespace Content.Tests.Shared.Chemistry
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@@ -1,8 +1,8 @@
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using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Inventory;
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using NUnit.Framework;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Tests.Shared
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{
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using Content.Shared.Utility;
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using Content.Shared.Rounding;
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using NUnit.Framework;
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namespace Content.Tests.Shared.Utility
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@@ -1,6 +1,6 @@
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using System.IO;
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using Content.Shared.Prototypes;
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using Content.Shared.Utility;
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using Content.Shared.Dataset;
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using Content.Shared.Random.Helpers;
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using NUnit.Framework;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -1,9 +1,10 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Wires;
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using NUnit.Framework;
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using Robust.UnitTesting;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.Wires.SharedWiresComponent;
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namespace Content.Tests.Shared
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{
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