Ambient sound system (#4552)
* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
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@@ -29,7 +29,7 @@ namespace Content.Shared.Light.Component
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[NetworkedComponent]
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public abstract class SharedExpendableLightComponent: Robust.Shared.GameObjects.Component
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{
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public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, true, 0.3f);
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public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
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public sealed override string Name => "ExpendableLight";
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