Ambient sound system (#4552)

* Ambient sound system

Client-side system that plays audio from nearby objects that are randomly sampled.

* Decent

* Tweaks

* Tweaks

* Comment this out for now

* reduce VM sound

* Fix rolloff

* Fixes

* Volume tweak
This commit is contained in:
metalgearsloth
2021-09-07 18:47:23 +10:00
committed by GitHub
parent 97af34f70a
commit ff40a7665d
25 changed files with 361 additions and 6 deletions

View File

@@ -0,0 +1,14 @@
using Content.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Server.Audio
{
/// <summary>
/// Toggles <see cref="AmbientSoundComponent"/> on when powered and off when not powered.
/// </summary>
[RegisterComponent]
public class AmbientOnPoweredComponent : Component
{
public override string Name => "AmbientOnPowered";
}
}