Ambient sound system (#4552)

* Ambient sound system

Client-side system that plays audio from nearby objects that are randomly sampled.

* Decent

* Tweaks

* Tweaks

* Comment this out for now

* reduce VM sound

* Fix rolloff

* Fixes

* Volume tweak
This commit is contained in:
metalgearsloth
2021-09-07 18:47:23 +10:00
committed by GitHub
parent 97af34f70a
commit ff40a7665d
25 changed files with 361 additions and 6 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Shared.Light.Component
[NetworkedComponent]
public abstract class SharedExpendableLightComponent: Robust.Shared.GameObjects.Component
{
public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, true, 0.3f);
public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
public sealed override string Name => "ExpendableLight";